Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Blog RSS Feed Report abuse Latest News: August Progress Report

10 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.


Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (40 - 50 of 313)
Adman423 Jul 6 2014, 11:54am says:

Holy **** this is still alive? It's brokenfridgehinge from the BM forums here. I'm amazed you guys are still doing this! Looking great.

+2 votes     reply to comment
Adman423 Jul 6 2014, 12:16pm replied:

So uh, if you guys still need help with stuff, I'm just over here.
*Stands in corner*

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Jul 14 2014, 12:49am replied:

We're alive! Thanks for the support! We really appreciate it, and to be honest we could also use the motivation after the random wave of dumb negativity from people who think we're not doing anything worth doing.

+2 votes   reply to comment
Adman423 Jul 20 2014, 2:17am replied:

Don't listen to them, they've probably never made anything creative before in their life. I think it's great you guys are still committed to seeing this through, the HC is an iconic part of HL and deserves a proper remake.

+3 votes     reply to comment
headhunter2122 Jul 4 2014, 12:47am says:

Is there any enemies in course?

+1 vote     reply to comment
wmf776759 Jul 4 2014, 6:23am replied:


+2 votes     reply to comment
JeffMOD Creator
JeffMOD Jul 4 2014, 2:57pm replied:

That is, unless you feel like making an enemy of security. :P

+5 votes   reply to comment
totaljebaczjebaczy Jul 11 2014, 2:04pm replied:

Or playing around with the turrets.

+4 votes     reply to comment
IronWoodside Jul 3 2014, 5:17pm buried:


What are you doing to improve that's making the whole process take a long time? I'm only interested because your team seems to be taking on the same legacy as the Black Mesa Dev team. "...Take forever to finish... Doesn't live to expectations..." I'm sorry, it's just the one of the shortest parts of the Half-Life game can be expanded upon, but do you really thing it's necessary to go 'all out' with it? Just a thought, I could be extremely inaccurate.

-5 votes     reply to comment
Crypt Creator
Crypt Jul 4 2014, 8:28am replied:

Thank you for building high expectations of us then assuming we won't live up to them. I'm sure that's a great way to enjoy mods, or anything.

We've said it before, and I'll say it again: Modding is not our job, we have things to do. College, jobs, a life outside of mod development. We don't always have large amounts of free time, and when we do, we may not want to spend every last second of it working on HC.

Lastly, what's with the new wave of people thinking HC isn't worth remaking? Summer?
We're "going all out" because we want to. It's fun for us. We enjoy creating things and working together. Nostalgic, too. Cap on that there seems to be plenty of people liking what we're doing, that's all reason enough. No one's forcing you to wait or play, so I don't get why you're questioning us.

+3 votes   reply to comment
Pauolo Jul 5 2014, 6:48am replied:

Can't agree more with Crypt here. Personally, I want to see what can be done by remaking that tutorial level, mostly if it's made in a coherent way like the rest of the remake of Black Mesa (and so there's a lot of space to work with the training course).

+3 votes     reply to comment
Potatofactory Jul 3 2014, 3:02am buried:


Is it worth doing all this just for 1 map?

-6 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Jul 3 2014, 11:06am replied:

There are six.

Would you rather us not do it at all?

+5 votes   reply to comment
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