Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Holobutton Tram Training Lobby Hall
Blog RSS Feed Report abuse Latest News: August Progress Report

7 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.

Holobutton

Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (30 - 40 of 290)
NightHawk107
NightHawk107 Jun 6 2014, 11:34am says:

hey will this mod has extended areas?

+3 votes     reply to comment
Crypt
Crypt Jun 6 2014, 3:31pm replied:

See below. ;)

+3 votes     reply to comment
xyxx502
xyxx502 Jun 5 2014, 10:04am says:

Will this mod have new areas other than the lobby from the PS2 version?

+4 votes     reply to comment
Crypt
Crypt Jun 6 2014, 3:31pm replied:

Yep, some areas will be extended, there's some new rooms, etc. One of the images we posted is an overview, and while it's a tad outdated, it can give you a decent idea of new areas.

+2 votes     reply to comment
TheObscure
TheObscure May 30 2014, 4:35pm says:

Firstly, I want to say that I really like and appreciate what you guys are doing! But I have just one concern though, and that is what will happen when BMS gets released on the new engine? Will you be able to adapt/convert the contents of this mod to be compatible?

+2 votes     reply to comment
dky.tehkingd.u
dky.tehkingd.u May 30 2014, 9:44pm replied:

Haha I replied to a similar question a while back and my teammates were like "noooo DKY why would you promise that we'd support the new Black Mesa?? too much work nooes lol" so I think I'll be more careful about my statement this time. :P

When the retail Black Mesa (and the new Free Black Mesa) are released, we will take a look at both games and make an honest assessment about whether or not it will be worth our time to support the Hazard Course in those games. Only then will we be able to better understand what we will be able to do to support it. That isn't to say that we won't try! ;)

(Personally? I have a feeling that there's a good chance that we'll be able to do it. No guarantees, but I don't THINK you should be too worried... ;) )

+5 votes     reply to comment
Guest
Guest May 14 2014, 6:12am says:

This comment is currently awaiting admin approval, join now to view.

Crypt
Crypt May 14 2014, 7:45pm replied:

There's this really cool, big white box at the top of the page called the "Description." The Description contains text. This text will communicate information about this mod. So much so, that reading not even the entirety of the first sentence will answer this question.

And yes, it was worth the extra 7 seconds of time to type that out.

+8 votes     reply to comment
SirEgon
SirEgon Jun 5 2014, 9:40pm replied:

Yaknow, you coulda just answered the question for him

0 votes     reply to comment
Crypt
Crypt Jun 5 2014, 10:32pm replied:

Yeah, but it was a really silly question that there was no reason to not know the answer to, and I had the extra few seconds.

+2 votes     reply to comment
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