Because vanilla Generals isn't good enough for you.
This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow. Such mod. Very organised. Much crash free. Download a fix in the comment section if you've got a certain crash.
Enhanced 0.9.1.0 Beta Build
Info: Reading this takes only a little time so read it!!!
Compability: Patch 1.4, TFD
Online Compability: Maybe, untested
Lan Compability: Sure thing if yours is not a pirated one :P
Release Date: 25th July 2014
-Installation, contains installation methods. (Line 25)
-Features, contains information regarding the new features added miscellaneously. (Line 33)
-Multiplayer Mode, contains notes and advices regarding the multiplayer mode. (Line 39)
-Known bugs and unconditionally unfinished contents. (Line 45)
-Known issues. (Line 55)
-Known problems and quick solutions. (Line 62)
-Credits. (Line 69)
-Contacts. (Line 144)
1. Use the installer, duh.
2. Install the fonts provided.
3. You can change your god damn shortcut's icon via right-clicked properties. The icons are located in 'Misc" folder.
4. Configurate your settings BEFORE PLAYING the mod. If not, go figure :P
5. Start the mod via launcher.
-Fixed launcher offers numerous new resolutions, finer menus and better performance.
-Fixed memory leakage in the launcher.
-Turning off fog option now works properly.
-High definition control bars have been added.
-It's advisable that you turn off the bloom, ssao and the water reflection for maximum performances.
-It's not recommendable to turn off your extra props setting since you won't be seeing any grass when they're set on fire.
-It would be wise to play on the lagless version of the official mod maps since it's intentionally designed to be more playable.
Known Bugs & Intentionally Unfinished Contents
-If you see a bullet travels in curve or projectile, don't panic, that's how the bullet rolls.
-Some vanilla structures haven't got shadows.
-If you see a line cutting through screen, don't be afraid, that's the god damn problem I'm having with the special effects which won't be solved.
-Some descriptions might have a grammar error or a fragmented sentence, that's because I'm in a hurry writing it. If you found one, shout at me.
-There is no shell map at the moment but I changed the screen for you non-moe lovers because I'm tired of getting a PM, complaining it.
-Tree doesn't appear in fog of war.
-When swapping the artillery angle shot modes during using-weapon period, the animation tends to clips without any possible fixes at the moment.
So do me a favour; don't abuse and don't be a douche to the units :P
-Voices are pretty much reused at this point.
-Sometimes, the mod doesn't launch, to fix this, run "reset.bat".
-Sometimes or most of the time, the AI just so stupid that it couldn't even build a god damn war factory and continue its existence.
-Some setting options aren't working properly for now, config in game or via options.ini instead.
-Playing with 4 or more hard AIs usually result in crashes
-Unfortunately, due to EA's crappy scripting AI. I'm unable to craft the ultimate AI you were hoping for. Now, here's a piece of shit for EA.
Known Problems & Quick Solutions
-The game crashed via engine error at start-up? Make sure you have a clean install and 1.04 version of Zero Hour.
-The game crashed via engine error mid-game? Look in the crash report then optionally fix the issue or reinstall.
-The game mismatched? Make sure you and your friend(s?)? Have the exact copy of the game and the mod version without any additional addons or mods which doesn't support Enhanced.
If the problem still persists but hardly happened mid-game, it's advisable to turn off bloom and water reflection via the launcher.
-ENB doesn't work as it should? Graphics card driver update or check whether if you accidentally use a resolution screen size which doesn't exist via your own VGA.
Acoustic Alpha as followed
VectorIV - Leader, Head Coder, Head Scripter, Head Artist, Head Mapper and Head Modeler
Fire11 - Retired Head Modeler
swedishplayer-97 - Retired Head Mapper
vietchinh - Fired Head Cinematic Editor
Jean aka Harmonica~? - Fired Head Artist, Fired Head Concept Manager
andydam - Fired Beta Tester
xAaroNx - Fired Beta Tester
RinKokonoe - Fired Beta Tester
CyberLemur - Head Music Composer
Non-project members as followed
Vorontsov Boris - ENB Series
GogoYubari - Additional graphical enhancements, textures and some complex INI codings.
Saite240mt - Additional graphical enhancements and special effects.
Trailhog250 - Lag fixing.
satheesh2040 - Visual Basic tutorials.
sgtmyers88 - Batch Examples and awesome radiation texture, is he going to be approved of this? Not sure.
moddingrocks - Additional awesome models, textures and cameos.
n5p29 - Based basic Boss general settings, some INI coding replications and additional units.
Zeke_Dlyoung - Additional model meshes and modeling advisor.
Ron5 - Modeling advisor.
Keksz - Particle effects advisor and additional model.
GamingRoach - Additional model.
Taran - The public model packs.
Fritz - Additional units.
Cold War Crisis team - Some coding replication.
Creator - Additional models, textures and modeling and coding advisor.
DCesarec - Additional models and textures.
RequiemLux - Additional models and some sounds for units.
The_Hunter - Additional models, textures, cameos and sounds. Also, INI coding references.
CoLT - Additional models.
Chrizz - Additional models.
coolfile -Additional models.
Blazework - Co-beta tester.
GuNsHiP_MK_II - Particle Cannon death sound effects.
Beng - 'Angry Mobs' fixes.
Fincer - Sounds, models and textures.
Stalker - Additional unit (A10).
lolisif - Cameos editing.
pWn3d - HD-UI coding.
Stalker - HD-UI images.
xezon - HD control bar textures.
ReazoR, Gamersin and Loran Korn - Variety of sound effects from COH sound pack.
daskal - Bradley 25mm firing sounds & main gun sounds
Sandlatscher - 120mm firing sounds
Audio Productions - Gun and explosion sounds.
The_Hunter - Devastator voices.
And you! Who nags me unlessly :D
Fallout Studio, where I asked questions.
Sleipnir's Stuff, where I get the free stuff:
coolfile & The Hunter & Chrizz & TheHonestyFishZ & CoLT & Others
Westwood Studio, who built this game.
Revora Network, hosting my mod.
Should I thank EA? They kind of ruined this game, not entirely though.
To report a bug or missing effect or whatever, send me a private message because if it's comment, I would missed it.
***Using contents in this mod is allowed only if they're originally mine, otherwise I'll drain your blood until you're dried out and I'm not kidding.
"If you did buy this mod on a DVD or CD off from a shady seller, you're an idiot and deserve to lost your money."