Black Mesa: Hazard Course

http://media.moddb.com/images/mods/1/22/21589/auto/BlackMesaLogo4096-4096.png

Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Texture/Decal Artist
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WIPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Blog RSS Feed Report abuse Latest News: Animator Wanted, New Alpha Soon

0 comments by CryptB on May 12th, 2013

Greetings, everyone! We've got a bit of an update for you!

First off progress on the Hazard Course is going great. We have hit a bit of a bump, though.
You know that fancy schmancy hologram? Well, right now it's not a very animated character. At all. What we could really use is an animator! We need someone who can create realistic human movements as well as simple prop animations. We have a job post for more details.

As I'm sure you know, the hologram is pretty much the signature of the Hazard Course. No Gina hologram - No Hazard Course. We wouldn't want that, now would we? If you're interested or know someone who might be, please don't hesitate to contact us!

Moving on, here's a larger, less urgent update. We believe we'll be heading into a new alpha stage and be accepting more alpha testers soon. Soon as in sometime this mid-June. Now, this isn't set in stone (Things happen, y'know?), but we feel it's a great and reasonable estimate. If you're interested, we've also got a job page for that. Please read it carefully.

We get a lot of applications, so don't be disheartened if we run out of tester slots. We'll remember you when it's time for a new wave!

Welp, that's all for today. I'll just leave this right here and get back to work. See ya next update!

Guard Room 02
(Click to Enlarge)

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Post comment Comments  (0 - 10 of 172)
TheOneMuffin
TheOneMuffin May 15 2013, 1:52pm says:

I applied for the Alpha awhile back, hope I wont be forgotten!

+3 votes     reply to comment
dky.tehkingd.u
dky.tehkingd.u May 16 2013, 8:45pm replied:

We've had a ton of applicants and we've saved every single message that we've gotten. However, since so many people have asked to be a tester, and so few testing spots are actually available, we don't think it would be fair to ignore all of the new applicants either.

So to make it fair we might consider just completely resetting the queue once we make the announcement that we're ready for a new closed alpha release. Anyone who's following the mod and is serious about testing would be able to re-apply anyway. Anyone who's forgotten about applying wouldn't bother. Seems reasonable, no?

+3 votes     reply to comment
SectorC
SectorC May 12 2013, 5:07pm says:

Do you guys (The Hazard Course Dev Team) need a map designer, or have you guys taken care of the mapping already?

+2 votes     reply to comment
CryptB
CryptB May 12 2013, 6:01pm replied:

We're covered with level designers. Thanks for the interest, though.

+2 votes     reply to comment
Guest
Guest May 5 2013, 2:21am says:

looking forward how this mod turns out

+4 votes     reply to comment
Guest
Guest Apr 25 2013, 8:18am says:

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ysrael214
ysrael214 May 6 2013, 8:57am replied:

1. Put Black Mesa in Source SDK
2. Open Source SDK
3. Open Face Poser
4. Go to Files option
5. Click "Rebuild scenes.image"

5 steps
There you have your scenes.image compatible with every mod you installed.

+6 votes     reply to comment
CryptB
CryptB Apr 25 2013, 10:55pm replied:

Simply put, right now there should only be one conflicting file, which you can make compatible in just a few seconds.
Goo.gl

+3 votes     reply to comment
dky.tehkingd.u
dky.tehkingd.u Apr 25 2013, 7:59pm replied:

We haven't gotten to that point yet since we're technically still sort of in alpha, but we've considered creating a compatible scenes.image for both. We can't, however, generate a compatible scenes.image file for every single Black Mesa mod out there, so for other Black Mesa mods it looks like you might be on your own to make your own scenes.image.

That said, it's not particularly hard. You really only have to press a button to generate a new scenes.image once you have the files loaded in their proper places.

+3 votes     reply to comment
wmf776759
wmf776759 Apr 14 2013, 2:35am replied:

Great.

+4 votes     reply to comment
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