This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

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General_Atrox
General_Atrox Oct 26 2008, 8:21am says:

Haha, awesome work... this base is much better. Ai to help too? :D Great stuff.

It'd be interesting to see if you could get inside the air support to fire down on the enemies. I dunno i'm just thinking out loud.

Weapon speed increase is a great idea, and aside from the couple of "unfixable" bugs, it all looks awesome fun.

Perhaps for the next video, make yourself "Invisable" to the enemies and give us a look from a top down perspective to see how it plays then. Could provide a solution to some bugs?

Great work.

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BuddhaMaster
BuddhaMaster Oct 27 2008, 12:56am replied:

Controlling Aircraft would be Possible. I'd have to think about if its possible to let the Aircraft Fly and the Player Controlls a Turret.

All these Options like 'Extreme Weapon speed' are in the Mod since a while, i just changed a few to have variation.

There is a Long Camera Flight that keeps Focused to the Base and shows how the Bots Fight against the Invasion and usually fail after 2 min.
This Camera was skipped in this Video.
Dont know what exactly you mean, top-down Camera to play ? like GTA 1/2 ? Meant to increase FPS because less Enemies are visible on screen ? (This would work, but i prefer First Person Perspective any day)

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BuddhaMaster
BuddhaMaster Oct 27 2008, 1:11am replied:

Probably its not a good idea with the Aircraft. Funny thought but hardly to realize. How do you get there ? Teleport everytime one Passes ? Thats strange.

But if my possibilities were endless, i'd give the player a change to select between fighting on Ground or assist trough Air support :)

I wish to include different Intro-Cinematic (For Matrix Map and '300' Map) But i (still) cant do that.

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Description

Another Video to 'ST Map' in the Making.

I hope everybody will enjoy this Video as much as i did Playing.
The Gameplay is pretty smooth.
Additionaly comes a 40% loss in FPS due the Recording, as always.

The Map itself is basically untouched. The Fort-Base is new/different.
Finally the Map will be different, but maybe its perfect...

More Notes:
- 7 additionaly NPC characters Assist against the Invasion (Using about 20% Cpu Power, getting better fps after they die).
its 6 x Serious Nukem and 1 x Mental Sammy (all Characters Smoke)
- 2 modified Machine Gun Turrets. With 4 Barrels, darker, different Sound and Fire Handling. To give it a bit more "kick"
- Air support.
- Played with a dif. options-set: Akimbo Tommy-Guns, Enemie Size (110%), Extreme Fire Speed
Note: :There is a little Bug in (Pickup) Sounds, Sometime happens.
:freaking Bug in subtitles Background. Cant fix.
:Enemie AI sort of suspends after a Time.
:Bad Video Quality on ModDb.

Video Details
Type
Demonstration
Date
Oct 25th, 2008
Length
06:14
Filename
CSSII_ST_Gameplay.avi
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