The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover. Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

Report article City Assault v1.2 - RELEASED

version 1.2 of the City Assault map has been released - with bug fixes, added weapon, new improved cutscenes, altered gameplay and more fun :D

Posted by jlim on Jan 12th, 2009 digg this super bookmark


Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded.


Please vote for use at Moddb City Assault

Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include

Altered Gameplay

User Posted ImageUser Posted Image

Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.

Gun Training minigame

User Posted ImageUser Posted Image

In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible

Features:

  • City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
  • City Assault IA MP - a cutdown version of the city, go for 16 players.

Changelog V 1.2:

  • new opening cutscene and gameplay before the mission
  • weapons training minigame
  • new better cutscenes
  • added H&K UMP
  • new and improved Advanced AI
  • new FGs

Credits:

  • Jlim - Lead
  • Marco - Videos and cutscenes
  • Ror-Shak - H&K UMP
  • Rad15 - new AdvancedAI
  • Watbe - FG support
  • Nerv3 - FG support
Comments
chris_sloany
chris_sloany Jan 12 2009, 9:01pm says:

sweet!

+1 vote     reply to comment
Yams
Yams Jan 12 2009, 9:15pm says:

Congrats on the release!!!

+1 vote     reply to comment
Otreum
Otreum Jan 14 2009, 4:57am says:

very nice, although, I couldn't stand some of the textures on some objects, and addons going where they shouldn't go, etc etc. Otherwise, it's pretty fun and runs nicely too :) It kinda feels like mirrors edge...

+1 vote     reply to comment
sweno1
sweno1 Jan 16 2009, 12:16pm says:

So far it seems excellent.

+1 vote     reply to comment
freredarme
freredarme Jan 17 2009, 4:57am says:

Nice !

+1 vote     reply to comment
zero_hour
zero_hour Feb 13 2009, 3:47pm says:

in readme it says put file in .../.../Crysis/mod folder and i dont find any folder called 'mod' so how to do??

+1 vote     reply to comment
Xdxjulian
Xdxjulian May 22 2009, 1:04pm says:

How do i instal?

+1 vote     reply to comment
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Released Jan 11, 2009
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