This mod is a remake of the half-life opposing force chapter called : Crush Depth Tired of waiting for operations black-mesa? Play as Adrian Shephard again in black-mesa, aquatic lab section! This mod should give you a nostalgic feel, it include all the crush depth maps.
Now lets dive in the change list and additions in crush depth v1.7 (Pictures also include the replacement from the optional vpk)
map 1 --of3a4--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Better, underwater floor light in the outside for the observation zone, near were the clean suit guy is.
map 2 --of3a5--
-No idle sound on npcs that are from away (specially zombies).
-Disabled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Added more ceiling light int he first big area.
A little but more hint\skip optimization brush.
-Added more light in the second big water area.
-Propper mountable ladder in the last water area.
map 3 --of3a6--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map
-No explosion damage at first area
-Added sprite on lab keypad.
-Added two more zombie actor.
-Added more chem light.
-Fixed the possibility to be soft locked at the first blastdoor.
Huge thanks again to Black-priest and his team Black Box, for their military assets.
This is all for this update, thank you all.
Hello everyone, i planned an update for crush depth a long time ago, but with my new school, work and many other source and unity projects i have started...
Crush depth is definitly the biggest project i made for source 1 yet! Back in June i started working on this mod. V1.0 released December the 30th. Even...
This is it folks! Crush depth has officially been released today! Its available for download here on mod db and also on the steam workshop steam Also...
Hello everyone, after a good amount of of hours working on this mod i finally finished the level design and the gameplay element. What i got left to do...
with the authorization of Black-Priest and his team Black Box, i was abble to include an optional vpk, that use some of their military assets, such as...
Hello everyone i was really busy with other project, but this week i finally got time to update crush depth to its version 1.6, This is a small patch...
This mod is a remake of the half-life opposing force chapter called : Crush Depth Tired of waiting for operations black-mesa? Play as Adrian Shephard...
This is a demo for people wo can't wait for the full release, I still got two other maps to do, but if you would like to early play the first map, it's...
crush of depth v2.0 remake when?
any news of remake?
This was a fun playthrough and also shows that remaking Opposing Force in BM is doable, even if poor Race X has to be left out. Some suggestions though. I felt like the scientist locking you in felt kind of Random, I think he should have attempted to open the door for you and maybe have a bullsquid teleport inside of him. Also using teleporters here kind of confuses me, I know you added them in to stay faithful to the original but using such high tech in this area just never made sense to me. Also the area where a gonome was originally encountered; you replaced it with an Alien grunt which just seemed a bit out of place, maybe add in more zombies and crabs, maybe even a few HEV Zoms.
Enjoyed it!
Full Walkthrough:
for some reason mod db didnt update my mod :( so you played v 1.0 im sorry for that. I just realised this today it now has been updated for real. And thanks for playing
Thank you for your gameplay :) Even though i think i released my update just after your gameplay, because the alien grunt and slave are seen in the water zone after the first xen area! Well i updated the mod and got rid of them because it can be really chanlenging to deal with.
Hello. Could you give me a contact in the Steam to contact you?
This is the link to my steam : Steamcommunity.com
Hmm... I can't add you as a friend. I will send you a message on moddb