Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:
What Age of Darkness is not:
Age of Darkness 1.0 - covers the British, French, and German, Italian, Russian and American factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre .
(7/11/2013) Super7700 has agreed to prepare weapons and weapon crews for us, but these units may not be complete until Chinese New Year in 2014
(8/3/2013) History_Soldier has offered to help us with buildings, giving us 15 buildings for Iran, Iraq and India.
(25/6/13) With artillery all done, we are now looking at how to introduce 4 new models - two biplane bombers, and 2 different balloon units.
Meanwhile, we have also increased the number of black-and-white images being used for unit and building icons. We have managed to download a whole archive of building icons, I will be getting a friend to look at each icon to guess what it can be used for.
(21/6/13) Artillery units are still being modelled. Although the French 1917 Schneider is done, we are still struggling with the German 17FK and haven't even started off on the British QF18lber. It doesn't help that previous modellers have complained about strange bugs resulting from the structure of nodes for airplanes ....
(3/6/13) After a long, long delay, we have finally kicked off working on Age of Darkness. Techs and upgrades will be hit first, followed by the first few units for Britain, France and Germany.
(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.
(25/1/13) Despite having failed to create a model from scratch to service Rise of Kings and Kings & Conquerors, I feel confident that I have discovered a means of creating cavalry units without a distorted texture. It remains to be seen, though if the new models we have envisioned for Age of Darkness can really fall through, as one of the largest problems we face is deciding what units to be added, since up till the end of the Second World War, a wide range of weapons from pistols and carbines all the way to lances and swords were used from horseback.
(10/1/13) Much to our delight, we have managed to create not only a working cart, but one with movable wheels as well. For more information, see Moddb.com
Looking at Interbellum.wikia.com I realised that I have finished off nearly all the light tanks - a series which modders seldom pay attention to. We only have but a handful of models left to work on, so I think I will try to clear them all.
At the same time, we will also be dealing with a rather touchy issue: tankettes.
Tankettes are meant to be poor-man's tanks, built at the foundry and not a heavy engineering facility. Over time, however, once the HEF is up and running and producing light tanks, tankettes will be taken out of production because they are rather obsolete.
- Tankettes are faster than light tanks, cheaper to build but not as hardy
- Tankettes have poorer accuracy compared to most tanks, although they may deal similar amounts of damage or have similar weapons.
- Tankettes don't require the HEF to be assembled, and are built at your foundry.