This Mod totally changes Serious Sam 2 to feel more "serious". It is not directly the re-creation of SS1 FE/SE - The Main-Features are: - more than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem -Weapons changed: To feel like Serious Sam 1 Weapons. Big, Hard and unforgiveable. -All new Special-Effects: Explosions, Gore etc -All new Sounds: Alot original sounds from Serious Sam 1 -new game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1) -about 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lightings, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.. -2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies -All the feel of the Game is modified so hard to be like the game was developed for...

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various improvements for next release, might nothing dramatic, but every part takes its time - smaller tweaks and more necessary stuff done for the Ultimate "1.1" release.

Posted by BuddhaMaster on Aug 10th, 2009 digg this super bookmark


from official Mod's Page now with better URL's and Homepage Link.

We have some good improvements, This might nothing dramatic, but every part takes its time - smaller tweaks and more necessary stuff done for the Ultimate "1.1" release.

Myself does only consider the next release as "Final" .

  • "Player Moving Style" Does now globally affect every legged creature ! This ensures matching up Enemie speeds with Players. So if using fast "DooM" config, the Enemies will run faster too ! This makes some nasty "fair" gameplay.
  • New Weapon icon's for all new models + synced with switched models.
  • Walking changed for Gnaars, Kamikaze, Chainsawer & Werebull. (wondering how many times one can change this, this will not be changed again!)
  • Big Dust effect appearing faster for: Chainsawer & Werebull. And effect now not created when Chainsawer idle.
  • Running Sounds made volumetric and louder for: Kamikaze, Chainsawer & Werebull. It's now harder to guess their precise location.
  • "lift impulse" increased for hitting Enemies with: Shotgun & Double Shotgun.
  • started and finished 'Dunes CSSII version' terrain, some fights. Also started 'Alley of the Sphinxes' map and made plans for special 'Suburbs' version to join up as mini episode. Built from scratch by only using SS2 stock textures.
  • Flamethrower now using one single, looping fire sound. Thus Reducing extreme amount of sound calculating.
  • Minigun slightly darkened, minimalistic perspective change and increased walk-bobbing.
  • Plasma/Lasergun slowed firing-rate minimalistic (0.12 -> 0.125). 
  • Crosshair 'Mr. Mac' is new. Tribute to famous finger-pointer from Myst :).
  • New Jump mechanics: There is forced delay 0.4s for consecutive Jump, Player must rest on ground for 0.1s and Pre-Jump in air is ignored. This makes jumping much closer to Serious Sam 1.
       Technically this eliminates bunny-hoping/ and occasional strafe-jumping.


  whatever

These shots might give some nostalgia or repetitive feeling or making other modder's angry. Thats not my intention, fortunately this Mod has many other parts and strenghts !
Finally these maps will be prepared to use the customizable Enemy replacing with 75 Enemies to select from. Like Gnaars as 9 different Goldeneye Enemies, the Terminator, some Doom and Quake Enemies or a burning black skeleton Dragon Boss..

Playing CSSII makes me happy again and I can't wait to show new screenshots and release the next version.

Stay tuned for more

Comments
L31ch3
L31ch3 Aug 14 2009, 6:56am says:

Nice

+1 vote     reply to comment
General_Atrox
General_Atrox Aug 21 2009, 8:44pm says:

Awesome, keep them coming! Although you may want to consider Serious Sam HD Remake that's coming out soon!

+1 vote     reply to comment
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BuddhaMaster
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Released Oct 8, 2007
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