I'm Chris. I've been working with the Source Engine for around 6 years now, and GoldSrc a year or so before that. I'm currently working as a level designer on the Black Mesa Hazard Course, as well as a level designer and texture artist at Tripmine Studios.

Image RSS Feed Latest Screens
Area 9 Atom's MiniCompo, Crypt GoldSrc
Blog RSS Feed Report abuse Latest Blog: Source Mods

3 comments by Crypt on Jul 13th, 2013

If I see one more Half-Life 2 Beta Revamp or survival horror Source mod, I'm gonna lose it. We get it, people like Amnesia, but your horror mods usually aren't bringing anything to the table other than dark rooms and a pseudo-eerie description.

And if it's not one of those, it's a remake project trying hard to insist they aren't copying Black Mesa (seriously, no one's accusing you of anything, just do your thing), or named The Faggot, or just a seemingly forgotten page, with a few fullbright, empty rooms and a vague goal. C'mon, people. A mod page isn't to reserve your idea until you find someone with the know how to make it a reality, it's to organize your media and keep connected with your fanbase. I honestly think the rules for starting a page should be at least a tad more strict.

And I'm not just saying newcomers to modding should be shunned, or that people shouldn't try and start a team by themselves. I'm saying they should start with some planning before deciding they want a 40 hour open world Source powered FPS, and then get something to show for it before using up some of ModDB's server space.

I think my number one problem with some mod pages is the developers using the same most popular assets from FPSBanana or GarrysMod.org, or using promotional stuff from AAA movies and the like. Just no.

I'm done with my useless ranting now. I complain, but I don't like to.

Also, if you could judge mods that take place at the BMRF based on the mod itself, and not in relation to the mod Black Mesa, that'd be excellent. Okay, now I'm done.


I've got a new thing to bitch about: "Tests."
Screenshots of anything that was a "test". Maps, models, concept art, stuff like that. I see this a lot, to the point where mod pages are filled with nothing but these "tests" and some "concepts." As far as I can tell, "test" just means either, "We don't know what we're doing," or "We admit it sucks, but we want an excuse for that."

It's never a real test, either. It's like they don't know if their software works and are testing it, not really testing anything else. A picture of a badly made map or model is not a test. If you're posting a test, it'd better be a video, and legitimately testing something other than my patience.

Hazard Dev Team

Hazard Dev Team

Developer & Publisher with 7 members, invitation only

This developer group is made to organize media for the Hazard Course.

Infected Sector Devs

Infected Sector Devs

Developer & Publisher with 9 members, must apply to join

we are VERY LAZY enthusiasts, working on a project summary tells us about Michael Shapiro, who was in the group Blak ops during the incident, Black Mesa...



Official group with 3,797 members, open to all members

If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

Source Developers

Source Developers

Fans & Clans group with 960 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Team Complex

Team Complex

Developer & Publisher with 2 members, invitation only

Office Complex is a total conversion Half-Life 2 mod, and is the priority (but not exclusive) project of Team Complex. Aiming to recreating the chapter...

Tripmine Studios

Tripmine Studios

Developer & Publisher with 15 members, invitation only

Welcome to Tripmine studios group. More info will be added later on.

Post comment Comments  (0 - 10 of 15)
Urby Jun 18 2014, 11:25am says:

This man doesn't like cats! I don't understand!

+3 votes     reply to comment
Crypt Jun 18 2014, 4:45pm replied:

Cats are adorable for their first few months, then they're obnoxious hellspawn!

+1 vote     reply to comment
Urby Jun 20 2014, 9:28pm replied:

Uh-huh? What you got against hellspawn!? D:

+1 vote     reply to comment
Crypt Jul 6 2014, 12:30am replied:

I like my surroundings to be hellspawn-free. Gives off better vibes that way.

+1 vote     reply to comment
TheSleepingObama Feb 28 2014, 1:24pm says:

Do you get paid for your work with Tripmine?

-2 votes     reply to comment
Crypt Mar 1 2014, 12:14am replied:

As it stands, we're a mod team not a commercial company.

+3 votes     reply to comment
TheSleepingObama May 8 2014, 2:47am replied:

So free.

-1 votes     reply to comment
Urby Mar 1 2014, 6:19pm replied:

Would be lovely if it was a paying job. I reckon a lot more projects would get finished. :P

+4 votes     reply to comment
Armageddon104 Dec 24 2013, 3:00am says:

Thanks for the feedback mate, I like your work.

+2 votes     reply to comment
TheSleepingObama Feb 28 2014, 1:22pm replied:

He is good. But he does need to learn to accept how people create their mods. And not say they should do any other way.

-3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Sep 22, 2014
United States United States
Member Watch
Track this member
Activity Points
678 of 471,568
18 members
Time Online
9 hours
Site Visits
Profile Visitors
22,459 (1 today)
Private Message
Send Now
Members Only
[inFus3d] friends since Mar 22, 2014
JeffMOD friends since Nov 26, 2012
[Infernal_Eagle2077] friends since Sep 8, 2014
MrGnang friends since Jul 10, 2014
afterwars friends since Jul 16, 2014
Urby friends since Nov 26, 2012
JohnCletus friends since Apr 7, 2012
CommanderCrunchy friends since Feb 26, 2012
deadlife101 friends since Mar 29, 2013
Cybertrance friends since Feb 27, 2012