Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (0 - 30 of 1,232)
ZombiesRus5
ZombiesRus5 3hours 54mins ago replied:

I agree on Full Colors... I'm redesigning that research now.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 4hours 12mins ago replied:

That is pretty odd for sure. I've never had the mod hang my system. Are you running on 64bit or 32bit?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 4hours 34mins ago says:

I have a couple of minor suggestions for Armada III :)

1) Move the info card to the bottom of the game window. You have a few research tree items that you can't fully read because they display directly next to the Research window. PM or reply to me here if you are interested in this and I'll lookup how I did it.

2) Change the zoom distance on your ships to not allow zooming in all the way. I know some players like having that option but it causes a few minor issues. The first being some models become see through because the zoom is far too close when rotating the camera. The second is some textures look better from a distance allowing for better immersion in my opinion. Players can still move closer to some ships with the arrow keys if necessary.

+1 vote   mod: Star Trek: Armada 3
ZombiesRus5
ZombiesRus5 4hours 36mins ago replied:

Delete or edit the EnabledMods.txt file. Or create a bat file on your desktop that does the same thing.

+2 votes   mod: Star Trek: Armada 3
ZombiesRus5
ZombiesRus5 4hours 50mins ago replied:

It's as safe as what you are downloading from moddb as I'm the originator of the source for both. It's also why I don't include any exe's or self installers. The only thing in the 7z is the mod files.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 5hours 2mins ago replied:

See comment below...

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 5hours 6mins ago says:

Shield artifact is a bit of a prototype right now. My goal is to respawn the artifact on death, though I may resort to a capturable entity if that fails.

I'll look at the colonial defense platform to see if I agree.

Load nuclear ordinance adds extra damage to missiles. I am going to change it to autocast though and update the verbiage to make it more clear.

I'll be changing the target conditions for the Plague titan as it's over the top now.

Music is not so much my area and a lot was suggested/provided from other people playing the mod.

Relic research for colonial and cylons requires a download from the forums for 1.82.33 for those factions.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 25 2014, 12:24pm replied:

I downloaded and extracted from the moddb download and have tested various enabled setups from partial to full without issues. My recommendation would be to delete the current files and re-download.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 25 2014, 12:14pm says:

Merry Christmas!

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 25 2014, 10:59am replied:

Could be a corrupted download too which sometimes happen. I'm downloading the 7z uploaded and will test how it performs on my end.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 25 2014, 10:58am replied:

BSG cannot be uploaded to moddb due to restrictions. It's only available from the file share I upload it to. I would only recommend downloading the mod from fileshares I have uploaded to though. For whatever reason the mod ends up on dozens of fileshares I never uploaded into.

+2 votes   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 24 2014, 10:36pm replied:

You need to follow the activation instructions precisely or it will minidump. The activation order is included in the mod part names with Core being the last part to activate.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 24 2014, 5:55pm replied:

Are you restarting Sins after initially activating the mod?

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 23 2014, 10:34am replied:

Myfist has a nice set of tutorials for this on the Sacrifice of Angles moddb tutorial links.

Moddb.com

+1 vote   mod: Star Trek: Armada 3
ZombiesRus5
ZombiesRus5 Dec 23 2014, 10:25am replied:

You can click on the Fall of Kobol images on the main moddb page which will take you to here...

Forums.sinsofasolarempire.com

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 22 2014, 5:56pm replied:

What Titan are you trying to build. Are you sure it's Arbitrate Tariff because no Titan is tied to that research. That research is for an Envoy ability.

I also can build both TEC Titans with the mod enabled with no issues. Response back and let me know specifically which Titan you may be having issues with.

+1 vote   download: Sins of the Fallen: Reb 1.82.33 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 19 2014, 3:32pm replied:

I'm doing some testing with the LAA enabled exe. It doesn't take much for the mod to exceed 2GB if you aren't careful or even crash as it gets close on non-laa enabled (my system seems to be 1.7 - 1.8 for instability).

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 19 2014, 3:15pm replied:

Trying to make progress when able. UnassumingWhiteGuy is potentially working on some more voice overs. If we had some more people step up we could probably finish the voice overs for the Colonials.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 19 2014, 9:54am replied:

It was a bit more confusing in the beginning as I refined the approach for activating to be sure.

The first mod to have activations similar to this was Stargate Races. The load time is a bit better when I have everything in BIN format though.

+1 vote   article: Sins of the Fallen: Videos I never knew existed
ZombiesRus5
ZombiesRus5 Dec 17 2014, 3:24pm replied:

This comment mainly shows a lack of understanding of how much effort is required to make a total conversion modification for this game.

+10 votes   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Dec 15 2014, 10:20am replied:

Sorry, I missed this question. The FoK menu currently overrides the Sins of the Fallen menu when those factions are loaded.

+1 vote   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 15 2014, 10:03am replied:

The general bug fixes covered a lot of random things like:
Adding tangents to Hypercorp, Plague and Nephilim shield meshes (That was a lot of work)
Fixing string descriptions
Immortality had a bug with Rebellion that got fixed
etc...

+1 vote   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
ZombiesRus5
ZombiesRus5 Dec 14 2014, 5:39pm replied:

It's likely running out of memory by loading too much or not having enough RAM. If he's got 64 bit OS he could try the EXE some of the other mods have provided that extends the amount of RAM the game can use.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 14 2014, 12:15pm replied:

What's your enabled mods look like?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 29 2014, 12:54pm replied:

If new models were ever made I would be willing to incorporate them if allowed.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 29 2014, 12:53pm says:

Thanks guys!

+1 vote   article: Sins of the Fallen: November Update
ZombiesRus5
ZombiesRus5 Nov 21 2014, 1:37pm replied:

That's odd, I'm getting a flagship to spawn for cylons. I did find note I need to fix the name/descriptions given to cylon flagships.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 20 2014, 3:04pm replied:

Welcome!

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 20 2014, 3:04pm replied:

Some of the files that are generated didn't get converted back to BIN in one of the downloads. Functionally they are still the same.

+1 vote   mod: Sins of the Fallen
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