Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Hazard Course Direction Update Update

10 comments by JeffMOD on Apr 4th, 2015

Another day, another change of plans.

Earlier we announced our recent change of direction. We're here to announce that we will not actually be making a Five Nights at Freddy's themed Hazard Course. Despite the resounding, near deafening approval from the community at large, our lawyers have informed us that this isn't a legally viable direction, and some of our investors have withdrawn. As such, we will be sticking with classic Half-Life style!


We are, however, still looking for a Choreographer to breathe life into our NPCs - and we need that secured before we can finalize the Beta version! As we've said before, with a choreographer on our team, we should be able to release before the end of the year no problem.

And lastly, for those who are curious, that FNAHC video was actually a totally functional "prototype," made by project leader/level designer "dky.tehkingd.u," entirely within the Hammer editor over about a week and a half, with additional assets and VO by level designer JeffMOD. If you're interested, you can check it out, and play it for yourself right here.

(Update: The download link should be up now. Thanks for your patience! -DKY)

Five Nights at Hazard Course

We hope it put a smile on you guys' faces. And if not, well... we'll just send Purple Man and give you a reason to keep it that way.

Until next update, good days, guys!

Media RSS Feed Latest Video
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Five Nights at Hazard Course

Five Nights at Hazard Course

Apr 4, 2015 Singleplayer Map 7 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (30 - 40 of 357)
3vango123
3vango123 Mar 19 2015, 7:28pm says:

Just a quick question. Are you planning on making the Opposing Force Bootcamp level once the hazard course is finished?

+1 vote     reply to comment
JeffMOD Creator
JeffMOD Mar 21 2015, 3:14am replied:

At this point we have no plans to do so - The guys at Tripmine seem to have their training levels well in hand, so there's no pressing need for a secondary team to work on another version.
We do have something special planned, but mum's the word on that for now. ;)

+4 votes   reply to comment
3vango123
3vango123 Mar 21 2015, 5:31pm replied:

Damn it, another reason to get more hyped. Well good luck with the mod.

+1 vote     reply to comment
redyoshi8300
redyoshi8300 Mar 8 2015, 5:11am says:

This will only be remade for just Half-Life 1/Black Mesa, correct?

I'm just wondering since Blue Shift used nearly the entire set, and would only need a handful of tweaks to accommodate it.

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Mar 10 2015, 3:26pm replied:

Correct.
We're considering releasing our map source files, so it may be possible for someone to make the changes later on if they'd like.

+4 votes   reply to comment
mechachap
mechachap Feb 2 2015, 10:08pm says:

Apologies if this was answered before, but are you getting any support from the Black Mesa team? Say, with voice acting or official endorsement? Are you going to be included in the Steam release by any chance?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Feb 3 2015, 6:19pm replied:

Yes, yes, no.

+3 votes   reply to comment
toodlez
toodlez Jan 14 2015, 9:59pm says:

Any chance you'll bring back the red railings and ladders? :D
It's really subtle but it has such a HL vibe

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Jan 20 2015, 1:04am replied:

We have red railings in a few places. For instance, the railings in the jumping and basic movement rooms come to mind (as you should be able to see in our media releases of the jump room). I'm not sure if it's a great idea in other places though. While bright red worked in Half-Life, it might not work so well if we splatter it all over Black Mesa (in terms of artistic direction).

If you like, I can try and see if I can worm a few more red railings into the Course here and there, in places where we feel like it wouldn't disrupt the art style of the rooms.

+1 vote   reply to comment
Goxy287
Goxy287 Jan 5 2015, 1:06am says:

Glad to see this is still going. I remember checking it out in early 2013, you guys made so much progress since then. Just one question, will it be compatible with Steam version of Black Mesa? If not, will you convert it, once it comes out?

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Jan 5 2015, 10:57am replied:

Chances are it won't be "right out of the box," but we do plan to release a patch, if not an entirely new version that takes advantage of the new Steam-only assets.

+3 votes   reply to comment
Max312
Max312 Jan 3 2015, 11:52am says:

I'm excited for this,if Xen releases at the same time that'd be 2 lucky coincidences.

+1 vote     reply to comment
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Platforms
Windows, X360, XBOX, PS3
Developer
Hazard Dev Team
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Release Date
Coming Q4 2015
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First Person Shooter
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Black Mesa: Hazard Course
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