Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:
-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version
Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:
Any suggestions (within reasonable bounds, of course) are also welcome from anybody!
Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!
That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!
We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.
This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!
So criticize away! Just keep it civil!
If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.
Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
So, it's been a while since we gave an official news update on the Hazard Course. (We're not dead, we swear!)
Development has still been going on behind our doors, though, once again at a slower rate than we'd like - Real Life™ is a big timesink. Regardless, we can't help but feel you guys deserve something special for sticking with us despite the silence, so we're pleased to announce the first ever Hazard Dev Team Q&A Session! Ask your questions below, and we'll do our best to answer as many of them as we can.
We're getting things together to run this as a live stream, too, and we'll be monitoring the stream comments and answering questions you may have there.
The Q&A is scheduled to run around the end of the month, and we'll be posting a recording of it for anyone who misses it when we're done. Get your questions in, folks!