The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

Within 10 days we modeled, textured, placed models into map, terrain & textured, TOD and optimised.(though i have cheated as i created some of the models before this time lol) This was for the default untouched look of the city.
Then, the few days after, we added military props to the city, for the current military storyline that we are going with for the first release of this map.

The Original version of the map was released on 17/09/08 (Crymod) and the 24/09/08 (
Version 1.2 is the latest updated version, including altered gameplay and an MP-IA map, to be released on 11/01/09

the team includes

  • Jlim - Mod leader, modeller, level designer, etc.
  • Marco - Lead mapper
  • Badas - Mapper, modeller
  • Crow - Mapper
  • Zygurt - Mapper
  • Stevendossett - prop
  • Triptucker - Car prop
  • Richard_[uk] - dirt textures
  • Ror-Shak - sigp226, HK UMP
  • Rad15 - Advanced AI
  • DICY - AI (smart) Navigation and FG
  • Nerv3 - FG and Mission setup
  • Watbe - FG and AI nav
Image RSS Feed Latest Screens
Weapon Screenshots 1 Weapon Screenshots 1 Weapon Screenshots 1
Blog RSS Feed Post news Report abuse Latest News: City Assault v1.2 - RELEASED

7 comments by jlim on Jan 12th, 2009

Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded.

Please vote for use at Moddb City Assault

Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include

Altered Gameplay

User Posted ImageUser Posted Image

Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.

Gun Training minigame

User Posted ImageUser Posted Image

In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible


  • City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
  • City Assault IA MP - a cutdown version of the city, go for 16 players.

Changelog V 1.2:

  • new opening cutscene and gameplay before the mission
  • weapons training minigame
  • new better cutscenes
  • added H&K UMP
  • new and improved Advanced AI
  • new FGs


  • Jlim - Lead
  • Marco - Videos and cutscenes
  • Ror-Shak - H&K UMP
  • Rad15 - new AdvancedAI
  • Watbe - FG support
  • Nerv3 - FG support
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
City Assault v1.21

City Assault v1.21

Jan 12, 2009 Full Version 13 comments

This version includes bug fixes, added weapon, new improved cutscenes, altered gameplay and more fun to the SP map, as well as including a MP IA map...

G19, M16, MP5n

G19, M16, MP5n

Oct 12, 2008 Weapons Model 5 comments

custom G19, M16 and MP5n for Crysis, released as a .pak file to play in Crysis campaign or Mods

City Assault release - 1.0

City Assault release - 1.0

Sep 24, 2008 Full Version 10 comments

Release After a month and a bit of development time, the City Assault level is now ready for download.

Post comment Comments  (0 - 10 of 65)
KINOMIKE Aug 11 2013 says:


+1 vote     reply to comment
irobot443 Jun 21 2012 says:

This is so amazing! i love this

+1 vote     reply to comment
jjuaslol Jul 20 2011 says:

For some reason almost all of the crissis mods i have dont work, including this one.

+2 votes     reply to comment
DanTheManRulz Jan 27 2012 replied:

patch the game to 1.2 and it should work fine :D

+2 votes     reply to comment
advocado Jun 12 2011 says:

IF you could set the initial choice on number of marines selected via any number instead of number pad (because many people using laptops don't have em!) would be great. I had to connect my usb keyboard everytime because the save function doesn't work properly when you reload in the base. Not sure whether restarting Crysis will solve the problem but great mod.

+2 votes     reply to comment
Taharos Apr 12 2011 says:

Urban warfare's epic-graphics need some work

+3 votes     reply to comment
Hughjarse Feb 17 2011 says:

awesome urban warfare!

+2 votes     reply to comment
RangerC Feb 2 2011 says:

amazing mod!

+2 votes     reply to comment
metalgod328 Oct 5 2010 says:

well, watever i say must be timesd by at least OVER NINE THOUSAND! and so, the mod LOOKED amazing, but i cant seem to make it work. it says error, then some long number, then no disk. as if that makes sense when i hev the disk version. and the disk in. so, if you could help me, message me, or sumpin. but, amazing looks, my friends works, and i watched that. amazing is all i can say. times+9000

+2 votes     reply to comment
BR816 Sep 19 2010 says:

Small issue... after DL City Assault for Crysis SP 1.2 from, instructions say to either run the .bat or through the ingame loader. There was no .bat file in the rar and the ingame loader doesn't recognize the file. It was a CityAssault.cry file.

Help please...


+2 votes     reply to comment
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Released 2009
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