I'm Chris. I've been working with the Source Engine for around 6 years now, and GoldSrc a year or so before that. I'm currently working as a level designer on the Black Mesa Hazard Course, as well as a level designer and texture artist at Tripmine Studios.

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3 comments by Crypt on Jul 13th, 2013

If I see one more Half-Life 2 Beta Revamp or survival horror Source mod, I'm gonna lose it. We get it, people like Amnesia, but your horror mods usually aren't bringing anything to the table other than dark rooms and a pseudo-eerie description.

And if it's not one of those, it's a remake project trying hard to insist they aren't copying Black Mesa (seriously, no one's accusing you of anything, just do your thing), or named The Faggot, or just a seemingly forgotten page, with a few fullbright, empty rooms and a vague goal. C'mon, people. A mod page isn't to reserve your idea until you find someone with the know how to make it a reality, it's to organize your media and keep connected with your fanbase. I honestly think the rules for starting a page should be at least a tad more strict.

And I'm not just saying newcomers to modding should be shunned, or that people shouldn't try and start a team by themselves. I'm saying they should start with some planning before deciding they want a 40 hour open world Source powered FPS, and then get something to show for it before using up some of ModDB's server space.

I think my number one problem with some mod pages is the developers using the same most popular assets from FPSBanana or GarrysMod.org, or using promotional stuff from AAA movies and the like. Just no.

I'm done with my useless ranting now. I complain, but I don't like to.

Also, if you could judge mods that take place at the BMRF based on the mod itself, and not in relation to the mod Black Mesa, that'd be excellent. Okay, now I'm done.

Update:

I've got a new thing to bitch about: "Tests."
Screenshots of anything that was a "test". Maps, models, concept art, stuff like that. I see this a lot, to the point where mod pages are filled with nothing but these "tests" and some "concepts." As far as I can tell, "test" just means either, "We don't know what we're doing," or "We admit it sucks, but we want an excuse for that."

It's never a real test, either. It's like they don't know if their software works and are testing it, not really testing anything else. A picture of a badly made map or model is not a test. If you're posting a test, it'd better be a video, and legitimately testing something other than my patience.

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we are VERY LAZY enthusiasts, working on a project summary tells us about Michael Shapiro, who was in the group Blak ops during the incident, Black Mesa...

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Office Complex is a total conversion Half-Life 2 mod, and is the priority (but not exclusive) project of Team Complex. Aiming to recreating the chapter...

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Post comment Comments  (0 - 10 of 25)
Col_Amr
Col_Amr Apr 21 2015, 3:59am says:

Hello! I'm a source modder, I just make some silly maps and play them lool.

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Apr 21 2015, 10:08am replied:

Sweet! :D

+1 vote   reply to comment
The_Kefka
The_Kefka Apr 18 2015, 7:12pm says:

Almost EVERY HL2 beta mod gets cancelled or TBD forever.

+1 vote     reply to comment
LittleBigIsaac
LittleBigIsaac Apr 11 2015, 5:11am says:

Just out of curiosity in future could I ask for support on a certain level in Half-life decay because you've began the hazard course maps and I think that you've got it right just a notion it might not even happen! But if it does please take this into account. thks :D

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Apr 13 2015, 7:48am replied:

Hey, so happy you'd ask! <3
After multiple issues in the past, I'm bit strict on what projects I work on these days. Anything less than documentation, or at least a demonstrably clear vision for the project, I have to decline. When you've got something to show for the idea, feel free to ask me then, I may be willing to help if I like what I see. Otherwise, I'm afraid you'll have to look elsewhere.

Good luck with the idea! :D

+1 vote   reply to comment
LittleBigIsaac
LittleBigIsaac Apr 15 2015, 12:05pm replied:

thks I'm afraid I won't go through with it since the people I'm working with are against something so very specific to the source engine and its ok since people more aqanted with the engine can do it I will be doing other projects but better people have more skill like you for example :D I believe in future I could do it with my team but for now I leave it to the experts and begin on a new different project again thks for the supportive words :D

+1 vote     reply to comment
Jenny-XJ9
Jenny-XJ9 Nov 10 2014, 3:12am says:

Hey since you told me to give Biohazard 2 A look, I did, and I hated it...

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Nov 11 2014, 11:44am replied:

I don't recall that, I've never even played Bioshock 2. Only Infinite, and some of the first.

+1 vote   reply to comment
Jenny-XJ9
Jenny-XJ9 Nov 11 2014, 6:51pm replied:

No I said Biohazard, not Bioshock, I'm talking about this abomination of A mod: Moddb.com

+1 vote     reply to comment
Crypt Creator Subscriber
Crypt Nov 11 2014, 9:53pm replied:

Oooh, my bad.

Anyway, I never said it would be good. I said you can look at it, and see that it's significantly better than the first one. I stand by the statement.

+1 vote   reply to comment
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