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Features

  • Features 5 "epochs": Colonial (the 1600s), Mercantile (the 1700s), Imperial (roughly the late 1700s till 1830s), Industrial (the late 1800s) and the Machine era (early 20th century).
  • Political choices as in Rise of Kings determine what units and wonders you can build.
  • Militaristic wonders generate units; civil wonders have a unique tech.*
  • Combat triangle system for land units.*
  • Archers/skirmishers and infantry units now have a minimum range, giving cavalry a different lease of life. This doesn't mean that they aren't effective, however. In subsequent ages, firearms become sufficiently deadly that cavalry are as good as decimated if they try a full frontal assault.*
  • Three gripping campaigns telling the story of the world: the Founding of America campaign, the East Indies campaign and the modern-era Grand Campaign.**

Chapters

Work began on this mod in late 2016, and it is to be split up into several "chapters", being:

Chapter 1: Ultima Ratio

Ultima Ratio is in effect a rehash of Rise of Napoleon, an earlier mod by Ray Tang and originally hosted on Rise of Nations Heaven. However, while being a remake, this instalment of Rise of the Moderns sees the removal of the Rhine Confederation and Canada, and the insertion of Iran and Bavaria along with a vast slew of units for non-Western factions and bugfixes for buildings.

Downloads (v1.1)

Chapter 2: Forge of Storms

Several new non-European factions are slated, notably Mexico , Japan, and Siam; alongside the Italian kingdom of Sardinia, and is meant to cover the entire 19th century.

Chapter 3: Children of the Emperor

Children of the Emperor will continue to feature some of the previous units, structures and buildings.

As its name suggests this chapter focuses on Western colonisation and the Far East. We expect more factions to be implemented/converted over from Children of the Emperor.

Chapter x: Rise of the Moderns

The penultimate "chapter" it is the end of Rise of the Moderns — all 24 major factions as mentioned are fully implemented and ready to play, from the Thirty Years' War to the First World War.

*: Not implemented until Children of the Emperor.
**: Available for Extended Edition only.

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Following experiments with AXP2 for Age of Darkness we discovered a couple of issues with Rise of the Moderns: Ultima Ratio. A patched version, v1.1, has subsequently been worked out and is now ready for download as shown below.


DOWNLOADS

NB: All links offered pass through adf.ly. Without donations, this is the only way we can support ourselves :(

INSTRUCTIONS FOR DOWNLOAD

You may use whichever download link you are most comfortable with.

Once the file is downloaded, install it like you normally would install v1.0.


LIST OF CHANGES


  • Replacement graphics for 4-wheeled vehicles which had been discovered to be causing crashes.
  • Provincial Fencibles have been slightly tweaked to avoid interference with Rocket Artillery Squad (they should still spawn whenever you build a Barracks as Britain......for now).
Introduction to Rise of the Moderns: Ultima Ratio

Introduction to Rise of the Moderns: Ultima Ratio

News

Explaining what this project is, and what it entails - especially the "chapter" system.

RSS Files
Rise of the Moderns, Chapter 1.0: Ultima Ratio

Rise of the Moderns, Chapter 1.0: Ultima Ratio

Demo

NOTE: This file has been superseded by v1.1 Please check the Article section for more info.

Comments
Guest
Guest

What Lists Nations you have?

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Beelim Creator
Beelim

Ummmm ........
See this page for more info: Modernity.fandom.com

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Beelim Creator
Beelim

This mod has finally been ported to Steam Workshop!
Steamcommunity.com

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cghopk
cghopk

new release?

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Beelim Creator
Beelim

Regret to inform you that this mod is being discontinued for Gold, only the Steam version will be actively updated.

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Guest
Guest

ottoman empire ?

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Beelim Creator
Beelim

We are slowly covering this mod over time. Do not despair.

Reply Good karma+1 vote
Beelim Creator
Beelim

Finally, a new mod for Rise of Nations!
As you can see we now have FIVE preview images up. More will come along with the first of the four or so "chapters" of the game (which will expounded further later this coming week).

Reply Good karma+1 vote
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