Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com

In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

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Post comment Comments  (0 - 10 of 332)
Max312 Mar 26 2015, 4:11pm says:

Will you include the VOX easter egg ("Please,move away from door" etc.)?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Mar 27 2015, 3:14am replied:

Current position is no. Slightly tentative.

+2 votes   reply to comment
Max312 Mar 28 2015, 10:14am replied:

Why not?

0 votes     reply to comment
3vango123 Mar 19 2015, 7:28pm says:

Just a quick question. Are you planning on making the Opposing Force Bootcamp level once the hazard course is finished?

+1 vote     reply to comment
JeffMOD Creator
JeffMOD Mar 21 2015, 3:14am replied:

At this point we have no plans to do so - The guys at Tripmine seem to have their training levels well in hand, so there's no pressing need for a secondary team to work on another version.
We do have something special planned, but mum's the word on that for now. ;)

+4 votes   reply to comment
3vango123 Mar 21 2015, 5:31pm replied:

Damn it, another reason to get more hyped. Well good luck with the mod.

+1 vote     reply to comment
redyoshi8300 Mar 8 2015, 5:11am says:

This will only be remade for just Half-Life 1/Black Mesa, correct?

I'm just wondering since Blue Shift used nearly the entire set, and would only need a handful of tweaks to accommodate it.

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Mar 10 2015, 3:26pm replied:

We're considering releasing our map source files, so it may be possible for someone to make the changes later on if they'd like.

+3 votes   reply to comment
mechachap Feb 2 2015, 10:08pm says:

Apologies if this was answered before, but are you getting any support from the Black Mesa team? Say, with voice acting or official endorsement? Are you going to be included in the Steam release by any chance?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Feb 3 2015, 6:19pm replied:

Yes, yes, no.

+2 votes   reply to comment
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Coming Q4 2015
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Black Mesa: Hazard Course
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