Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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10 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.


Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (50 - 60 of 297)
elek2008 Apr 18 2014, 10:27pm says:

So whats left to be done? Are you still adding to the map or maps, or are you just tweaking and adding bits and pieces to the maps? Or something else entirely?

+4 votes     reply to comment
Crypt Apr 19 2014, 9:36am replied:

Without going into specifics, and only covering the more major things; many areas still need further detail/lighting passes, some animations still need doing, our script is undergoing revisions, choreo hasn't been touched, and we've yet to contact our VAs for voice work.

Remember, we're still in Alpha, and this is only the notable, general stuff I could recall off the top of my head.

+2 votes     reply to comment
modda Apr 2 2014, 6:41am says:

Honorable work!

+5 votes     reply to comment
nerdenfromsweden Mar 24 2014, 1:39pm says:

will there be any hidden easter eggs?

+9 votes     reply to comment
Leaf_It Mar 13 2014, 11:19am says:

Will you be Updating this once Black Mesa if finished?

+8 votes     reply to comment
dky.tehkingd.u Mar 15 2014, 10:16pm replied:

Good question. We'll certainly try our best to do it! Once we have more concrete information on how the complete Black Mesa works, we'll let you guys know more. :)

+7 votes     reply to comment
Crypt Mar 12 2014, 1:57pm replied:

No worries, our Hazard Course will be 5 times that length! :D

+7 votes     reply to comment
Aplayer12345 Apr 3 2014, 8:49am replied:

That's longer than every single game in the world!

+2 votes     reply to comment
Henrikswe Mar 12 2014, 4:52pm replied:

15 minutes? okay :o

+2 votes     reply to comment
dky.tehkingd.u Mar 16 2014, 2:59am replied:

Unless you stop to take a break and drive forky around. Then maybe 200 times that length. Wheeeeeeeeeeeeeeee~!


+6 votes     reply to comment
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