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1.4 Released!


The long awaited patch for Call of Chernobyl is finally here. The mod has seen a tremendous amount of growth and change since 1.3.2; we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.

Call of Chernobyl 1.4.12 [Full Release]

1.4.12 [Full Release]

CoC 1.4.22 [Patch]
1.4.22 [PATCH]


Leaderboard and PDA Statistics

pda

One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added.

Character Creation and Game Modes

character creation


It's now possible to select from a broad array of faction-specific starting location. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. It has a light dialog-driven focus and includes multiple endings. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone.

A-Life changes

ug


Underground labs have been populated with all sorts of creatures. Now mutants can only be found during specific times of the day depending on their behavior type. Night predators like Chimeras, cats and snorks can now only be seen at night. Day time mutants like boar and flesh can only be seen during the day. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Offline A-Life is now much more active and more willing to travel to far off levels. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.

Gameplay changes

arty


Artefacts can now degrade when their abilities and bonuses are activated. Degradation decreases the overall impact of both the bonuses and negative effects. Degradation is communicated in-game through the new Efficiency stat. Degradation promotes further artefact hunting and accumulation. In some cases stashing artefacts might be a wiser decision over cashing them in. Having the best artefacts no longer is the end of the line for artefact hunting. Artefact bonuses have been slightly boosted to help balance this feature. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Perhaps addons will expand on this idea further.

Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.

New base defense events have been added to the game. During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. Furthermore, emissions sometimes cause zombified stalkers and mutants to swarm the bunker leaving it up to you to stop them, optionally with the help of a stationary machine gun on top of the bunker.

The arena has returned to Rostok. It is now possible to compete in two different arena types, the one everyone is familiar with from Shadow of Chernobyl and a cut version that exists in build 2571. Compete to win cash rewards as well as notoriety.

Equipment upgrade display has had an overhaul. The display bonuses are now more accurate and based on the real mathematical formulas. This gives a much better sense of what an upgrade is actually going to do. Cut outfit protections, strike and explosion protections have be restored and have been included in many of the existing upgrades.

You can now change FOV and Hud FOV directly from game options via a slider instead of using developer console. A slider for Grass Render Distance is now available in the advanced video options.

For a full list of changes, see the changelog

Happy Anniversary Call of Chernobyl!

It's one year since we released Call of Chernobyl publicly as version 1.2. Thanks guys for all the support and making Call of Chernobyl one of the best mods for Call of Pripyat!

Release and FAQ

Release and FAQ

News 109 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

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The time has come, announcing the best Mod of 2015 as selected by you.

Editors Choice - Mod of the Year 2015

Editors Choice - Mod of the Year 2015

Feature 35 comments

We saw a huge shift in modding in 2015, with cosmetic mods seeing a huge surge. Among these we found many epic projects, which deserve recognition as...

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[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 357 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 140 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 252 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 28 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 23 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 26 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Comments  (0 - 10 of 19,950)
destinyfennec
destinyfennec

Every time I try to load the game I get this error

---------------------------
xrEngine.exe - Entry Point Not Found
---------------------------
The procedure entry point ?do_exit@xrDebug@@QAEXABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@@Z could not be located in the dynamic link library C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\bin\xrEngine.exe.

I've never had this issue before. Any ideas?

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FastCheetah5
FastCheetah5

I wonder how much performance i could gain if foliage and trees where static and have no animations.

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R00573R
R00573R

Playing 1.5R6 DX8 Weather settings at default
Noticed that the emissions and psi storms don't do what they are supposed to do, create zombies and dead stalkers for looting.
Stalkers run for cover but when they are hit by emission or psi strike they stroll around. No effect.
Something I need to live with?

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zmaj777
zmaj777

I have noticed the same thing but with DX10. In earlier versions I watched exposed stalkers turn to zombies in front of my eyes. It doesn't happen anymore. I've watched stalkers stand outside during emissions and psi storms with nothing happening to them. I use default settings for psi and emissions. Sometimes they run, sometimes they just stand there.

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R00573R
R00573R

Glad(?) to hear it isn't just my machine. I was afraid it would be something I had to deal with. Now that I know it's others as well maybe it will be fixed in the next release.

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Appuruu
Appuruu

You can decide the fate of NPCs after blowouts and psi emissions in weather options.

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R00573R
R00573R

Yep, emission set to 'zombie', psi storm set to dead. Default settings. That's what makes me think DX8 problem

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Guest
Guest

Is it possible to modify Azazel mode so that I can stay in the same faction, e.g. if I chose monolith, I'll be monolith again after dying?

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J00B
J00B

Yes it is, with this addon: Moddb.com

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Nightmare1866
Nightmare1866

Any idea why the game won't even open when choosing Directx 10 or 11 in the settings? It runs fine in Dx 9 but the static lightning is driving me nuts. (I need to delete user.ltx for the game to even open again)

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xtul
xtul

From what I know DX10 and 11 is visually same as 9, but less stable. Also DX9 has multiple lighting modes, not only static lighting.

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Amoch
Amoch

There’s a big difference visually, which shouldn’t be hard to test... the lighting looks clearly better/different.

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xtul
xtul

Post a comparison then. I used to play on DX11 believing the same thing, and after I got tired of crashes I switched to DX9. Difference was either incredibly small or there was none, since I haven't noticed any. And less crashes definitely outweigh any possible eyecandy.

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-Rowan-
-Rowan-

If you're having issues running DX10, then you've got performance issues on your own system. My seven year-old rig and my new rig both run DX10.1 without ever crashing.

DX10/10.1 makes a LOT of changes, from performance boosts on modern hardware to a load of graphical improvements, including:

God rays, Parallax maps, wet surface textures, volumetric lighting (by far the biggest change, the game looks considerably better with it), smoke and fire, SSAO, depth of field...

DX10.1 is also very stable (DX11, I've read, has issues as it wasn't properly integrated into Pripyat, but take that with a pinch of salt). The game doesn't just run smoother, but it looks a hellofalot better.

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xtul
xtul

Wait, my settings are DX9 with enhanced/full/whatever (I don't remember) dynamic lighting and I have all these features. The game runs on 60fps on any DX version and the only issue is how often the game crashes. With anything above DX9 it could literally crash every 2 hours, could even crash in 30 minutes if I had built in SSAO turned on (not to mention it's ugly as sin, you're way better off getting Reshade). On DX9 crashes were related only to lack of memory, since I usually play with Warfare

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Nightmare1866
Nightmare1866

Is there anyway to fix the problem then? What might be causing it? I was running Coc on DX10 before but suddenly it stopped working (and what i explained in the original post started occurring)

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charleybarley
charleybarley

I play DX11 and hardly ever get crashes.
DX9 and 10 are laggy, ctd and lock up all the time.
That's with Win7 64, old ddr2 ram and core 2 quad cpu also!
DX11 runs smooth as butter for me.

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Amoch
Amoch

Do you use AMD GPU? My experience is the opposite. Dx11 will have performance deteriorate over time, features not fully working. and I've read there is a memory leak in tessellation etc.

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charleybarley
charleybarley

No it's Nvidia - 950ti 2gb.
The only thing - at first sun rays were not showing but I fixed it by setting 4x AA in graphics option which is weird, and the load times are a bit longer. Other than that it's really stable.
DX9 was the worst for me, especially on maps with a lot of npcs in combat.

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sergiopappalardo78
sergiopappalardo78

Exactly. I play in DX9 with dynamic lighting.

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Nightmare1866
Nightmare1866

Problem is, Call of Chernobyl it doesn't even give me the choise of lighting (or i'm totally blind). All i see is the Directx 9/10/11, Basic/Enhanced etc. And entering the scientist bunker or everywhere pretty much with lights on the ceiling and watching the lighting go all jittering around when i move is driving me crazy.
My specs:
AMD A8 7410
Radeon R5 430
8 gigs of DDR3
1TB Hard Drive

Should be good enough since i run the game on medium-ish settings in 50 fps.

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S.T.A.L.K.E.R.: Call of Pripyat
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An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

Sep 27 2015 by Lоner

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