Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:

  • The role of oil in the first half ot the 20th century (modern weapons such as tanks and battleships consume a fair deal of oil. Oil-producing regions produce additional armies on CtW)
  • The struggle for supremacy between liberalism, socialism and reaction
  • Psychological warfare and propaganda (the wrong political choices may result in successful infiltration and riots by enemies in your cities)
  • Mechanisation vs "horse & bayonet" armies- rifle infantry and cavalry will still be around, but their position, secure in the early game, will be increasingly challenged as the game goes by.
  • Better atmosphere - buildings and units designed are to lend an atmosphere more appropriate for the period, spanning over twenty factions based in every continent of the modern world.

What Age of Darkness is not:

  • A glorification of militarism or war - All wars are, regardless of who wins, evil. The only thing that can be found good in war is the individual will to survive and excel and to improve oneself, but Age of Darkness will involve a much edgier experience: tanks will appear battle-scarred, human soldiers will look exhausted and grubby, and the technologies all revolve around repression and treachery.
  • A feel-good Americanocentric game - the fact still stands that it was not a simplistic contest of "good versus evil", but the result of several political blunders and outright naked imperial ambition of those who fought on the winning side. In the fight to defeat Nazi Germany, the Western Alliance had to make many decisions whose side effects are still being felt today, such as the annexation of Iraq and Iran during the war, or the muzzling and internment of ethnic minorities deemed a threat.
  • Another generic WW2 mod for Rise of Nations - less emphasis is being placed on the Western campaign of the Second World War - or the weapons used (we are not Age of Tanks and never will be), and more into exploring how it all came about - from the humiliation of Germany to competition between European and Asian nations in the aftermath of the First World War, resulting in the 2nd Sino-Japanese War, the winter War and the Spanish Civil War, which definitely set the stage for a greater and more escalated international conflict. A CtW detailing events such as the Gran Chaco War and American occupation of Latin America is also being envisioned.

PRODUCTION SCHEDULE
(1/5/15) As expected, Age of Darkness v0 is finally complete and ready to download. No further updates will be added however until I get feedback on how best to redo the stats of the tanks.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.

Remaining updates inclde the following:

  • AXP2: White Terror - covers Finland, Nazi Germany and Russia. Spain and Portugal introduced [2-4]
  • AXP3: Apres Moi ... - German and British air units added, this covers most "mainstream" units. We expect ALL German and British air units to be complete.
  • AXP4: Blitzkrieg! - Germany and several other Western factions, this should include France, the Oslo Group and the Netherlands, as well as further armoured and aerial units of this conflict [2-3]
  • AXP5: Northern Expeditions - China and Japan added. Technologies should be complete by now, with China being able to import weapons but thus far I cannot confirm if this is even possible.
  • AXP6: Days of Infamy - Japan, USA expanded, consisting mostly of infantry and armour. In light of AXP v0 this will most likely mean more tanks for the USA, and plenty of infantry - possibly machine guns too.
  • AXP7: Powder Kegs - Introduce Turks, Iranians and Iraqis.
  • AXP8: Pax Versalica - Complete any and all WW1 units for all existing factions. This will most likely mean that the Middle Eastern units for the Indian, Iraqi, Turkish and Iranian factions will be worked upon.
  • AXP9: When Cobras Smoke - Brazil is added to the game. American armour added.
  • AXP10: Black Dragons - Japan and China expanded. Japanese armour added.
  • AXP11: Alamein - Italian armour added to the game. German and British armour further added.
  • AXP12: Triumvirs - effects of politics expanded. Some wonders. Argentina, USA and Spain added and expanded.
  • AXP13: Red Christmas - Soviet units expanded, and Germany is further expanded. Another wonder. Perhaps we need to introduce a wonder one step at a time.
  • AXP14: Marte - Italian army, pre-1943. Greece enters the game. Possibly either Bulgaria or Romania make an appearance.
  • AXP15: Battle of the Atlantic - naval forces are revamped in full. Introduce the E-boat and Argentina
  • AXP16: Overlord - further expansion of USA and Britain. British faction should be fully skinned and ready.
  • AXP17: Rise of Quisling - expand Oslo Group, Romania, Bulgaria, Austria and Argentina. Introduce the Nahuel.
  • AXP18: ... Le Deluge - rebalance and finish off any other loose ends.
  • AXP19: Atomic Age - introduce the Domination CtW. Age of Darkness is finished.
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http://media.moddb.com/images/articles/1/188/187973/liz029SRS_292063178.jpg


For almost 30 years between the World Wars, eastern Europe was a hotbed of political unrest, interracial conflict and national intrigue as the new nations founded by Versailles jockeyed for power and influence for two decades. Most prominent of these conflicts was the question of sovereignty over Transylvania, which was coveted by both Hungary and Romania, and would play an important role in the events leading to the Second World War.

This first x-pack to Age of Darkness showcases additions to the early Hungarian, Polish and Romanian armies, as well as a slew of new units. Challenge tank rushes with valiant antitank riflemen, garner naval supremacy with battleships and clear the way to victory with new cavalry and armoured units, for a new AGE OF DARKNESS is on the horizon.





Each update installs as the public beta version (note: both hyperlinks below run through adf.ly)

Parallel download 1: Dropbox
Parallel download 2: MegaSync (use this only if Dropbox is not working for some reason or the other)

For installation instructions for Steam, please consult the Age of Darkness Wiki.





  • New shared unit for Hungary and Romania: Mobile Infantry, anti-tank riflemen
  • New units for Poland: wz34, 7TP.
  • Naval Yard, Battle Cruiser and Battleship introduced, as well as capital ships for Germany and Japan
  • Some new units for Germany and other factions introduced including antitank units and modern fighter aircraft.



Wehrmacht zombie Calarasi Algerie Stug3

(L-R: Mechanised Panzergrenadier, Mobile Infantry, Battle Cruiser, StuG III)



Mechanised Panzergrenadier

Light motorcycle unit, which is armed with an LMG. Fragile yet fast and mobile, the Mechanised Panzergrenadier is useful for chasing down fleeing enemy units, as well as providing a cheaper option for recon to screen your army during operations.

Mobile Infantry

Contrary to belief, Mobile Infantry are not a newfangled sci-fy/space opera walker unit, but are mounted infantry squadrons raised by Romanian and Hungarian armies to function as infantry - thus these units are tougher than standard normal cavalry.

Battle Cruiser

Medium to heavy ship, meant for massing naval power and meant to function as an advanced "early game" line ship, or as a substitute for the heavier and more powerful battleships and capital ships.

StuG III

A variant of the Panzer III, the StuG III has a higher minimum range, but a powerful 75mm gun which allows it to make short work of any enemy vehicles it encounters. Its only one weakness is that it is very vulnerable to attack aircraft, and swarming by assault infantry.

http://media.moddb.com/images/articles/1/188/187973/auto/Barbarossa.jpg




http://media.moddb.com/images/articles/1/188/187973/auto/212cb20150615153904.png


Naval Yard

A hulking behemoth harnessing the prowess of a modern military-industrial complex, the Naval Yard is a hulking building which is constructed with one sole purpose in mind - and that is to supply your fleets with the most powerful and advanced weapon systems in sea warfare. Units such as battle cruisers and aircraft carriers can be assembled here.



AXP2: "White Terror"

  • Expansions primarily for Germany, Finland, Poland and USSR.
  • Low-level patriots.
  • Some wonders
AXP v. 0 - Public beta

AXP v. 0 - Public beta

Patch 16 comments

(4/5/15) Complaints regarding missing gpiece errors have been investigated and dealt with! this public mod beta should now be playable!

Post comment Comments  (10 - 20 of 118)
Kriegtooth
Kriegtooth

Hey, I finally got the mod :D Havent played much yet, but I did notice that I have the proper faction names, but its still using the names of RoK nations in the descriptions

Like Germany has its proper unique units and name, but its described as the Burgundians

Also, what do I set the beginning and end ages too? :D

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Beelim Creator
Beelim

We can't customise the Ancient Age so you have to start from the Classical Age as in Rise of Kings. The end age ought to be Modern Age but to be honest there isn't any point doing that because there are no units, just techs :P

Reply Good karma+1 vote
Beelim Creator
Beelim

Antitank rifle crews are afoot!

Reply Good karma+2 votes
Alexey_Piterson Online
Alexey_Piterson

Now i test your tanks and rifles.And i can say that balance in this mod really good.

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Beelim Creator
Beelim

That's good to know but bear in mind, it's not gonna last. By the time you graduate to IS-2s and Pershings, you will be weeping. You will be wishing the balance wasn't so good because they will be all over your heavy rifles like nobody's business!
Moreover I'm still NOT pleased how battleships can be downed by gunboats ....

Reply Good karma+1 vote
meelis13
meelis13

Tracked. A question though- is there any plans to incorporate countries that were independent in mid-ww period, but got occupied later (such as Estonia, Latvia, Lithuania)?

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Beelim Creator
Beelim

Ahhhh.......
They all fall under the Helveto-Swedish "Oslo Group". For more information, please see the following:

Interbellum.wikia.com

It's a very, very messy solution and unfortunately it's not one that will go away insofar as WW2 is concerned, I admit.

Reply Good karma+1 vote
Beelim Creator
Beelim

Interbellum.wikia.com has had its main menu updated to include a FAQ section. Please see the FAQ section for more information on how to handle bugs - bottom line is, we can't handle bugs on our own.

Reply Good karma+1 vote
Beelim Creator
Beelim

THE ZOMBIESSSS ARE COMINGGGGG

Reply Good karma+1 vote
Boom1125
Boom1125

what happened to the download and by the way that download link didn't work

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Beelim Creator
Beelim

It's been amended and pending re-approval. However, I will be sending you a link to an alternate download pretty soon.

Reply Good karma+1 vote
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