Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:

  • The role of oil in the first half ot the 20th century (modern weapons such as tanks and battleships consume a fair deal of oil. Oil-producing regions produce additional armies on CtW)
  • The struggle for supremacy between liberalism, socialism and reaction
  • Psychological warfare and propaganda (the wrong political choices may result in successful infiltration and riots by enemies in your cities)
  • Mechanisation vs "horse & bayonet" armies- rifle infantry and cavalry will still be around, but their position, secure in the early game, will be increasingly challenged as the game goes by.
  • Better atmosphere - buildings and units designed are to lend an atmosphere more appropriate for the period, spanning over twenty factions based in every continent of the modern world.

What Age of Darkness is not:

  • A glorification of militarism or war - All wars are, regardless of who wins, evil. The only thing that can be found good in war is the individual will to survive and excel and to improve oneself, but Age of Darkness will involve a much edgier experience: tanks will appear battle-scarred, human soldiers will look exhausted and grubby, and the technologies all revolve around repression and treachery.
  • A feel-good Americanocentric game - the fact still stands that it was not a simplistic contest of "good versus evil", but the result of several political blunders and outright naked imperial ambition of those who fought on the winning side. In the fight to defeat Nazi Germany, the Western Alliance had to make many decisions whose side effects are still being felt today, such as the annexation of Iraq and Iran during the war, or the muzzling and internment of ethnic minorities deemed a threat.
  • Another generic WW2 mod for Rise of Nations - less emphasis is being placed on the Western campaign of the Second World War - or the weapons used (we are not Age of Tanks and never will be), and more into exploring how it all came about - from the humiliation of Germany to competition between European and Asian nations in the aftermath of the First World War, resulting in the 2nd Sino-Japanese War, the winter War and the Spanish Civil War, which definitely set the stage for a greater and more escalated international conflict. A CtW detailing events such as the Gran Chaco War and American occupation of Latin America is also being envisioned.

Age of Darkness 1.0 - covers the British, French, and German, Italian, Russian and American factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre [1].

(16/2/2015) And so, we now have a prototype ready. Testing will take place tomorrow on Tuesday morning *welp*
(12/12/2013) Tests for new skeletons are underway. Results will be published at:
(8/3/2013) History_Soldier has offered to help us with buildings, giving us 15 buildings for Iran, Iraq and India.
(25/6/13) With artillery all done, we are now looking at how to introduce 4 new models - two biplane bombers, and 2 different balloon units.
Meanwhile, we have also increased the number of black-and-white images being used for unit and building icons. We have managed to download a whole archive of building icons, I will be getting a friend to look at each icon to guess what it can be used for.
(21/6/13) Artillery units are still being modelled. Although the French 1917 Schneider is done, we are still struggling with the German 17FK and haven't even started off on the British QF18lber. It doesn't help that previous modellers have complained about strange bugs resulting from the structure of nodes for airplanes ....
(3/6/13) After a long, long delay, we have finally kicked off working on Age of Darkness. Techs and upgrades will be hit first, followed by the first few units for Britain, France and Germany.
(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.

  • AXP1: Trianon - Hungarian and Romanian troops featured, covering all pre-Fascist units. Politics changed. Some tanks inserted.
  • AXP2: White Terror - covers Finland, Nazi Germany and Russia. Spain and Portugal introduced [2-4]
  • AXP3: Apres Moi ... - German and British air units added, this covers most "mainstream" units.
  • AXP4: Blitzkrieg! - Germany and several other Western factions, this should include France, the Oslo Group and the Netherlands, as well as armoured units of this conflict [2-3]
  • AXP5: Northern Expeditions - China and Japan added. Technologies should be complete by now.
  • AXP6: Days of Infamy - Japan, USA expanded, consisting mostly of infantry and armour.
  • AXP7: Powder Kegs - Introduce Turks, Iranians and Iraqis.
  • AXP8: Pax Versalica - Complete any and all WW1 units for all existing factions. We officially declare Age of Darkness to the world.
  • AXP9: When Cobras Smoke - Brazil is added to the game. American armour added.
  • AXP10: Black Dragons - Japan and China introduced. Japanese armour added.
  • AXP11: Alamein - Italian armour added to the game. German and British armour further added.
  • AXP12: Triumvirs - effects of politics expanded. Some wonders. Argentina, USA and Spain added and expanded.
  • AXP13: Red Christmas - Soviet units expanded, and Germany is further expanded. Another wonder. Perhaps we need to introduce a wonder one step at a time.
  • AXP14: Marte - Italian army, pre-1943. Greece enters the game. Possibly either Bulgaria or Romania make an appearance.
  • AXP15: Battle of the Atlantic - naval forces are revamped in full. Introduce the E-boat and Argentina
  • AXP16: Overlord - further expansion of USA and Britain. British faction should be fully skinned and ready.
  • AXP17: Rise of Quisling - expand Oslo Group, Romania, Bulgaria, Austria and Argentina. Introduce the Nahuel.
  • AXP18: ... Le Deluge - rebalance and finish off any other loose ends.
  • AXP19: Atomic Age - introduce the Domination CtW. Age of Darkness is finished.
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Blog RSS Feed Report abuse Latest News: NEWS FLASH: AXP 0.1 Imminent!

0 comments by Beelim on Aug 18th, 2013

With the addition of the finishing touches of AXP 0.1, we can expect Age of Darkness to be publicly released soon.

All that's left to do is the following:

1. Re-introduce missile silos and strategic weapons
2. Perfect sound engineering
3. Insert tech requirements for units and structures.

Currently, only sounds are being introduced to AXP0.1 as well as some last-minute graphic fixes (for some units but not all). We are expecting a 1 May release for AXP.

NB There are still some issues regarding AXP 0.1, being:

- Defensive structures are still incomplete
- Wonders are not ready, only the Decryption Centre and Eiffel Tower will be made available
- EXCEPTION errors are known to plague AXP 0.1. The cause for them is still unknown and there are many causes for them.
- Units are grossly unbalanced. Although we have done much to introduce units and insert blind spots for tanks, the stats for many units are still grossly underbalanced. We will be fixing this issue come AXP 2 or 3 once we get there.


Because of the demand for customisations and customised graphics for gaming, I have also opened a new site outside of Moddb, named Verrix Microassets. Currently there is nothing stocked there, but we should be adding stuff there pretty soon! see you there!

Post comment Comments  (20 - 30 of 99)
Alexey_Piterson Feb 14 2015, 11:50am says:

How many factions in this mod?

+1 vote     reply to comment
Beelim Creator
Beelim Feb 16 2015, 9:04am replied:


+1 vote   reply to comment
Alexey_Piterson Feb 16 2015, 2:31pm replied:

There is Soviet Union in this mod?

+1 vote     reply to comment
Beelim Creator
Beelim Feb 17 2015, 10:01am replied:

Da, tovarits.
At least 6 Soviet units are featured in the images section here.

+1 vote   reply to comment
Guest Feb 12 2015, 5:42pm says:

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Beelim Creator
Beelim Jan 16 2015, 5:16am says:

Preliminary components for Age of Darkness are now on hand, and are being assembled. If anyone wants to help test them, feel free to drop me a line.

+1 vote   reply to comment
Guest Dec 17 2014, 12:47am says:

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Petrenko Dec 3 2014, 5:04am says:

voted as hell!

+1 vote     reply to comment
Guest Nov 23 2014, 12:23pm says:

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Beelim Creator
Beelim Nov 24 2014, 10:10pm replied:

It's not going to well because I am still testing Rise of Kings for bugs, because I need to know what causes bugs and what doesn't. Only then can I know what can be implemented for Age of Darkness.
However, you are free to test units as you see fit.

+2 votes   reply to comment
Dethorath Oct 17 2014, 3:08am says:

Could you make a Guestimate percentage on how much you're done with the mod?

+2 votes     reply to comment
Beelim Creator
Beelim Oct 31 2014, 9:27am replied:

My answer: NOT A LOT.
HOWEVER, I can confirm that a new test release for Rise of Kings is coming out. If it works, then I will start work on Age of Darkness posthaste.
In the meantime, you can also help, see the Panzer II pic in the images section for more info. Naval units are complete, a few tanks and armoured cars are being rigged, and I also have some airplanes for the airfield soon. If you are lucky we should be able to make it by next year.

+2 votes   reply to comment
germanbacondragon Aug 3 2014, 10:26pm says:

Any chance you would be able to add Zeppelins?

+1 vote     reply to comment
Beelim Creator
Beelim Sep 13 2014, 2:05pm replied:

Yes, but right now only naval units are being worked on, zeppelins and barrage balloons will be worked on once I figure out how to create effective air units.

+1 vote   reply to comment
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Age of Darkness
Age of Darkness
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