World in Conflict is perhaps the most audacious project that has ever been embarked upon for Rise of Nations. It will implement real-world realism into Information Age warfare. This includes radical changes to graphics, units stats and all around game-play. The mod has already been released as an Alpha, and the Beta is being worked on. We estimate that it should be fully completed by either summer or fall of 2012.

Credits:

I am Uthum876 and this mod is primarily a collaboration between myself and my two co-contributors Valdemar and CanoWorms - without these two gents and their hard work this mod would be nothing ;)

Requests:

We are looking to recruit talented RON scripters who are willing to put in some time to help us develop a quick-battle script. Certain things like unit transport or suicide units are not code-able without the help of a script, so if we want those kinds of features in the mod we need a working script. PM me if you are interested.

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WIC Beta

The Beta is up! You can grab it here:

World In Conflict Beta

Beta Features:
- New effects graphics including new types of munitions and missiles.
- Four factions: Russians (Russians), Americans (Americans), Israelis (Turks), Iranians (Koreans) --- these are the only playable factions.
- Brand new models and animations for Russian, American, Israeli and Iranian units.
- Population limit is at 600.
- Commerce Cap is at +999.
- Realistic unit stats and unit types. In the Beta each faction will receive a few new unit types. Some examples include: Transport helicopters, naval forces and secondary tanks.
- Real world cost system. This means military hardware is extremely
costly, it forces the AI and the player to rely more on infantry and build strong economies. Costs have been driven down in the Beta to make a more competitive AI, however things are still quite expensive.
- AI more intelligent with aircraft. The AI will now carryout airstrikes more frequently on your units, not just in their territory, but on your territory too. It will continue to attack forts and wonders, nevertheless prepare for death from above.
- Effectiveness of SAMs downgraded (they are now very expensive too), air superiority and the tactical use of aircraft emphasized.
- New icons.
- Introduced civilian housing and taxes. All of your cities, apartments, office buildings and hotels will each give +10 wealth.
- Supply wagons heal units.
- All wonders are disabled for now.
- A quick battle script will be available so that players can take advantage of many new features.
- A new Orthodox church for the Russians.
-Special Forces can now sabotage buildings.

All new units added to the Russian and American Factions:
Americans:
UH-60L transport/gunship, Stryker MGS, Stryker command vehicle, 60mm mortar, Heavy
Sniper, Marine Infantry, AAV-7A1 Amtrac, LAV-25, AH-1Z Viper, MGM-140 ATACMS, Ticonderoga-class Missile Cruiser, Nimitz-class Aircraft Carrier and the F/A-18 Fighter Bomber
*New models for existing units: All Infantry, M270 MLRS, F-35 and F-16

Russians:
PAK-FA, Tu-160, T-90 AM Tagil, Thermobaric Specialist, 2S12 Sani heavy mortar, 9K38 Igla
MANPAD, 9K22 Tunguska, TOS-1, BTR-80 Command Vehicle, Mi8 Hip E, Kirov-class Battle Cruiser, Admiral Kuznestov Aircraft Carrier and the Su-33 Fighter Bomber
*New models for existing units: All infantry, MiG-29 and the BM-30

Israeli Faction units:
IDF Rifle Infantry, IDF Rocket Infantry, IDF Support Infantry, IDF Grenadier, IDF Sniper, IDF 60mm Mortar, Spike ATGM, IDF Heavy Sniper, HMMWV, Namer, Merkava 3, Merkava 4, M109A4, M270 Mendetz, AN/TWQ-1 Avenger, Caterpillar D9, F-15 BAZ, F-16I Sufa, AH-64 Saraph, UH-60 Yanshuf, Tier-One Operators and Namer Command Vehicle

Iranian Faction units:
IRIA Rifle Infantry, IRIA Rocket Infantry, IRIA support Infantry, IRIA Grenadier, IRIA Sniper,
IRIA 60mm Mortar, M67 Recoilless Rifle, BRDM-2, BMP-2M, T-72S, Zulfiqar-3, 2S1 Gvozdika, BM-21, Sa-9 Gaskin, ZSU-23-2 Boragh, MiG-29, AH-1J Cobra, Hesa Saeqeh, Mi-17 and BTR Command vehicle

Units that didn't Make it into the Beta:
- AC-130 (had some issues with this guy's animations)
- UAVs
- Israeli AH-1 Tzefa
- Special Forces sniper units

I will release a small patch by January adding to the mod most of those units, right now Valdemar is busy and I would like some time off :p. So be patient.

Scripted "Transport" units:
The following units can "deploy troops" (APCs/IFVs can deploy regular infantry and helicopters can deploy SF units). However troops cannot be garrisoned back
inside of them:

-M2 Bradley
-LAV-25
-AAV-7A1 Amtrac
-BMP-3
-Namer IFV
-BMP-2M
-UH-60L
-UH-60 Yanshuf
-Mi-8 Hip E
-Mi-17

US Marine Forces:
When you play the mod on ocean maps as the Americans with the script running you have the
power of the USMC at your disposal. As soon as the script recognizes that you have built a dock, Marine units will replace regular Army units. I plan to expand Marine infantry in a later patch, perhaps give them the Javelin and 60mm mortar too. Maybe I will create more Marine vehicles as well.

Competitive AI:
The script tries to optimize AI behavior and make the AI very deadly. If you want a real
challenge play the AI on the "toughest" setting with the script running. The AI will build a big, realistic army with plenty of infantry. It will also try to build a strong economy by first creating 60+ citizens and 6 cities. This only works if you allow the AI to be red, blue or purple. You will find that one on one matches are now more enjoyable.

Known Bugs:
- Transport Helicopters don't seem to heal when garrisoned in the airbase.

Known Issues:
- To make the most authentic looking units, I had gone over the poly count recommended by BHG
for most of my models. Because of this don't expect to play huge 8 player matches. The maximum amount of players per map should be no more than 4 if you have the script running. Even with 4 players you will experience some FPS issues. Try to lower population limits or take out an enemy early.
-The mod works well on Deathmatch mode, but sometimes for some reason in a regular quickbattle an ai player starts off inactive for a while not expanding beyond one city. Sometimes if you attack, it stimulates the ai to begin building their nation. I don't know what causes this.
- As mentioned in the readme, the script complements the mod. However the script will only work
if your player color is the following: green, yellow, white, orange, and cyan. If you play using red, blue or purple colors, the script will train units automatically for you. In the next release I want to try and fix this and make the script compatible with all player colors.

Requests:
- This is a Beta, meaning its not the final release of this project. So please make all criticism
constructive, I will not respond/entertain you with a response if you are here to insult or whine.
- As said, since this is a Beta, please play the hell out of it. I have not had time to extensively play test it myself, so you the users will be my testers. I will give all of you guys till the last days of this year to play around with the mod and report all bugs to me so I can release a hotfix by year-end.
- Tell me how you feel. What do you think is lacking? What do you think of the balance? I specifically want to know your opinions on naval warfare. What units need to be
nerfed?

What's to Come:
- Now that the Beta is out of the way, I will resume work on the mod soon. More factions and
units for existing factions are planned. When I get back to work my main priorities will be to get more naval units done especially for Iran and Israel.
- I want to do something with ballistic missiles and missile platforms; I especially want to
give mobile systems to Russia and Iran. Help me figure this out.
- I want to definitely expand the script. I especially want to fine-tune it and fix the issues I have with it. What do you think of guerrilla units/rebel forces emerging out of captured cities? And how about suicide bombers and mines?

World In Conflict Factions and Features

World In Conflict Factions and Features

Feature 10 comments

A brief overview of what to expect in the mod. The mod has already been in development for over a year and most of the game features have been implemented...

World In Conflict Beta Hotfix

World In Conflict Beta Hotfix

Patch 31 comments

This is a re-release of the Beta, bugs have hopefully been fixed....re-download please.

Comments  (0 - 10 of 620)
NarayanBabu
NarayanBabu

Hey Uthum876,the creator of the mod WIC ... We need the full version and not just
Beta... Hmmm here is a request can you create a unit that transports units please I have played the beta ... It is awesome and i have no more words to exprss it..

We really want the FULL VERSION !!! I have waited too long

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bloodxGusher
bloodxGusher

Anyone out there still following this mod?
This just breaths new life into the game.

Can someone help me with something. When mod is enabled, I can't build any troops until industrial age. Is that done of purpose? Any help or tips would be greatly welcomed. Thank you.

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Atlasfield
Atlasfield

R.I.P. World In Conflict, I really liked how was going this mod, very promised...

(sigh)

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Guest
Guest

come on man finish it ,how long will u need,ww3 is coming ,we need to be prepared please come on hurry up.

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Scomorox
Scomorox

I look forward to when you finish mod.

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Shahriarkabir
Shahriarkabir

When will this mod finish? I have waited too long for it. Please finish the mod

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Shahriarkabir
Shahriarkabir

various color creates various problems,unit auto producement (numerous unit creates) with out my command,also commando system should be improved. because 20 or 30 commando is strong enough to conquer all country,so there is no question to create other units,cause i easily create lots of commando by transport helicopter,so i need not to create any tank or other units,thats why their ability should be reduce as general infantry. but their fire ability, to destroy ability all are ok,but they should be died as usual infantry die,they should not die after too many fire,so this ability should be reduce.make too many units in barrack, auto plant,sieze factory,airbase and naval.also u can create electricity in the city for electrical things(create some electrical things),citizen will create their own building autometically,hospital system,public security (police) system,
all country will have ambassador of all country.Now these things will make this game very interesting.Create night system.

Just please accept two request of me
1. Make it quickly as soon as possible.
2. Please make Bangladesh country,please. it is my request to u.

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Shahriarkabir
Shahriarkabir

In this mod,
there should be more units,mine and graphics system should be improved.
naval units should be increased.sometimes the game stucked and this should be removed.There should be more countries.
in transport system, i saw that helicopter actually dont transfer army rather it produces and deploy. i think as units can garrisioned inside barracks, like that units should garrisioned inside helicopter and at the right path it will deploy ,so it is not producing. this is transport system. again tank and vehicles type of should run faster than foot types of troops.to reach at the destination for the troops faster a kind of vehicles should be designed and that vehicles will only use for troops transport.samething like this a transport ship should be designed.when a tank will run there should be fume waving around the tank.like a tank is running in the desert.real country system should be input,like when too many wars citizen will angry,citizen will create their own building automatically,hospital system.in the border there should be thorn not color.and in this mod scenareo editor should be input.so that i can create like my dream.

Please take care of this system if u can!

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mostsurpremepontiff
mostsurpremepontiff

Units can't be garrisoned inside other units, period. This is a limitation of the game engine RoN uses. All of your requests are basically impossible or would end up extremely cumbersome.

It already says that you need to choose specific colors or else the AI will step in and build things for you. I'd imagine this was done because getting the AI to actually take advantage of the mods changes/features couldn't be done without 'cheating' a bit. Again, this is primarily a limitation of the game itself and how it operates.

Sorry bro but if you want to create like in your dream you're gonna have to PM Microsoft and see if they'll agree to give you the game source code.

If you manually copy/replace all the files in the 'mods' folder into the original game files you should at least be able to use the scenario editor, however doing this will make the mod permanent.

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