Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Lobby Hall Battery Room Firing Range 2
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9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (20 - 30 of 280)
NightHawk107 Jun 6 2014, 11:34am says:

hey will this mod has extended areas?

+3 votes     reply to comment
Crypt Jun 6 2014, 3:31pm replied:

See below. ;)

+3 votes     reply to comment
xyxx502 Jun 5 2014, 10:04am says:

Will this mod have new areas other than the lobby from the PS2 version?

+4 votes     reply to comment
Crypt Jun 6 2014, 3:31pm replied:

Yep, some areas will be extended, there's some new rooms, etc. One of the images we posted is an overview, and while it's a tad outdated, it can give you a decent idea of new areas.

+2 votes     reply to comment
TheObscure May 30 2014, 4:35pm says:

Firstly, I want to say that I really like and appreciate what you guys are doing! But I have just one concern though, and that is what will happen when BMS gets released on the new engine? Will you be able to adapt/convert the contents of this mod to be compatible?

+2 votes     reply to comment
dky.tehkingd.u May 30 2014, 9:44pm replied:

Haha I replied to a similar question a while back and my teammates were like "noooo DKY why would you promise that we'd support the new Black Mesa?? too much work nooes lol" so I think I'll be more careful about my statement this time. :P

When the retail Black Mesa (and the new Free Black Mesa) are released, we will take a look at both games and make an honest assessment about whether or not it will be worth our time to support the Hazard Course in those games. Only then will we be able to better understand what we will be able to do to support it. That isn't to say that we won't try! ;)

(Personally? I have a feeling that there's a good chance that we'll be able to do it. No guarantees, but I don't THINK you should be too worried... ;) )

+5 votes     reply to comment
Guest May 14 2014, 6:12am says:

This comment is currently awaiting admin approval, join now to view.

Crypt May 14 2014, 7:45pm replied:

There's this really cool, big white box at the top of the page called the "Description." The Description contains text. This text will communicate information about this mod. So much so, that reading not even the entirety of the first sentence will answer this question.

And yes, it was worth the extra 7 seconds of time to type that out.

+8 votes     reply to comment
SirEgon Jun 5 2014, 9:40pm replied:

Yaknow, you coulda just answered the question for him

+1 vote     reply to comment
Crypt Jun 5 2014, 10:32pm replied:

Yeah, but it was a really silly question that there was no reason to not know the answer to, and I had the extra few seconds.

+2 votes     reply to comment
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