Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Lobby Hall Battery Room Firing Range 2
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9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

 
Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (0 - 10 of 273)
RichardGreenlambda
RichardGreenlambda Jul 7 2014, 2:36pm says:

I heard there are no enemys in this game.. okay but don't forget the turrets that attack you if you attack an scientist...

+1 vote     reply to comment
Adman423
Adman423 Jul 6 2014, 11:54am says:

Holy **** this is still alive? It's brokenfridgehinge from the BM forums here. I'm amazed you guys are still doing this! Looking great.

+2 votes     reply to comment
Adman423
Adman423 Jul 6 2014, 12:16pm replied:

So uh, if you guys still need help with stuff, I'm just over here.
*Stands in corner*

+2 votes     reply to comment
headhunter2122
headhunter2122 Jul 4 2014, 12:47am says:

Is there any enemies in course?

+1 vote     reply to comment
wmf776759
wmf776759 Jul 4 2014, 6:23am replied:

No.

+2 votes     reply to comment
JeffMOD
JeffMOD Jul 4 2014, 2:57pm replied:

That is, unless you feel like making an enemy of security. :P

+3 votes     reply to comment
IronWoodside
IronWoodside Jul 3 2014, 5:17pm says:

What are you doing to improve that's making the whole process take a long time? I'm only interested because your team seems to be taking on the same legacy as the Black Mesa Dev team. "...Take forever to finish... Doesn't live to expectations..." I'm sorry, it's just the one of the shortest parts of the Half-Life game can be expanded upon, but do you really thing it's necessary to go 'all out' with it? Just a thought, I could be extremely inaccurate.

-3 votes     reply to comment
Crypt
Crypt Jul 4 2014, 8:28am replied:

Thank you for building high expectations of us then assuming we won't live up to them. I'm sure that's a great way to enjoy mods, or anything.

We've said it before, and I'll say it again: Modding is not our job, we have things to do. College, jobs, a life outside of mod development. We don't always have large amounts of free time, and when we do, we may not want to spend every last second of it working on HC.

Lastly, what's with the new wave of people thinking HC isn't worth remaking? Summer?
We're "going all out" because we want to. It's fun for us. We enjoy creating things and working together. Nostalgic, too. Cap on that there seems to be plenty of people liking what we're doing, that's all reason enough. No one's forcing you to wait or play, so I don't get why you're questioning us.

+3 votes     reply to comment
Pauolo
Pauolo Jul 5 2014, 6:48am replied:

Can't agree more with Crypt here. Personally, I want to see what can be done by remaking that tutorial level, mostly if it's made in a coherent way like the rest of the remake of Black Mesa (and so there's a lot of space to work with the training course).

+3 votes     reply to comment
dky.tehkingd.u
dky.tehkingd.u Jul 3 2014, 11:06am replied:

There are six.

Would you rather us not do it at all?

+5 votes     reply to comment
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