Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Lobby Hall Battery Room Firing Range 2
Blog RSS Feed Report abuse Latest News: Alpha Tree

9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (60 - 70 of 283)
tehstrelok Nov 5 2013, 6:17pm says:

I hope they can get it working again

+1 vote     reply to comment
MichaelTannock Oct 22 2013, 9:12am says:

Well, this isn't really a Hazard Course update, but since the SDK is nonfunctional at the moment and I'm bored, I decided to upload the portal I designed for Black Mesa way back when I was on the Development Team. It's in my downloads if anyone wants to play around with it.

+5 votes     reply to comment
bm_killer10 Oct 25 2013, 2:26am replied:

get 2013 and run exe, it work...

-1 votes     reply to comment
Crypt Oct 25 2013, 1:07pm replied:

Uh, no. Black Mesa runs on 2007, therefore it would be a bad idea to work on 2013 compile tools. You must not have read the news post thoroughly.

+2 votes     reply to comment
B._calhoun Oct 18 2013, 9:25pm says:

Um i applied to be an alpha tester in an email? i never got a reply or anything can i have a response?

0 votes     reply to comment
Crypt Oct 19 2013, 6:16am replied:

Our apologies, I've just checked the spam box and I've got your email right here. That seems to happen with a lot of our apps.

Anyway, I won't respond to it right this second, as we're not "officially" accepting applicants, and we want to be fair with people who've applied in the past, and people who will apply once we're ready. We'll have a detailed news post up about that soon (hopefully). We do save all apps we get, though, so you'll be remembered come testing time.

+4 votes     reply to comment
PCGameCrazy Oct 10 2013, 9:43pm says:

Hi Hazard Course Team. How's work going on the mod?

+3 votes     reply to comment
MichaelTannock Oct 14 2013, 8:53am replied:

Apologies for the late reply, we're actually a month behind due to some inexplicably bugged level transitions.

+4 votes     reply to comment
PCGameCrazy Sep 27 2013, 2:53pm replied:

I forgot to mention that the 2 versions of my mod that include Uplink and Surface Tension Uncut captions also have a scenes.image file to make the game work properly with both mods so manually rebuilding the scenes.image file is unnecessary.

0 votes     reply to comment
Crypt Sep 23 2013, 7:38am replied:

If we don't include subtitles, then the only issue is the scenes.image. If no one wants to take the 2 minutes it takes to fix, that's their problem.

+1 vote     reply to comment
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