The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.
Within 10 days we modeled, textured, placed models into map, terrain & textured, TOD and optimised.(though i have cheated as i created some of the models before this time lol) This was for the default untouched look of the city.
Then, the few days after, we added military props to the city, for the current military storyline that we are going with for the first release of this map.
The Original version of the map was released on 17/09/08 (Crymod) and the 24/09/08 (Moddb.com).
Version 1.2 is the latest updated version, including altered gameplay and an MP-IA map, to be released on 11/01/09
the team includes
Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded.
Please vote for use at Moddb City Assault
Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include
Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.
In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible
Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps
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