A GLOBAL CRISIS - Game Manual
Feb 08, 2008 Guides 11 commentsThis is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures,...
A new war rages between Israel and Syria, while the American and Chinese forces continue to fight against the GLA terrorists, turning the local Mid-East crisis into A GLOBAL CRISIS.
Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS".
This mod brings Israel and Syria (from the popular MidEast Crisis total conversion mod made by Isotx, with their permission) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original Zero Hour factions, campaigns and Generals challenge mission, BUT with some great new changes like realistic skins and models and some new units.
Available Factions:
Israel:
To counter their smaller numbers, Israel prefers high quality units over quantity, but their units are very expensive.
Syria:
Syria relies on mass numbers of outdated but cheap and reliable Russian equipment and fortified positions.
USA:
- USA main faction.
- Air Force General.
- Superweapon General.
- Laser General.
GLA:
- GLA main faction.
- Toxin General.
- Demolition General.
- Stealth General.
China:
- China main faction.
- Tank General.
- Infantry General.
- Nuke General.
Boss General:
General Leang, the Chinese Boss General from the last Generals Challenge mission, is now unlocked and can be played as Human player side for Multiplayer and Skirmish games (No AI support except for the last Generals challenge mission). Some units of this General had been altered (it's a little surprise) so now there is a logical reason why she controls units from all the original factions (and even more...).
If you liked Zero Hour and you thought it just needed a new look - This is the mod for you.
If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour - Well, you don't have to choose anymore!
A GLOBAL CRISIS - C&C Zero Hour mod made by "Abra".
Check out A GLOBAL CRISIS forums at: Isotx.com
Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) and the original MEC team, for the permission to use their Mideast Crisis mod in A GLOBA CRISIS and for hosting this mod.
Thanks to The_Hunter and ShockWave mod team, Medicdude and Whopper from Call To Arms mod, Judoka and Urban Assault mod team, Sarge and Operation: Restore-Justice team, Fritz, 12Pandas, Just-West, IDF-Godzilla and Chris, for letting me use some of their models and skins.
Enjoy the mod... :)
5 comments by Abra on Apr 2nd, 2008 digg this super bookmark
You're probably asking "what's going on with A GLOBAL CRISIS?" So here's the deal:
As many of you already know, I've replaced some of the original Zero Hour models with new ones. I've found out that there were some bugs in few of these models, so I've fixed it where I could (remodeled it or found code solutions) or replaced it with new models. For example: the GLA rebel is slightly different now and has a new realistic AK-47 (Modeled by Chris, reskinned by me).
The New Rebels:


I've also replaced the model of the GLA RPG Trooper with a modified model which has realistic RPG-7 launcher. (Modeled by Kaiser_Smeghead and Indigo, reskinned by me).
New RPG Troopers:

In addition, I've added some cool and nasty effects. For example: The GLA and the Hezbollah (Syrian) Suicide Terrorists now really explode when they detonate their bomb, instead of just flying up and falling back down.
Suicide Terrorists Explode:

I brought back from C&C Generals the burning trees effect, so trees can get burned from flame weapons again, such as the Syrian Flame-Thrower and the Chinese Dragon Tank. (For "Computing expensive" reasons EA cut it out from Zero-Hour, even though it was active in the original C&C Generals).
Burning Trees:

The release date is coming very soon! Stay tuned for updates...
Visit A GLOBAL CRISIS official Forum at: Isotx.com
This is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures,...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
what about adding egypt? that will make it pretty good what do you think?
i dont think he is about gooing to add another faction...
The mod was already as good as 99,99% ready (thats what you said, diddent yah, abra ?)
i really cant wait for release :(
(really ,... I CANT !!!)
to Abra: i hope you can find some time to keep working on it, and maybe to finish it someday...
But Egypt has 1000+ Abrams Tanks,thats retarded!!
What's your point?
Your great mod! When does it release?
All I can say is "soon"! ;-)
Two Egyptian M1A2 Abrams vs two Israeili Merkevas Mk4s,wholl win?
Almost definitely the Merkava Mk-4 will win. Because it has more armor than the M1A2 Abrams. But the Merkava Mk-4 costs almost twice than the M1A2 and the M1A2 is faster than the Merkava, so the game is still balanced.
BTW, 2 M1A2 Abrams would probably win against 2 Merkavas Mk-2.
P.S.
I'm talking about my mod. NOT about the reality.
In reality, the Merkava Mk-4 and the M1A2 Abrams are pretty much even (speed, fire-power, armor, night-vision, fire control system).
But the Merkava Mk-4 has slight advantages though, because it still has a bit heavier armor, Trophy system, and LAHAT missiles.
Abra your doing good
just do better
and quicker
and..ah whatever
as Abra said the merkava 4 will have the trophy defence system that means he will have an antimissle shiled but it wont shoot soilders like the ummmm USA tank i cant remember the name.. xD search youtube Trophy and you will see what he means