Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. A version for the free/mod version of Black Mesa is slated for release December 2015. A version for the Steam Workshop is planned sometime after. The Black Mesa Hazard Course will feature:

- New HD models & textures
- New dialogue & voice acting
- New maps and detailed environments
- Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

No! In fact, we're mere months away from release!


Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- Black Mesa


Thank you. Have a very safe, and productive day.
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RSS feed Articles

November Update

3 weeks ago News 8 comments

Hey, guys! I'm here to give you a quick update, since we're nearing the end of our "2015" window, and don't want to stay silent until the last minute.

Firstly, we've come to clear most of the major obstacles that we needed to to release this year!

We've been working our suits off to make sure all of our maps were pretty, our voices clear and our Gina demonstrational.

Pretty much all of our voice overs have been completed for some time. One final character's lines remain. We expected we'd finish with one final recording session today, however there's been some complications, so that's not quite the plan anymore

Choreography, as it has been, is still a big issue right now. It's coming along, however very slowly, as that department rests on Jeff's shoulders, and there's quite of bit of it. Choreo, not Jeff shoulder.
On the level design side of things, the maps are practically done. We've got one area in particular that's nearing completion but we still want to do a little bit of work to it to ensure it's up to the same prettiness standards as the rest of the mod.

Speaking of standards, Chris'll be finishing off the last of our prop textures today. Besides that, we're mostly just down to some final polishing. Little bugfixes, additional optimization passes, that sort of thing.

Now, for the sake of total transparency, we are still confident that we're on track for a release this year, even if perhaps we have to cut it close. But should things go awry, there's potential we could seep slightly into 2016, but don't worry, if that happens, it won't be far into it at all. We're super close!

Regardless, we're not gonna stay dead silent until the last second, we'll be sure you guys know what the plan is by the end of the month. We'll have another update for you guys then, but in the meantime, feel free to click this button and hit us up on Facebook where we post more frequent small updates and drop occasional goodies.


Or if you prefer not to wait for those, or don't do social media, feel free to just ask! As usual, both here and over on the forums, questions, comments, concerns, deafening cries of outrage or porpoise trivia are all accepted and we'll be glad to listen!

We'll keep in touch!

Beta Update

Beta Update

2 months ago News 5 comments

It hasn't been too long since our last update, but we're making a lot of progress!

Now Arriving At: Black Mesa Hazard Course Beta

Now Arriving At: Black Mesa Hazard Course Beta

4 months ago News 19 comments

In which we announce a milestone that many have feared and dreaded.

Hazard Course Direction Update Update

Hazard Course Direction Update Update

7 months ago News 10 comments

Wherein we once again listen to our lawyers and completely change "Course".

Hazard Course Direction Update

Hazard Course Direction Update

7 months ago News 30 comments

Hellloooo, ModDB. We've got a bit of an important update regarding the status of the mod, so strap in!

RSS feed Downloads
Five Nights at Hazard Course

Five Nights at Hazard Course

7 months ago Singleplayer Map 13 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (60 - 70 of 387)
3vango123 Mar 19 2015 says:

Just a quick question. Are you planning on making the Opposing Force Bootcamp level once the hazard course is finished?

+1 vote     reply to comment
JeffMOD Creator
JeffMOD Mar 21 2015 replied:

At this point we have no plans to do so - The guys at Tripmine seem to have their training levels well in hand, so there's no pressing need for a secondary team to work on another version.
We do have something special planned, but mum's the word on that for now. ;)

+4 votes   reply to comment
3vango123 Mar 21 2015 replied:

Damn it, another reason to get more hyped. Well good luck with the mod.

+1 vote     reply to comment
redyoshi8300 Mar 8 2015 says:

This will only be remade for just Half-Life 1/Black Mesa, correct?

I'm just wondering since Blue Shift used nearly the entire set, and would only need a handful of tweaks to accommodate it.

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Mar 10 2015 replied:

We're considering releasing our map source files, so it may be possible for someone to make the changes later on if they'd like.

+4 votes   reply to comment
mechachap Feb 2 2015 says:

Apologies if this was answered before, but are you getting any support from the Black Mesa team? Say, with voice acting or official endorsement? Are you going to be included in the Steam release by any chance?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Feb 3 2015 replied:

Yes, yes, no.

+3 votes   reply to comment
toodlez Jan 14 2015 says:

Any chance you'll bring back the red railings and ladders? :D
It's really subtle but it has such a HL vibe

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Jan 20 2015 replied:

We have red railings in a few places. For instance, the railings in the jumping and basic movement rooms come to mind (as you should be able to see in our media releases of the jump room). I'm not sure if it's a great idea in other places though. While bright red worked in Half-Life, it might not work so well if we splatter it all over Black Mesa (in terms of artistic direction).

If you like, I can try and see if I can worm a few more red railings into the Course here and there, in places where we feel like it wouldn't disrupt the art style of the rooms.

+1 vote   reply to comment
Goxy287 Jan 5 2015 says:

Glad to see this is still going. I remember checking it out in early 2013, you guys made so much progress since then. Just one question, will it be compatible with Steam version of Black Mesa? If not, will you convert it, once it comes out?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Jan 5 2015 replied:

Chances are it won't be "right out of the box," but we do plan to release a patch, if not an entirely new version that takes advantage of the new Steam-only assets.

+3 votes   reply to comment
Max312 Jan 3 2015 says:

I'm excited for this,if Xen releases at the same time that'd be 2 lucky coincidences.

+1 vote     reply to comment
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