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damn, just realized ss dose not have a map editor. whelp time to dust off dark crusade. i want to put some crits on quarry.
wow, just tried it out. a CRAP ton of good old gems i used to have but have long since lost. thanks for the info! like he said, get RedAlert602's map packs.
just wanted to say, thanks a TON for your map packs! thanks to them i was able to find some old gems i haven't been able to find since the early 2000's!
is there still a win condition to disable nukes and just nukes? i used the restriction game enders one and noticed i could not activate any of the relics in the emperors armory. also on a side note i noticed there's a win condition that dose the same but just for ai, but it also reads that it dose not work anymore. is that old text and has it been fixed in 1.88.6 or is that still the case?
so glad to see this mod prosper, don't give into cozur and his nurglings. your work will speak for itself.
i cant even imagine how difficult it must have been to position all those models so perfectly for this screen shot. ;p
why? half life 2 lived up to my expectations. why would it be so impossible for 3 to do so? you could make a mod on the engine and i would still consider it 3 if it were good enough, no new engine even required. the simple fact of the matter is that is not truly the case. the truth is they have made so much money from steam that they no longer care and never will again till there poor or broke. which i don't ever see happening. still, the least they could do is let someone else finish it for them but they wont even do that. -_-
hey cosmocrat! thanks for your work in ua! ive been trying to get sweetfx or reshade to work with dawn of war soulstorm for awhile now. i have an original version of it so the problems with steam are of no issue to me. however the injection for some reason only works with the graphicsconfig exe and not the actual soulstorm exe. any help regarding this issue and how you resolved it would be much appreciated. thanks for your time.
yeah, he dose not go around posing as someone else to downvote competing mods either. ;)
and then? Youtube.com
no problem there imo, im fine with waiting for perfection. the mod is already a crap ton of fun as is. can't wait to see whats next.
na, 3 was a total **** show. it in no way resembles the past games and feels much more like an attempt to make a blizzard rts with a 40k skin. mods can do allot for a game, but when the entire engine is skewered your best off going with another engine.
thanks for the torrent cosmocrat!!! very much appreciated.
space marines nerfed? they work just fine for me...
still hands down the best mod for coh. been playing this since it was released. got one question if you dont mind me asking it. i tried making a couple of my own adjustments in corsix like i used to do but they never save properly and i always get an error message. is it still possible to use that tool with this mod or have you switched to a different tool?
lol, my thoughts exactly.
are your persistent dead bodys turned off? if not try that. also play with a "sweet spot" for instance i know my pc can handle 4 player matches with max dead body's and will run fine. 5-6 i have to turn off max body count. 7-8 off max body count and decrease army's in match options.
i agree. sm are already quite powerfull. heck i would even say they need allot less pop since there units are the best.
yep, that was it exactly. tried a 2v3 vs orks with army cap addon off and got my *** whooped. lol. they fielded so many titans i lost count. just as it should be. thanks again for the help shinmg92.
huh, i did not think to do this. i normally use the army cap reduction for the ai's to reduce frame drops. thank you so much for the feed back!
is there anyone else having ai issues regarding orks? i just did a 3v4 as tau with the IG and SOB as my allies. the enemy was 4 ork ai's. difficulty set to insane. i did this as a test and literally did almost nothing. the map was old good battlefield. i did not even bother to cap the relic or any of the mid ground. and did not push the enemy. basically what this amounts to is a 2v4 for the ai's. the IG and SOB utterly crushed the orks, fielding large masses of both infantry and tanks while the ork ai produced practically nothing. even there base looked pretty basic. i have also noticed this exact same problem with the necrons in previous matches. my game version is latest build (1.88.5) my game is fully up to date aswell.
i smell ********. this mod installer dose NOT install any kind of ad or spy ware, neither dose it install a steam app dll. also know what false positives are and how to avoid them through using a proper av or simply blocking your av scanning the file.
i believe the mod is meant to be like this. tau are known to be ranged specialist's but extremely squishy in melee combat, where as idh is more effective in melee. i also think your exaggerating quite a bit. iv'e played as tau and they do not seem overpowered to me. iv'e also played as idh and have watched the grand master face tank multiple titans with ease. (especially when considering he can jump away when low on health and can do this quite often) each army has specific quirks and its important to understand them. also note that nearly anything melt's when faced with 4 titans. (still think your exaggerating quite a bit with the gm though, what upgrades did you research? if you went with the grey knights research instead of reg inf research AND got the upgrade through the shrine i find anything face-melting the gm to be highly unlikely.)
sorry to hear that man, hope all is going well. and thanks to you and the team for the great fun.
not everything needs to be in the specific format you desire pal. works perfectly fine for me. if your anti virus is freaking out because of a false positive, than maybe you need better software. not there fault.
come on guys its 2017. im pretty sure you know what false positives are by now.
open up console by pressing ctrl + ~ and type in cheatmenu. after that go to the camp menu and you will find your option there.
that's probably gonna be impossible, as the models in banner lord are much better and the engine is probably different aswell. no fears though, i am sure someone will make something similar for banner lord.
to any others who, like me, wondered why such a high detail looking mod went under there radar for so long. Nexusmods.com? this mod was mainly distributed through the nexus, and is new here on mod db. it holds second position in the top mods of the nexus (i did not know m&b even had a nexus site). second only to the original floris mod which is now defunct and out of date. which also explains it not having many ratings despite it looking amazing. this made me do a double take, as surly a mod with so many features and such great looking models would not have gone un-noticed. but that explains it. as for the low ratings i do not understand people who go around throwing 1 ratings all over the place, as surly a mod that atleast has new models deserves atleast a 2, but some people are very biased or otherwise just plain stupid with there ratings. personally, i think some people should have there rating privileges revoked. ill give this mod a dl and leave a full, proper rating once iv'e gotten a good amount of play time under my belt. thank you very much to the dev team for there hard work, which looks amazing.
probably did not realize you have to download and sign up to battlelog.co i didn't either at first. thank god for great people and there will to keep good oldies running strong.