Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


AI

The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.

Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

HUD & UI
The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.

Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports

Read this thread ( Moddb.com ) before you post a crash report.

If you find any bugs & crashes to desktop, post it at this thread ( Gsc-game.com ) or head to our forum here (
Moddb.com ) in Mod DB and post a thread in bugs section forum.

S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel: Youtube.com

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Gsc-game.com Moddb CSFM Forum: Moddb.com

Facebook Page : Facebook.com

Image RSS Feed Latest Screens
Random Screenshots Random Screenshots Random Screenshots
Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.

Univercity!

First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes and studying.

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset

- Restored a few anomalies effects from vaniila

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,
xRatx

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 68 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 65 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 3 comments

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (10 - 20 of 470)
Guest
Guest Aug 5 2015 says:

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xRatx Creator
xRatx Aug 5 2015 replied:

It will not work with SmP since both mods edit the same scripts...etc

+1 vote   reply to comment
Guest
Guest Aug 5 2015 replied:

This comment is currently awaiting admin approval, join now to view.

xRatx Creator
xRatx Aug 5 2015 replied:

There is new\existing weapons in this mod and there is no such message about faction attacking bases in this mod.

+1 vote   reply to comment
Guest
Guest Aug 5 2015 replied:

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LtRidge
LtRidge Aug 4 2015 says:

I have a Question with an addon for this mod. Total Faction wars. I played Stalker Smp, just to get some old memories, and i changed the Smart terrian_presents on Smp and made every faction spawn everywhere. But there is a difference with Total Faction wars and my own version. It has the same stuff (exept the Clear sky faction, you kno bugs). my own version works, but in the Clear sky mod with Total Faction wars, its different.
In Total faction wars i meet monolith or Merc Veterans by the barn North of the broken brigde in Cordon, but on mine version on Smp, i dont meet anything special until an hour in the game. It looks the same, but its different. If it is, where can i find a non scripted Npc Spawning time

+1 vote     reply to comment
xRatx Creator
xRatx Aug 4 2015 replied:

The total wars addon allows all factions to be allowed in any level smart terrain as long the smart terrain as the community section commented in all.spawn

+2 votes   reply to comment
LtRidge
LtRidge Aug 4 2015 replied:

oh wow. Cause i love the mod. And the patch makes in fun. but its sad that i cant have Total Factions wars on the update. Like i said to myself and my friends. Play 2.4.2 for alot of Npc spawn everywhere (which is fun with action and allies as an antargonist faction) or play the patch which i feel not has that much action spawns like the mod with Total faction wars, but has more content.
And i dont know how long time its gonna take before i can get the addon to work with the patch#1

I checked through the all.spawn, that was much thougher then allowe spawns on factions on every map. I guess until i become a real programmer i can make Total Faction war work with Clrsky 2.4.2 #1

+1 vote     reply to comment
JorgeNitales
JorgeNitales Aug 2 2015 says:

in some parts of the game is closed, has something the game version, if cracked

+1 vote     reply to comment
xRatx Creator
xRatx Aug 2 2015 replied:

Please post a crash log ( Moddb.com ) if it crashes.

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 says:

I have now Played this mod for some time. And i have a Question
Everytime i get to Bar, ONLY Bar (well i havent gotten further then bar) I allways Bugg out when i get close to the Bar Base itself.

OH and this is version 2.4.2 #1

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

Does it crash? If so can you post a crash log? If not can you explain how does it bugs?

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

I got my event list. you want me to copy pase everything i got from it?

+1 vote     reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

Well since my Bugtracker wont Start after the game crashes. i guess its a crash. ok here is the list
Program name with error : XR_3DA.exe , version 0.0.0.0 , time stamp : 0x47c586a6
Module name with error : xrCore.dll , Version : 0.0.0.0 , time stamp : 0x47c57778
Exception Code: 0x4000001f
Error Offset : 0x0001cc85
Error process ID : 0xc0f8
Fault start time for program : 0x01d0cc5fc4aff056
Wrong program path: D : \ Program Files ( 86X ) \ Steam \ SteamApps \ common \ STALKER Shadow of Chernobyl \ bin \ XR_3DA.exe
Wrong module path: D : \ Program Files ( 86X ) \ Steam \ SteamApps \ common \ STALKER Shadow of Chernobyl \ bin \ xrCore.dll
Report ID: 5243dfdf - 3853-11e5-827a - 342387a821d0
Full name on the wrong package :
Relative program ID error package :

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

Please read : Moddb.com and post it :)

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

So i got the whole log from the Documents. shall i post is here or Message?

+1 vote     reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

ok this was what the Errors from the documents
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_4.6×30_ap'

Why does it say E:\ my game is in D:\

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

Go to gamedata\config\misc and open trade_barman.ltx

Search for all ammo_4.6×30_ap entries and replace it by ammo_4.6x30_ap

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

So i just switch the name?
So i tried again now it said
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_4.6×30_fmj'

And yes i did put the Trader optional Addon in the mod

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

You have to do the same replace this ammo_4.6×30_fmj by ammo_4.6x30_fmj

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

Sorry for taking the Comment. But it happened the same to also

Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 342
Description : <no expression>
Arguments : Can't open section 'ammo_4.6×30_hp'

What is wrong with the text? since the thing i get from you is the same word

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

Replace the '×' by this 'x' (Without the '') and it will fix it :\

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

whats wrong with the x?

cause i found more of them. Why are they different?

+1 vote     reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

Anyways got the Ammo (strange X) out of the way. now its
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'csky_light_outfit'

+1 vote     reply to comment
xRatx Creator
xRatx Aug 1 2015 replied:

I recommend you to not use the harder trader version, if I am correct. It was not updated to the id's (I changed them and forgot to change it on the harder version too)

+1 vote   reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

ok. ill Delete it and put the mod from scratch and not take Harder trader. Sorry for taking much room of your comment :c. I guess now people know for further use of this mod not to use that addon :D

Oh while im on it. How come i havent met a Bandit Exon guy after the patch #1 (just a small thing i caught in my eye)

+1 vote     reply to comment
LtRidge
LtRidge Aug 1 2015 replied:

Ohh, and it worked. Thanks XRatx.

I love the mod.

+1 vote     reply to comment
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Developed By
xRatx
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Release Date
Released 2008
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Highest Rated (5 agree) 10/10

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Dec 23 2010 by MasterBandit

Style
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First Person Shooter
Theme
Fighter
Players
Single Player
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