A remix of renowned game and mod styles combining into overhauling the vallina Generals Zero Hour. Includes new models, new units, new maps, new AIs, new graphics, new gameplay system and new campaign modes!

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Media RSS Feed Report media Rocket Artillery Firing-Angle System Demonstration
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Sato-kun
Sato-kun Nov 22 2013, 7:57am says:

dat fps drop.

wonder if it even worst on mine. lel. Nevertheless, love how you implemented this system tho

+3 votes     reply to comment
Machine-Reaper
Machine-Reaper Nov 22 2013, 8:56am says:

so what exactly it should mean...is that low angle fire equals "Right in the face"...and high angle equals"Don't care what goes where"...

+5 votes     reply to comment
VectorIV Author
VectorIV Nov 22 2013, 9:11am replied:

Exactly :P

+2 votes   reply to comment
Machine-Reaper
Machine-Reaper Nov 22 2013, 1:19pm replied:

hmm...despite...I'll just lobe nuke shells...brighter then the sun!...* v *

+3 votes     reply to comment
Defcon6
Defcon6 Nov 30 2013, 7:04am says:

Maybe if you could find a way to optimize the heat shake effect you could fix the massive fps drop people seem to be having. It seems to be used in combination with other effects.

+1 vote     reply to comment
VectorIV Author
VectorIV Dec 2 2013, 2:25am replied:

You could easily turn off the heat effect if you want :P

The real deal here is that my screen in the video renders everything in the map (which is many) and I'm on full effects (which drains a lot of memory).

+1 vote   reply to comment
ÐetroyT[RU]
ÐetroyT[RU] Dec 2 2013, 10:30am says:

SAGE engine lags(

+1 vote     reply to comment
Mohammed111
Mohammed111 Jul 22 2014, 10:20am says:

Lag.everytime lag!

I think this mod unplayable on multiplayer.

0 votes     reply to comment
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Description

Don't mind the lag in the video. This happens when there's a large number of objects on a map which in this case, there is.

Basically, this is a system which allows the player to fire rocket artillery at different angle. In this case, specified as low and high angle.

Why exactly do you need this system? You need it because low angle firing can cause a collision when there's a building in front of your artillery and it sucks for that to happen. That's when high angle firing comes in handy especially in multiplayer games.

Detailed points of the video:
-Low angle firing allows the fired rocket(s) to reach its destination faster while collision is likely to occurs. This mode has further range.
-High angle firing makes the fired rocket(s) to reach its destination slow and less effective in term of impact damage infliction but safer in return. This mode has shorter range.
-Scud Launcher can switch between explosive and toxic warhead, if available, at will with the time as same as its weapon reload time.
-This system allows me to code the Scud warhead changing thingy system to any vehicles. This could mean various warhead for tank shells or even infantries? Who knows what might be done in the future :P
-New optimized effects for variety of explosions which will be shown later on.
-It's unclear that AI is smart enough to use this system or not.

Video Details
Type
Demonstration
Date
Nov 22nd, 2013
Length
04:38
Filename
enhanced-rocket-artillery-firing-angle-system-demonstration.mp4
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