DISCLAIMER: WE ARE NOT AFFILIATED WITH CROWBAR COLLECTIVE (THE DEVELOPERS OF BLACK MESA)
ADDITIONALLY, THIS MOD IS NOT CURRENTLY COMPATIBLE WITH THE RETAIL/STEAM VERSION OF BLACK MESA

Overview

Developed by PSR, Black Mesa: Hazard Course is an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

Black Mesa: Hazard Course is currently only supported on the Free/Mod version of Black Mesa. You can download it from ModDB via the buttons below.

Installer EXE

Black Mesa: Hazard Course v1.0.0 (Mod Installer)


Manual ZIP Install

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)


A Steam version is in the works and will be uploaded to the Workshop at some time in the future. There is currently no ETA for that version.

Requirements

Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- The mod version of Black Mesa

https://www.facebook.com/HazardDevTeam

Thank you. Have a very safe, and productive day.
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RSS Articles

Brief Check-In

News 9 comments

Heya, guys, Chris here! We know it's been a while, so I just want to drop you a quick message so you all know we're not intentionally keeping you out of the loop.

Unfortunately, we have no updates to give on the Steam version of Hazard Course. Despite recent updates to Black Mesa, there are still crucial issues with the engine and the way custom content is handled in Black Mesa's Steam version that prevent us from making a Steam-compatible version of the add-on. While we're sure the guys over at Crowbar Collective are doing everything they can to get many of the issues sorted, we don't have an ETA on when that will be done, and by extension have no clue when we will be able to work on a Steam-compatible version.

We will direct as much of our attention as we can to creating and releasing an upgraded version of Hazard Course for Black Mesa's Steam version once the issues have been resolved. In the meantime, the team has been focusing on their lives, friends, family, and other projects.

Thankies so much for hanging in there in the mean time, guys! We know it's disappointing to have to wait for the release, especially for you guys who have been holding out for the Steam release, so we truly appreciate your patience! We'll be sure to let you guys know the second we have news for you.

Any questions, comments, concerns, accusations or hatemail, feel free to voice them.

Update on Steam Workshop Version

Update on Steam Workshop Version

News 11 comments

Today we've got some information on our own special little place in Purgatory.

Hazard Course Terrible Alphas Stream Recording Is Up!

Hazard Course Terrible Alphas Stream Recording Is Up!

News

For those of you who couldn't tune in to the Terrible Alphas livestream earlier this week, fear not! I have figured out how the hell Twitch Past Broadcasts...

Hazard Course Terrible Alphas Stream, Coming Soon!

Hazard Course Terrible Alphas Stream, Coming Soon!

News 10 comments

True to my word, I (DKY) will be hosting a terrible stream of the terrible Past Alpha development versions of the Course, to showcase the evolution of...

Black Mesa Hazard Course Is Released!

Black Mesa Hazard Course Is Released!

News 25 comments

Black Mesa: Hazard Course is officially released and can be downloaded for the mod version of Black Mesa.

RSS Files
Black Mesa: Hazard Course v1.0.0 (Mod Installer)

Black Mesa: Hazard Course v1.0.0 (Mod Installer)

Full Version 20 comments

Download Black Mesa: Hazard Course, an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring...

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)

Full Version 17 comments

Download Black Mesa: Hazard Course, an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring...

Five Nights at Hazard Course

Five Nights at Hazard Course

Singleplayer Map 8 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Comments  (0 - 10 of 555)
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bbenjoe
bbenjoe

Is there any new info on Hazard Course + Steam?

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Crypt CreatorSubscriber
Crypt

Unfortunately not! We're still waiting on Crowbar Collective to make a mod of our nature a relatively seamless process, and fix some entities we use extensively. We're not really expecting much until after Xen is released. We'll be sure to post a more official update once things are on the way!

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Summerset
Summerset

I look forward to when they make the steam version of Black Mesa more mod friendly. I hate how you have to use the console code to launch the map to start a mod.

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Guest
Guest

Is it just me or does the course run fine on the steam version for anyone else?
Only problem I've seen so far is you being positioned on the tram in a way that prevents movement

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Guest
Guest

ok update:
the mod works near perfectly on the steam version, it has a few issues though
1: create a folder in your custom folder, call it whatever you want
2: noclip to move out of the tram
3: delete the particles folder or you will see missing particles in the firing range
4: the guard you have to ask to follow you will not follow you and you have to push him to the scanner

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dky.tehkingd.u Creator
dky.tehkingd.u

There are also lots of issues with the logic_playerproxy entity in the Steam version... in particular, that entity is totally broken. This has a lot of implications, but in particular it means that any situation where you die will not correctly trigger the appropriate responses, and there are various locations where you can take more damage than intended under certain scenarios, potentially allowing players to enter a state where they are unable to progress because they are either forced to die, or because the game is softlocked due to certain logic on the player's health never getting triggered. There are also a bunch of subtle issues with how the SWAT sequence at the end works due to the fact that, again, logic_playerproxy is broken.

In addition to that, content loading of various files from Workshop VPKs is broken, so even if the logic_playerproxy issues were fixed, we'd be unable to put the mod on Workshop since the game will ignore a lot of our custom files.

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unaltered
unaltered

Regarding the "allowing players to enter a state where they are unable to progress because they are either forced to die" I never encountered that during my playthrough, however if you pass the part where you fall down without losing health you cannot pass since it requires you to use the health charger atleast once.
Most mods require the use of the custom folder since otherwise they wont work or just break anyways.
Also how badly are the playerproxies broken? Do they not work at all or is it just that some certain ones are missing?

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dky.tehkingd.u Creator
dky.tehkingd.u

The logic_playerproxy entity is completely broken. Nothing about it works in the Steam edition of Black Mesa. And yes, the portion you're referring to with the health charger is one such part (of several) I was referring to, where you end up in a state where you can no longer progress, because you softlocked the game due to the health logic never getting triggered.

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wolfprince1
wolfprince1

So there's no hope at all of a steam/workshop version?

That'd be a shame cos I just played the After Distaster mod. With respect to BlackPriest, I didn't hate it, but I much prefer this mod and it's one downside to updating to the Steam version.

Maybe I should try Guests' method and install it that way and just noclip where I need to?

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Crypt CreatorSubscriber
Crypt

We intend to release a Workshop version as soon as that entity as well as Black Mesa's general mod support is fixed up, we just don't know when that will be. We put lots of thought and fine tuning in various functions that just end up not functioning in Black Mesa's current state. In theory you could sorta skate away with a very buggy, broken version with this or that thing removed to circumvent issues, but then we'd be releasing an inferior version of our mod on a superior version of the game, which is a big slap to the face to both us and players.

Reply Good karma+1 vote
wolfprince1
wolfprince1

That's great. It would be great to play this, as well as Uplink, again with no issues. Dunno who's in charge of that.

In the words of Thranduil "I'm patient, I can wait"

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Highest Rated (5 agree) 10/10

I Just finished it. Fuckin' Amazing! I didn't expect taking the train into the training facility while hearing the Black Mesa Theme that's been sitting in the soundtrack since day one yet never got used, it's nice listening to it when you're outside looking around at everything and just going "wow! :)" The reference to the PS2 release at the start was the best, even better then in the original, it was so cool hearing the scientist hilariously going over Gordon's file - I almost had a serious case…

Dec 30 2015 by Alex-Wolfenstein97

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