Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Lobby Hall Battery Room Firing Range 2
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9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

 
Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (60 - 70 of 274)
PurpleGaga27
PurpleGaga27 Sep 19 2013, 12:01pm says:

If this mod is a mod to Black Mesa, I wonder if this can merge with Black Mesa Uplink. A combination of Hazard Course, Uplink and the Black Mesa campaigns in one without replacing files would be great.

+3 votes     reply to comment
Crypt
Crypt Sep 19 2013, 1:36pm replied:

That's the aim!

There would be issued with subtitles (until we patched it), and you'd have to rebuild your scenes.image (easily done), but it should be completely compatible with all of the current popular BM addons.

+1 vote     reply to comment
MerrickSimms
MerrickSimms Sep 21 2013, 6:46am replied:

I'm not sure about this. Uplink has a lot of bugs and compatibility's problems.

It's actually impossible to have, for exemple, Black Mesa, Uplink and Surface Tension Uncut at the same time. Uplink make STU and BM bugs all time.

I have tried this combination when we translated these add-ons and the original mod. Even the subtitles are buged by Uplink.

This is why we all expected the patch announced by the author.

+1 vote     reply to comment
Crypt
Crypt Sep 21 2013, 6:59am replied:

I have Uplink, STU, and OARU and the only compatibility problem is the captions and conflicting scenes.image files, and there's already a fix for both issues here: Goo.gl and here: Goo.gl (respectively).

I can tell you with 99% certainty that the mods will all be compatible with a caption patch and the end user rebuilding their scenes.image file.

+2 votes     reply to comment
MerrickSimms
MerrickSimms Sep 22 2013, 1:28pm replied:

This is exactly the problem. Because all translations teams will need to remake their subtiles files.

And for the image file, only few people know how fix it. The most of them have already problems when it's about the installation of the mod. I don't think they will even listen about this problem.

+1 vote     reply to comment
Crypt
Crypt Sep 23 2013, 7:38am replied:

If we don't include subtitles, then the only issue is the scenes.image. If no one wants to take the 2 minutes it takes to fix, that's their problem.

+1 vote     reply to comment
PCGameCrazy
PCGameCrazy Sep 22 2013, 1:19pm replied:

Thanks for using my mod, Crypt. I really appreciate it. I will also make new versions of my mod that are compatible with the Hazard Course mod when it is officially released.

+2 votes     reply to comment
IronWoodside
IronWoodside Sep 16 2013, 12:33am says:

I'm not trying to be mean; but why is it taking so long for a very short expansion? Are you adding more maps/sections? I would like to know because I have been working on a similar project.

-1 votes     reply to comment
Crypt
Crypt Sep 16 2013, 1:30am replied:

It's not mean, it's a perfectly understandable and reasonable question. :)

To be concise: We're busy people, and yes.

To be more in-depth: Working on this project isn't our day job. Almost all of us are either in high school or college, so that takes a large portion of our time all by itself. A few of us were MIA all Summer do to moving to universities. The rest of us are also working on larger projects, as well as have things to do outside of game development. Unlike many modders, game development isn't all we'd like to spend out free time on.

Then there's the fact that we're not doing a 1:1 recreation. Almost every area is getting a heavy redesign from the original, as well as a new intro and outro, plus many other brand new smaller things we'd like to add.

Trust me, none of us are happy with how long this has taken, and I'm sure none of us planned this would have taken much longer than the end of last year. We'd have loved to be able to push this thing out months ago, but plans change and bumps were hit.

+4 votes     reply to comment
Crypt
Crypt Aug 29 2013, 12:33am replied:

Pretty good, thanks! A little behind on pushing out that Alpha 2, but we're almost there!

+4 votes     reply to comment
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