L'Aigle (The Eagle) is a singleplayer total-conversion mod for Mount & Blade: Warband set during the 1809 War of the Fifth Coalition fought between Napoleonic France and the Austrian Empire and their allies.

L'Aigle Development Forum

The mod features the following, among others:

-Ten detailed factions, incl. France, Britain, Austria, Russia, Prussia, Italy, Holland and Warsaw. More coming later.
-Battle Formations, including anti-cavalry square
-Military ranks earned in battle or purchased by commission
-Hundreds of thoroughly-researched and historically-accurate uniforms and weapons
-Campaign for mastery of Europe on a massive and detailed map
-New hand-crafted battle scenes including Naval Battles
-Tournaments and Arenas redone to include prizefighting
-Earn fame and glory by capturing enemy standards and presenting them to your regent
-Military Depots where one can purchase weapons and uniforms or hire trained specialists
-Graphical overhaul including new horse, textures, effects and buildings
-Hundreds of new troops, with such famous regiments as the Old Guard, 95th Rifles and Polish Lancers
-Functioning field artillery for both the player and the AI

Note that this mod is in early alpha and may contain problems, a lack of content, bugs and unpolished areas. Bear this in mind.

The mod is once again accepting donations. Donations will help allow me to work on the mod more and to buy things like sounds and textures to improve the quality of the mod even further. Thanks!


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Another one. It's a field. Ukraine
Blog RSS Feed Report abuse Latest News: L'Aigle Open Alpha 1.3 Released

6 comments by Docm30 on Aug 8th, 2015


In spite of my being incredibly busy, I've managed to put together a smallish update to fix some of the remaining issues that need sorting out before major additions come. This is a full release, not a patch, so make sure to delete the previous version before installing it.

The mod has also been uploaded to the Steam Workshop. It may be preferable to get it from the workshop since it will likely be updated more frequency, with the manual download version getting only the occasional larger update.

Changes include:
- Added several new battle scenes
- Added Parrot's map icons
- Added new animations
- Added phased reloading
- Added some new sounds
- Fixed some animation bugs
- Fix some troop stats
- Rebalanced items
- Fixed problems with bandits in certain scenes
- Several other small changes an fixes

And here's the latest trailer again for those that need refreshing:


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L'Aigle Alpha 1.3 Full Download

L'Aigle Alpha 1.3 Full Download

Aug 8, 2015 Full Version 47 comments

The second open alpha release for L'Aigle's singleplayer. This is the first early version of the L'Aigle alpha. Please bear the following things in mind...

L'Aigle Alpha Patch 1.2

L'Aigle Alpha Patch 1.2

Jan 11, 2015 Patch 108 comments

L'Aigle Open Singleplayer Alpha Patch 1.2. Patch only. This patch is NOT save-game compatible. You must start a new game.

L'Aigle Alpha Patch 1.1

L'Aigle Alpha Patch 1.1

Jan 2, 2015 Patch 113 comments

L'Aigle Open Singleplayer Alpha Patch 1.1. Patch only.

L'Aigle Singleplayer Open Alpha 1.0---Outdated!

L'Aigle Singleplayer Open Alpha 1.0---Outdated!

Jan 2, 2015 Full Version 64 comments

The first open alpha release for L'Aigle's singleplayer.

Post comment Comments  (0 - 10 of 8,032)
Guest Sep 3 2015 says:

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Hunter-Byrd Sep 2 2015 says:

Does anyone have the problem of British troops appearing grey instead of red?

+1 vote     reply to comment
Hunter-Byrd Sep 2 2015 replied:

Nevermind! I see now

+1 vote     reply to comment
SoldierOFortune_PL Sep 1 2015 says:

1) RGL - something about casualties agent :P , sorry for lack of proper information
2) when joined France ,few countries were very happy (+50 relation ) even more happy than France :) but relations with Poland are still same , strange as Polish army helped Napoleon's army during that campaign
and coalition should look :
France ,Holland , Italy , Poland VS England , Russia , Austria Prussia
3) polish lancers ride on ...french horses , speacially elite lancers - ride on curassier horse but polish guard lancers in french army use polish horses
3) some sabers look weird , when you take them out (unsheath ?)they look like they are still in, only epee and light sabers are ok
4)Warszawa - capital of Poland is bugged , if any general will be there in town he doesnt appear in great hall (headquarter), at the moment gen Stanislaw Fisher is sitting in Warsaw since month , doesnt want to leave but i cant talk to him as he is not in headquarter

+2 votes     reply to comment
Herr_Von_Kuchen Aug 31 2015 says:

Could you bump up the accuracy for the muskets please? I know, I know, historically they were highly inaccurate. But when 50 elite soldiers, each with over 200 proficiency for muskets, all open fire on 8 charging cavalrymen at 20 yards, and only 2 die, that's some serious bullsh*t!

+1 vote     reply to comment
MIRELICUS Sep 1 2015 replied:

I belive the accuracy should be increased only if you increase the battle size.If you increase the accuracy for all battle size scenarios,you will have short battles.
yeah,if you can have 2000 men fighting on a battlefield you need more accurracy,but when 100 fight increasing this value will make them kill eachother very fast.I would feel like Rome Total War 2 1 minute battles.
A solution would be an accuracy slider.If you want increased accuracy you will modify it yourself in the options menu but i don't know if DOCM has time for that

+1 vote     reply to comment
Herr_Von_Kuchen Sep 1 2015 replied:

Don't get me wrong, I really like this mod. It looks great, and I can tell a lot of work has gone into it. But if the accuracy issue isn't fixed, then I won't be playing much of it.

+1 vote     reply to comment
Herr_Von_Kuchen Sep 1 2015 replied:

In my experience, battles between infantry in this mod progress at a crawl, with both sides just walking forward a few steps, then stopping to exchange fire, 99% of which doesn't hit. And cavalry just have their way with infantry, because the muskets are to inaccurate to stop them from getting in close. Back in that time cavalry would almost never charge infantry from the front, because they'd be slaughtered, but in this mod they just ride on in and slash away! By the 1800s muskets were reasonably accurate at up to 100 yards. For them to be so inaccurate in the mod is just stupid, because it means infantry is next to useless. I can't tell you how many times I've rode right up to the enemy line without getting shot. That shouldn't happen.

+2 votes     reply to comment
MIRELICUS Sep 2 2015 replied:

Still you need to mind the number of men on the battlefield
When there are just 200 men you need to reduce some values so that they won't kill eachother too fast.Bear in mind that people with low-end pc's will have less then 200 men on the battlefield and if you bump up the accuracy the battle will end fast.
I go for an accuracy option slider that will make happy the people that want longer battles and those that want a higher value.

+1 vote     reply to comment
TuskenRaider Aug 31 2015 says:

Just got back into M&B after several years and wow, this mod is of very good quality! What I love the most are the sceneries with the new more realistic looking backdrops that really make you feel like you're fighting on an open plain (always had a distaste for the tiny mountains everywhere in original M&B maps). That, along with the new much bigger cities which I can't wait to lay siege to in 1000-man battles. The armor sets and everything else is great as well and I'm looking forward to future versions and possibly what you can do with M&B2; :D

+1 vote     reply to comment
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Latest tweets from @docm30

L'Aigle 1.3 is now up on the ModDB and the Steam Workshop. Check it out.

Aug 9 2015

RT @JimSterling: Sleep well, Roddy Piper. Thanks to you I will never OBEY. <3

Jul 31 2015

@slowbeef @NiaRoseBerry @Spectre197 @charkie Jim Sterling's video on it is here T.co

Jul 3 2015

RT @Mount_and_Blade: L'Aigle is awesome because of how complete it is as a total conversion! T.co #modlove2015

May 18 2015

RT @mikeBithell: "I really wanted to recapture that asset store bought look I grew up with" - A young indie dev, 10 years from now

May 17 2015

RT @billclinton: Thank you #BBKing T.co

May 15 2015

Preview of one of several new battle maps: T.co

Mar 19 2015

@rustinlee What's a "then nerd"?

Mar 8 2015

I made an Uzi go bang T.co

Mar 7 2015

With Maxis closed, that's pretty well it for PC studios I grew up loving. Maybe one or two left.

Mar 4 2015

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