The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

Within 10 days we modeled, textured, placed models into map, terrain & textured, TOD and optimised.(though i have cheated as i created some of the models before this time lol) This was for the default untouched look of the city.
Then, the few days after, we added military props to the city, for the current military storyline that we are going with for the first release of this map.

The Original version of the map was released on 17/09/08 (Crymod) and the 24/09/08 (Moddb.com).
Version 1.2 is the latest updated version, including altered gameplay and an MP-IA map, to be released on 11/01/09

the team includes

  • Jlim - Mod leader, modeller, level designer, etc.
  • Marco - Lead mapper
  • Badas - Mapper, modeller
  • Crow - Mapper
  • Zygurt - Mapper
  • Stevendossett - prop
  • Triptucker - Car prop
  • Richard_[uk] - dirt textures
  • Ror-Shak - sigp226, HK UMP
  • Rad15 - Advanced AI
  • DICY - AI (smart) Navigation and FG
  • Nerv3 - FG and Mission setup
  • Watbe - FG and AI nav
  • View media
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Post article RSS Articles

Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded.


Please vote for use at Moddb City Assault

Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include

Altered Gameplay

User Posted ImageUser Posted Image

Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.

Gun Training minigame

User Posted ImageUser Posted Image

In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible

Features:

  • City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
  • City Assault IA MP - a cutdown version of the city, go for 16 players.

Changelog V 1.2:

  • new opening cutscene and gameplay before the mission
  • weapons training minigame
  • new better cutscenes
  • added H&K UMP
  • new and improved Advanced AI
  • new FGs

Credits:

  • Jlim - Lead
  • Marco - Videos and cutscenes
  • Ror-Shak - H&K UMP
  • Rad15 - new AdvancedAI
  • Watbe - FG support
  • Nerv3 - FG support
City Assault - version 1.2 - coming soon (release 11/01/09)

City Assault - version 1.2 - coming soon (release 11/01/09)

News 3 comments

Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps

City Assault Level Released

City Assault Level Released

News 4 comments

The City Assault Level has now been released - please find download link within the main text

City Props Download

City Props Download

News 3 comments

21 City Props made available for download, for use in Crysis

City Assault - Trailer Video

City Assault - Trailer Video

News 12 comments

Environment trailer for the City Assault level - Gameplay may vary

RSS Files
City Assault v1.21

City Assault v1.21

Full Version 13 comments

This version includes bug fixes, added weapon, new improved cutscenes, altered gameplay and more fun to the SP map, as well as including a MP IA map...

G19, M16, MP5n

G19, M16, MP5n

Weapons Model 5 comments

custom G19, M16 and MP5n for Crysis, released as a .pak file to play in Crysis campaign or Mods

City Assault release - 1.0

City Assault release - 1.0

Full Version 10 comments

Release After a month and a bit of development time, the City Assault level is now ready for download.

Comments  (0 - 10 of 65)
KINOMIKE
KINOMIKE

GREAT JOB !
THANK YOU !

Reply Good karma Bad karma+1 vote
irobot443
irobot443

This is so amazing! i love this

Reply Good karma Bad karma+1 vote
jjuaslol
jjuaslol

For some reason almost all of the crissis mods i have dont work, including this one.

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DanTheManRulz
DanTheManRulz

patch the game to 1.2 and it should work fine :D

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advocado
advocado

IF you could set the initial choice on number of marines selected via any number instead of number pad (because many people using laptops don't have em!) would be great. I had to connect my usb keyboard everytime because the save function doesn't work properly when you reload in the base. Not sure whether restarting Crysis will solve the problem but great mod.

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Taharos
Taharos

Urban warfare's epic-graphics need some work

Reply Good karma Bad karma+3 votes
Hughjarse
Hughjarse

awesome urban warfare!

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RangerC
RangerC

amazing mod!

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metalgod328
metalgod328

well, watever i say must be timesd by at least OVER NINE THOUSAND! and so, the mod LOOKED amazing, but i cant seem to make it work. it says error, then some long number, then no disk. as if that makes sense when i hev the disk version. and the disk in. so, if you could help me, message me, or sumpin. but, amazing looks, my friends works, and i watched that. amazing is all i can say. times+9000

Reply Good karma Bad karma+2 votes
BR816
BR816

Small issue... after DL City Assault for Crysis SP 1.2 from crymods.com, instructions say to either run the .bat or through the ingame loader. There was no .bat file in the rar and the ingame loader doesn't recognize the file. It was a CityAssault.cry file.

Help please...

Thanks,
B

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