Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Lobby Hall Battery Room Firing Range 2
Blog RSS Feed Report abuse Latest News: Alpha Tree

9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (30 - 40 of 278)
Guest Apr 22 2014, 9:21pm says:

I know this is minor but, will I actually need to turn on the flashlight to get through the dark/flashlight room? Unlike in half life...

+3 votes     reply to comment
elek2008 Apr 18 2014, 10:27pm says:

So whats left to be done? Are you still adding to the map or maps, or are you just tweaking and adding bits and pieces to the maps? Or something else entirely?

+4 votes     reply to comment
Crypt Apr 19 2014, 9:36am replied:

Without going into specifics, and only covering the more major things; many areas still need further detail/lighting passes, some animations still need doing, our script is undergoing revisions, choreo hasn't been touched, and we've yet to contact our VAs for voice work.

Remember, we're still in Alpha, and this is only the notable, general stuff I could recall off the top of my head.

+2 votes     reply to comment
modda Apr 2 2014, 6:41am says:

Honorable work!

+5 votes     reply to comment
nerdenfromsweden Mar 24 2014, 1:39pm says:

will there be any hidden easter eggs?

+9 votes     reply to comment
Leaf_It Mar 13 2014, 11:19am says:

Will you be Updating this once Black Mesa if finished?

+8 votes     reply to comment
dky.tehkingd.u Mar 15 2014, 10:16pm replied:

Good question. We'll certainly try our best to do it! Once we have more concrete information on how the complete Black Mesa works, we'll let you guys know more. :)

+7 votes     reply to comment
Aplayer12345 Apr 3 2014, 8:49am replied:

That's longer than every single game in the world!

+2 votes     reply to comment
Henrikswe Mar 12 2014, 4:52pm replied:

15 minutes? okay :o

+2 votes     reply to comment
dky.tehkingd.u Mar 16 2014, 2:59am replied:

Unless you stop to take a break and drive forky around. Then maybe 200 times that length. Wheeeeeeeeeeeeeeee~!


+6 votes     reply to comment
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