Developed by PSR, Black Mesa: Hazard Course is an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.
Black Mesa: Hazard Course is currently only supported on the Free/Mod version of Black Mesa. You can download it from ModDB via the buttons below.
A Steam version is in the works and will uploaded to the Workshop at some time in the future. There is currently no ETA for that version.
Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- The mod version of Black Mesa
Yo! Today we've got some information on our own special little place in Purgatory.
As you guys know, a little under a month ago we released Black Mesa: Hazard Course for the mod version of Black Mesa, and have since been working towards an improved version for the Steam Workshop. Our reason for delaying was because converting to Steam would take some additional time and testing to make sure everything was functioning and to allow us to fix the stuff that wasn't. We didn't want to delay the main first release on account of it.
Since then we've been working on our upgrades! Some assets have been upgraded, we've written more dialogue and have been tweaking our environments to get a few extra pretty-points as well as iron out some bugs. Buuuuuuut we've encountered some issues. We've been working to fix every issue that we can on our end, that's no biggie. But here's the kicker: There are some critical issues with the Steam version of Black Mesa that make some parts and features in our Course completely broken beyond our control. Some of them we can workaround, but the solution wouldn't be ideal. Some are things we could in theory cut completely in favor of not having the issue, but the rest are things that just don't work at all. For the sake of total transparency, we've gathered a list of things that we cannot fix which you can see below.
• Some logic_playerproxy entity functions aren't called. Basically, this keeps us from making note of player's status and adjusting the game accordingly, which is done in small ways (reactions to
player death) and larger ways (ensuring players cannot get stuck in specific points of a map)
• Custom bms\resource files (captions, hud hints, menu modification) aren't read without manual file overwrite
• Custom bms\script files (soundscripts, soundscapes, credits, character presets) aren't read
• Custom particles aren't read
In addition to this, the Workshop system itself is having some trouble at the moment.
So, what does this mean?
In short, it means we can't release a proper Steam Workshop version until Crowbar Collective fixes the issues with BM. Again, if and when these issues get fixed is totally out of our control. This is frustrating to us because we dislike having the course locked off to an entire portion of the fanbase. We could in theory release a version that's very broken and hackish in a lot of ways with various feature cuts, but we'd really rather not do that for hopefully obvious reasons.
So there you have it. If Crowbar Collective does fix the troubled parts of their game, then yes, we will immediately begin working on getting a Steam Workshop version of Hazard Course up. If they don't, we'll decide on a plan of action. We may just backport upgraded assets and major bugfixes back to the version for mod Black Mesa, and waiting patiently, hoping for a fix. Until then, it's sort of in limbo. Remember the ending of the episode Jurassic Bark of Futurama? That comes to mind.
We'll keep you guys updated.
For those of you who couldn't tune in to the Terrible Alphas livestream earlier this week, fear not! I have figured out how the hell Twitch Past Broadcasts...
True to my word, I (DKY) will be hosting a terrible stream of the terrible Past Alpha development versions of the Course, to showcase the evolution of...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (3 agree) 10/10
I Just finished it. Fuckin' Amazing! I didn't expect taking the train into the training facility while hearing the Black Mesa Theme that's been sitting in the soundtrack since day one yet never got used, it's nice listening to it when you're outside looking around at everything and just going "wow! :)" The reference to the PS2 release at the start was the best, even better then in the original, it was so cool hearing the scientist hilariously going over Gordon's file - I almost had a serious case…
Dec 30 2015 by Alex-Wolfenstein97