Update: Actual Final 1.0 released ! User Posted Image

Visit my personal Official Modpage

**Enemies-spoiler !** User Posted Image

This Mod totally changes Serious Sam 2 to feel more "serious".
It is not directly the re-creation of SS1 FE/SE - The Main-Features are:

- More than 40 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Boss-Character's
- Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgivable.
- All new Special-Effects: Explosions, Gore etc
- All new Sounds: Alot original sounds from Serious Sam 1
- +45 useful Options, like: Different Weapon-Speed Styles, 8 different "Blood-Effects", different Spawn-Effects, 4 Different Font Types, Completly Customizable Enemies Replacing, Spawning-Modifier, Tweaks... etc
-about 20 new Weather-effects for Levels that looked plain and should have: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects..
- Kind of Some New Maps
- All the Feeling is modified so hard to be like the game was developed for PC and not ported from Console.
Small Stuff like: Smaller Crosshair at big distance, changed FOV, Jump-height, Fall-Damage, Rocket-Jumping
- All new Gameplay that is worth to get the dust of your game, re-install it and play it again.

----------FOR ALL PEOPLE THAT HATED HOW SS2 TURNED OUT ----------------
------------- THOUGHT, THIS IS NOT SERIOUS SAM ANYMORE --------------------

User Posted Image
User Posted Image
(More of these in 'images' section) CSSII Arcade Map 01

The Mod features a Installer that creates a launcher. And then restores your normal game.
Not modyfing / altering anything of your original Game ! it works in indepent enviroement
The Launcher is based on command-line batch.

VERY IMPORTANT TO INSTALL IN THIS DIRECTORY: ...\Serious Sam 2\Classic SeriousSam2
OR IT WILL NOT WORK.

This Mod toke me 2 Years of development ! Its almost impossible to tell everything and now its almost finished ! I did the best i'am able to. And it is really feeling like Serious Sam 1. I'am playing it for years. It has to be perfect and i'am satisfied with the Result ! Serious Sam 1 is more than just a Game. It is a Legend ! :)

Be Sure to visit my official Mod Homepage: www.squish.ch.vu (redirecting)

My old Forum-entry that logged every work on the mod since the VERY BEGINNING. Its more than a year old and not been updated since the last months Forums.seriouszone.com

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0 comments by BuddhaMaster on Jul 5th, 2009 digg this super bookmark


this is from official mod-page

Sunday, July, 5, 2009 Paranormal lazyness:

For a mysterious reason I cannot finish CSSII map's right now. I swore myself to wait with the next release until some are finished.

Maybe this problem can be solved anytime - but not too soon.

I really hope a few people visit my page... here is some news:

  • Yes, Double Fire Bug is really fixed. Re-coded during long nights, so this dam thing is finally defeated.
  • Thanks to new Weapon models, the mod is getting closer and closer to my vision. gameplay (and shooting-the-hell-out-the-crap) wise

Latest entries of my personal Log:

  • New Boot Into: A tribute to Duke Nukem 3D - computed in real-time.
  • Customizable Serious Bullet Time (c) Button ! Customizable speed and now time-affected sound effects !
  • New Shellbox model. Switchable Option. It's the final dark stylized box with 20 "Headcracker" Shell's
  • Most used "Impact effects per Material" cleaned so Blood-Effects are not mixed with my new "per-damage" code.
  • BloodEffects rendering finalized.
  • Reduced 'Burning' damage against Lava Golem (1/3).
  • Burning Effect for Burning damaged enemies (not yet attached).
  • Flamethrower improved (F* yet again). Currently burning after- flames are completely gone. These are missed ! but the performance-gain makes it feel much better now
  • Lava Golem "childs" no longer visible until thrown. Effects however still visible...
  • Turrets, Vehicles & All new Enemies are added to replace selection. (Just to keep log ordered)
  • New Option to choose "Cannon's only" (All turrets are Cannon's).
  • SciFi-Parachuter: Should be my first air unit, now its working: A black outfitted scifi-soldier equipped with a Mg drop's down the sky with a parachute, s hoots at you and deploy's on land or is taken down. In contrary to badly designed air-units.
  • Created 6 barrel LaserGun and made technically complete working (mini-log). More barrel's means more fun, thats so true !
  • New Weapon icon's for all new models + synced with switched models.

 

Another rash spoiler !


I'd still be very happy to have a user-friendly official homepage. Were user's can post comments or talk about my mod. With a mod this big, any support be useful. If someone could help me get a working "comment's" section, a better simple web-presence than the current official presence, I'd be very glad. Don't hesitate to give me a Message !


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CSSII Update 240808

CSSII Update 240808

Aug 25, 2008 Patch 0 comments

Additional Features for Classic Serious Sam II Final 1.0

Classic Serious Sam II >Final 1<

Classic Serious Sam II >Final 1<

Aug 14, 2008 Full Version 1 comment

Actual Final 1.0 re-release. The (almost) Finally Finished Release of Classic Serious Sam II Mod which makes Serious Sam 2 more classic, +40 new Enemies,...

Classic Serious Sam 2 Installer pre-final c

Classic Serious Sam 2 Installer pre-final c

Aug 19, 2007 Full Version 1 comment

Installs the mod, readme, latest changes and additional infos are included. It is important to read the text / instructions when selecting the installation-path...

Comments  (0 - 10 of 41)
shinmg92
shinmg92 Apr 8 2009, 3:34am says:

it's really great mod~~

+1 vote     reply to comment
BRAVO|KiLLeR$
BRAVO|KiLLeR$ Mar 24 2009, 4:23pm says:

i have xp

i installed it in wright folder

i have all priveleges

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Mar 25 2009, 9:02am replied:

sorry but the only reason the mod not works is a wrong folder structure.

the mod must be installed exactly in this folder
C:\Program Files\Serious Sam 2\Classic SeriousSam2

Of course, you change the starting path to match yours.
The Launcher tries to go back one level, and copy classicserioussam.dll to 'bin'. If there is the slightest indifference in the path, the copying will not work and the mod not launch.
The same is true for the folder name. If its not exactly 'Classic SeriousSam2' it will not find the folder and files to copy.

I know this sounds extremely uncomfortable, and many users are complaining about launch problems. But its really simple ! Just follow the instructions.

Ok, if it really does not work. I have no idea why..
you must have unusual conditions on your PC.
Maybe you can help me figure it out. I like to help, thanks

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Mar 24 2009, 2:03pm says:

Visit official Mod-Page.
Added many Screenshots and a Screenshot-Pack

They show the new vehicles and some other new stuff.
Tank is missing

+1 vote     reply to comment
BRAVO|KiLLeR$
BRAVO|KiLLeR$ Mar 21 2009, 4:25pm says:

(installer final without update, serious sam 2 licensional)when i launch it, it say's :Dynamic module "*folder*\serious sam 2\bin\classicserioussam.dll" not found!... but this file exist there.I have 2 questions how can i launch the classic ss2, and wtf.

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Mar 24 2009, 2:01pm replied:

. turn of UAC on Vista (User Access Control)

. when installing the mod, be sure to select your Serious Sam 2 path and add a last folder called 'Classic SeriousSam2'
Default: C:\Program Files\Serious Sam 2\Classic SeriousSam2

. you can manually correct this, just be sure the path matches and all Mod Files are untouched..

. you must have full access privileges to start the launcher.

+1 vote     reply to comment
General_Atrox
General_Atrox Mar 18 2009, 5:05am says:

Good to hear some new updates :)

I forgot about this mod LOL

I look foward to future updates!

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Mar 18 2009, 4:30am says:

I'am back online !
My ISP 'Swiss Cablecom' got the worst Customer Service Ever.
They are offering the best Offer, but they are also famous for their awful
Customer-Support.

Now, we have survived this Adventure and finally came out sucessfull.
I'am back online and can feed my Mod with news. There is not less to present :)

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Feb 27 2009, 6:38am says:

Continue ------>
PART 2
I'am really sorry, well at least i hate myself for that. But i'am sluggish at finishing Maps... It might take even more time than needed. But i can promise these Maps will be cool. Stuff i have done is: The Matrix Lobby is complete, 4 action cut-scenes, Intro and Assistance-Event and the introducing Fight is done. The Hot Gates Map is done, Fight for about 20minutes plus start of Round 2, Weatherchange and additional Ai support are finished. The Starship Troopers features about 1000 Enemies that get spawned etc but its plain boring, somehow. I have to find something that makes it more pleasing and entertaining.

Crazy Canyon has got a brand new Church and a complete change of the first End-Fight (spanning over 3 Arenas). This complete Fight is now inside a Huge Church. The Map is basically done with about 1500 Enemies and 13 Secrets, playing time 40-60 minutes. Terrain has been improved. But there is still something not right. There is no Pace in the END fight. You just beat it somehow and walk trough that Door ?? NO !
I had a much more interesting idea to advance the Map even once again.
I wont tell anything. But it takes time !

All these things need dam amount of time.
But hey, i think this isn't THAT LESS. Hey, i would even say: You do a great Job ! Just dont give up ! sometimes you might think "Oh my god... i cant take it anymore, who cares anyway ??".
I'am still just one Man. And i think i already transported the Game to a slightly better Level. Because i do not remember original Serious Sam 2 anymore. Was it even made by the same publisher ?

The only thing i want to reach with this Mod

+1 vote     reply to comment
BuddhaMaster
BuddhaMaster Feb 27 2009, 6:38am says:

Summary of all latest Changes, what will come with the next Release ?
:
-Bouncers have been fixed
-Double Shotgun improved significantly
-Single Shotgun, new Model. *sigh of relief*
-Original (SS2) Arm added to both Shotties (& FT). This is more of a temporary solution. The Arms are just attached to the Gun. But they look in place and improve very much.
-New Flamethrower-Model. Since my Serious Editor Skills continuously improve, i became able to do almost better Models inside it than taking the time to fully understand Lightwave too. This Model is at least 300% better than the old faked bazooka/Flamethrower
-Flamethrower handling and many many other stuff have been improved or fixed. I cant remember this kind of things, but i kept a few changes in log.

Here come's the funny part:
-18 new Enemie's. lovely Re-creations from other Games including: Goldeneye 64, DooM & Quake. But meanwhile these have increased to 20-22
-6 Vehicles:
*Tank(rider). Indepently controllable Main Turret and 2 static Machine Guns
*Jeep. Indepently Controllable Machine Gun
*Sports-Car. Fast Cruiser with one mounted Minigun on the Hood (Crashday)
*Hovering Tank. Flying Modification with Indepently Controllable Laser-Turret (4 barrels)
*Pod-Racer. This Vehicles only Weapon is its Mass (combined with the Speed). It has a Solid Steel Shield on the Front with a Feet Cutter, that will ensure a Fluid Cut trough your Enemies. (obvious F-Zero/Wipeout Design)

-6 Maps are in the making. Well, actually there are some 20-30 "Maps".
But i like to call this Number '6', because this is the Number of Maps i put serious work in, and i probably..... can... could provide with the next (...after the next ?...) Release...

---------> Continue...

+1 vote     reply to comment
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Platform
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BuddhaMaster
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Release Date
Released Oct 8, 2007
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Style
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First Person Shooter
Theme
Fighter
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