Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:
What Age of Darkness is not:
Age of Darkness 1.0 - covers the British, French, and German, Italian, Russian and American factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre .
(16/2/2015) And so, we now have a prototype ready. Testing will take place tomorrow on Tuesday morning *welp*
(12/12/2013) Tests for new skeletons are underway. Results will be published at: Moddb.com
(8/3/2013) History_Soldier has offered to help us with buildings, giving us 15 buildings for Iran, Iraq and India.
(25/6/13) With artillery all done, we are now looking at how to introduce 4 new models - two biplane bombers, and 2 different balloon units.
Meanwhile, we have also increased the number of black-and-white images being used for unit and building icons. We have managed to download a whole archive of building icons, I will be getting a friend to look at each icon to guess what it can be used for.
(21/6/13) Artillery units are still being modelled. Although the French 1917 Schneider is done, we are still struggling with the German 17FK and haven't even started off on the British QF18lber. It doesn't help that previous modellers have complained about strange bugs resulting from the structure of nodes for airplanes ....
(3/6/13) After a long, long delay, we have finally kicked off working on Age of Darkness. Techs and upgrades will be hit first, followed by the first few units for Britain, France and Germany.
(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.
With the addition of the finishing touches of AXP 0.1, we can expect Age of Darkness to be publicly released soon.
All that's left to do is the following:
1. Re-introduce missile silos and strategic weapons
2. Perfect sound engineering
3. Insert tech requirements for units and structures.
Currently, only sounds are being introduced to AXP0.1 as well as some last-minute graphic fixes (for some units but not all). We are expecting a 1 May release for AXP.
NB There are still some issues regarding AXP 0.1, being:
- Defensive structures are still incomplete
- Wonders are not ready, only the Decryption Centre and Eiffel Tower will be made available
- EXCEPTION errors are known to plague AXP 0.1. The cause for them is still unknown and there are many causes for them.
- Units are grossly unbalanced. Although we have done much to introduce units and insert blind spots for tanks, the stats for many units are still grossly underbalanced. We will be fixing this issue come AXP 2 or 3 once we get there.
BUT WAIT! THERE'S MORE!
Because of the demand for customisations and customised graphics for gaming, I have also opened a new site outside of Moddb, named Verrix Microassets. Currently there is nothing stocked there, but we should be adding stuff there pretty soon! see you there!