Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
Image RSS Feed Latest Screens
Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com

In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

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Post comment Comments  (10 - 20 of 316)
MichaelTannock Creator
MichaelTannock Dec 4 2014, 3:20pm says:

I know this has nothing to do with the Hazard Course, but I uploaded a short fifteen second video yesterday, from a personal project of mine, and I was wondering what you guys think of it? Moddb.com

+6 votes   reply to comment
MichaelTannock Creator
MichaelTannock Dec 5 2014, 12:36pm replied:

Heh, I guess no one cares about Xen.

+2 votes   reply to comment
Guest Dec 27 2014, 3:57am replied:

Someone has already made a Xen mod for BMS, but I have to say...YOURS LOOKS A HELL OF A LOT MORE COOLER! B)

+1 vote     reply to comment
noob_1991 Dec 8 2014, 7:52am replied:

Well, I do. I love the mod, seriously, and I want to see the new, improved Xen. For the video: I think you'd better create more realistic (realistic? In Xen? Lol. But anyway, realistic) textures for the main surface. For now, it looks a little bit odd.

+2 votes     reply to comment
MichaelTannock Creator
MichaelTannock Dec 8 2014, 11:24am replied:

I agree completely on the main textures, and I think that should be fixed in the next version.

Actually, my work on Xen is only tangential to my work on the Hazard Course, since there is no reason for it to appear in the course.

But I know how long the mod has been in development, and I wanted to share something else I have also been working on.

+3 votes   reply to comment
noob_1991 Dec 21 2014, 6:01am replied:

Can I do any help? I have some texture editing skills and I'd really like to participate in the mod's development.

+2 votes     reply to comment
MichaelTannock Creator
MichaelTannock Dec 21 2014, 7:20am replied:

If you mean help with the Hazard Course mod, then what we really need is a choreographer. Sorry. All of our visual assets, like maps and textures, are complete.

If you meant help with Xen, I'm afraid the Xen shot isn't from the mod.

+2 votes   reply to comment
Cybertrance Dec 1 2014, 11:15am says:

MOTY +1, 'cause you guys are awesome!

+3 votes     reply to comment
RichardGreenlambda Nov 5 2014, 2:22pm says:

What the ****?! Guys!

This will be so awesome! If it takes so long.. I guess it can't be bad. ;)

Thanks for your work. :3

+1 vote     reply to comment
Guest Oct 20 2014, 8:19am says:

Any updates?

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Nov 1 2014, 3:45pm replied:

Our current status is unfortunately slow because we don't have any choreographers. Finding a choreographer is the last major hurdle before we can push our progress forward past what we already have. Unfortunately, finding a Source Engine choreographer is painfully difficult for some reason, so we would greatly appreciate it if anyone knew anyone else who can choreograph for the Source Engine!

+3 votes   reply to comment
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