First of all, we should thank Erayser and [TZP]LoNer1 for their splendid work on the source codes of ModDB "ModDB staff are to be thanked too!", with their work I managed to pull out a nice new design for our humble TAZ. The code is originally made by Erayser and heavily modified by LoNer1 for use in multiple mods, RADIUM, GHOST LAND, MISERY, I took several codes from the three mods and made few more touches to get a special look for TAZ.
Now the progress. You may have noticed a drop on speed after the release of 1.7.4, I have explained this before, no more updates till Misery 2.2 is out, only than TAZ will kick in again with new updates, and the first release will be 2.0, however, the development is still running, and this is obviously noticable through the constantly uploaded screenshots, so bear with us folks!
Many vanilla weapons has been replaced with HQ models, and many new weapons has been added, here are few samples from both parts :
The things you know :
You all know how wonderful the skins Kuba comes up with, so here are some cool reminders :
The M590 will take place of the Winchester-1300 as we don't have any good quality models, once we get a proper model we will restore it.
You have also seen some rendered images but no actual ingame shots, so here are some of them "no more just to keep the hype at ease" :
Things you don't know :
You will never know everything about a mod as long as it's still being WIP, so always expect the unexpected. Here are stuff that I won't bother introducing for now :3 but I will put a proper introduction some other time.
Have fun finding their right names!
And finally, let me introduce Trapper's gift, the mighty Engraved double barrel! this will take place of the vanilla Winchester-1300 you get from trapper as a reward, I never liked that poor thing anyways, so here is a much beautiful gift for you stalkers, work your a** hard for it. "Toggle Fullscreen for a better view"
Engraved Double Barrel by mp5lng on Sketchfab
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Here are two Spreadsheets I made in MS. Excel to keep track and things organized :
Vanilla weapons : This list contains all Misery 2.2 weapons and their status including knives, detectors, grenades, basically everything you see in your hands.
Featured in 2.0 : This list contains only the stuff 2.0 will bring, nothing will be replaced from the vanilla.
Both lists are still WIP, the first will stop once there are no remaining vanilla, the second won't stop at any number as long as we're breathing ( ͡° ͜ʖ ͡°)
P.S : It is better to download the files and open them in MS. Excel in order to get a proper view.
Cheeki Breeki bandits!
Well, since people are wondering about TAZ and Misery updates I decided to clear things up.
Another release for TAZ. The fifth and last for Misery 2.1.1, there won't be any more additional weapons for a while, and this is due to the new Misery...
Here is the fourth update release of the mod. V1.7 brings new weapons, new animations, some new sounds, and a new script. This is a full version, so there...
Here is the third update release of the mod. V1.6 has several replaced models, new animations, and few new weapons. This update consists of two parts...
With authorization from armed zone mod creators i uploaded a mod of weapon tweaks that should make them more realistic.To achieve that i changed - damage...
A quick fix for a CTD that occurs for static light users, so only this type of users need to download this fix. You just need to extract and replace the...
This is the same as 1.7, it just adds few more models and corrections to the current release. Just read the notice written in red :3
This a quick fix for several crashes and bugs in 1.7.
The Dark Mod patch for the Mod. Have fun Hardcore Stalkers :D Just extract and replace after installing v1.7
Version 1.7 of "Misery : The Armed Zone" A total of 30 weapons model, varies from new, restored, and renewed. More tweaks and corrections for the old...
Highest Rated (6 agree) 10/10
Perfect mod, was always disappointed by the current Misery having still vanilla guns and anims, now with this mod the full Misery experience is finally given.
Oct 10 2014 by loner85
I have a question about weapon ballistics.
You said you're going to rework cartridge wounding potentials.
May I ask about balance of 7.62x39?
Because in real-life the only real advantage of that cartridge is fact it can easily destroy barricades and walls making it good choice in urban CQB but this advantage can't be simulated in the game.
So compared to 5.56 the 7.62 has - higher recoil, lower damage, worse ballistics, lower accuracy.
Is there anything you're going to do to prevent 7.62 from being totally bad?
Thanks :)
You're saying that the 7.62x39mm can easily destroy barricades and walls and then you say it has lower damage, wat. You're comparing two different rounds that has a different purpose from each other.
There's this place in the game called Pripyat where you can simulate the urban CQB that you're talking about. And no, the 7.62x39mm is not totally bad. A few raids in Pripyat with an AKM and I'm raking in the cash.
Human body is not the same material as bricks and walls. Human body is soft and 7.62x39 can't deliver all of it's energy to human body because it goes through like butter.
Yes the human body is soft, but what about the armours that Stalkers wear? Better to use non-fragmenting bullets on armored humans rather than using those bullets that "deliver its energy to a human body" because their armours will absorb those fragments anyway.
If you are shooting parts other than their faces which is always a OHK with the 7.62x39mm in CQB then I can't do anything for you. I only shoot their arms & legs when I want their stashes.
Well it STALKER armour is similar to bulletproof vest than 7.62x39 is not better choice either.
Both 5.56 and 7.62 will go through Type IIIA without problems and fragmentation and both need around 3 shots to go through Type III.
Besides considering that in STALKER ap rounds are better against armoured targets and FMJ against unarmoured. If you give 7.62x39 lower damage but better penetration than 5.56 should not be automatically 7.62 more effective against armoured targets?
I am not sure how STALKER works.
really? lower damage ? i dont think so
Media.moddb.com
Problem of 7.62x39 is that it has so much power that it goes through human body like butter without any bigger damage than 9mm round. Simply a 7.62mm hole through and through.
5.56 on the other hand is expanding delivering all of it's energy to the target.
Dumb question. Is this mod compatible with Les Miseribles?
Nope, though you can try and merge them I recommend you not to do so.
is this only for MISERY mod?
Yup.