Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum.
The mod is an open world survival horror where players are dropped on an island with a video camera to explore the deadly surroundings. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Total Chaos is a sandbox mod, so the player has freedom of choice of either finding the lost community, surviving on their own against the islands deadly forces, or explore the island to uncover its most hidden secrets.
There are no guns in Total Chaos, instead the players must use their wit and the hazards they find in the environment to defend themselves.
Light fires to destroy those who hunt you down, set traps to take down unsuspected enemies. Blunt weapons can be found on the island, but close combat is not recommended.The mod with the assistance of the source ports introduces many new graphical features, such as 16x motion blur, high resolution textures, 3D models and bloom effects.
Currently there is no set release date for the mod, but I’m hoping to have a Beta available to download sometime near the end of the year. You will need Doom 2 to be able to play the mod and either one of the source ports, GZDoom or Zandronum.

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So due to moving house and relocating office, it seems this is all bad timing. I may have got a bit cocky on the release plans for this. The plan was to due to release the Alpha end of October, but after doing a quick closed alpha test a lot of compatibility problems cropped up.

So, to sadly disappoint a lot of you, we’ve decided to push release back by a week, but we feel this would be better for everyone involved rather than releasing something with a lot of problems (despite it being Alpha).

We’ve set the new date for the 7th of November.

In other news, we’re still looking for somewhere to host this thing! Being just over 1GB in size, our options are narrowed down a little. Any suggestions would be welcome.

Once again, sorry to break this to everyone!

Mod Cast - 25th Oct

Mod Cast - 25th Oct

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Total Chaos Open Alpha 2

Total Chaos Open Alpha 2

Demo 22 comments

Welcome to Fort Oasis, an island filled with mystery and a horrid history waiting to be uncovered. Our 2nd Open Alpha includes 2 of 6 levels that will...

Total Chaos Open Alpha

Total Chaos Open Alpha

Demo 30 comments

Welcome to Fort Oasis, an island filled with mystery and a horrid history waiting to be uncovered. The Open Alpha includes 2 of 6 levels that will feature...

Comments  (0 - 10 of 137)
JackGrimm99
JackGrimm99

S.T.A.L.K.E.R. meets Condemned. This mod looks amazing.

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HeyItsVibezzz
HeyItsVibezzz

Currently working on a mod for this mod =D. The mod is basically it's own story. Also, if you want to, you can make this mod standalone by either making an IPK3, making an IWAD or packaging your mod with freedoom (it's a free IWAD that is compatable with either doom 1 or doom 2).

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HeyItsVibezzz
HeyItsVibezzz

Oh yes, and since it doesn't look like this is still under development, can I continue this mod?

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Benjamin981
Benjamin981

Who knew an Engine port like GZDoom could do something this amazing, Keep up the great work.

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xanps23
xanps23

this mod runs in zdoom ?

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HOMER123
HOMER123

Este mod esta sendo feito em Doom 2 engine? Realmente impressionante!!!

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Guest
Guest

Will this be Zandronum compatible?

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wadaholic Creator
wadaholic

Unfortunately in its current state it will not be on initial release, some of the scripts aren't compatible, I'll see if I can get it working post release.

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Latest tweets from @wadaholic

TC game map is done-ish. Didn't expect it to be so oddly shaped... T.co

Sep 16 2017

Lets try for end of September, more info soon...

Aug 29 2017

Welp, I borked that one up...

Aug 26 2017

First renders are coming through! #HP48 #48hoursnz #48hours T.co

Aug 25 2017

Somethings pissed off Charlie #HP48 T.co

Aug 25 2017

This is amazing! T.co

Aug 25 2017

Welp, looks like Charlie is coming back... one more time #HP48

Aug 25 2017

Hey @48HOURSNZ, we can still make our intros ahead of time!? T.co

Jul 12 2017

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