Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (0 - 30 of 1,361)
ZombiesRus5
ZombiesRus5 Jul 25 2015, 6:39pm replied:

I've left the mesh and textures in the mod if anyone wants it back. Personally, the model and textures just have not been up to par with the rest of the fleet.

+1 vote   media: Valkyrie and Nova Effects
ZombiesRus5
ZombiesRus5 Jul 23 2015, 1:54pm replied: +1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 23 2015, 1:49pm replied:

Yeah, not a bad idea...

+2 votes   media: Valkyrie Landing Lights
ZombiesRus5
ZombiesRus5 Jul 23 2015, 11:28am replied:

It's just you.

+2 votes   media: Galactica Non-Integrated Systems Particle Effect
ZombiesRus5
ZombiesRus5 Jul 23 2015, 9:55am replied:

Just being ironic since neither of us knows the ages of the persons we are talking about.

And that "girl" received a battlefield promotion for her military experience and tactical skills. Honestly her tone of voice doesn't have to be butch for her to command her ship.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 23 2015, 3:57am replied:

I hear a child on moddb though...

+3 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 22 2015, 7:49pm says:

The Nova is not a very nice model and could be made better using the Pegasus as a base model. I might get around to that as I'm doing a little bit with XSI again.

+1 vote   media: Valkyrie and Nova Effects
ZombiesRus5
ZombiesRus5 Jul 22 2015, 1:53pm replied:

They are compatible, just make sure to use the latest Core with 1.82.36.1 included in the download on this page. Also, the updated optional components are also included here for any new FoK content.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 22 2015, 9:59am replied:

What makes you assume they are 12-16 year old. You have an odd view of how people sound I think...

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 21 2015, 10:39pm replied:

You can create a custom map in galaxy forge that sets your homeworld as a barren asteroid.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 21 2015, 9:21pm replied:

Honestly, as it's just a turret and I have no other candidate model it likely won't change anytime soon.

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 21 2015, 9:20pm replied:

To give an idea most the mods in development (for sins) have been in the works for 5+ to 8+ years. I took over the BSG assets in Sins in 2011 with alot of them being developed from prior to Sins. Even mods that have just popped up it seems were actually in development in other games with assets already existing in various forms. Adding a new faction without the assets to go along with it is a recipe for disaster and would likely cause me to quit modding. Rather, I am working on polishing the existing mod with minor additions that mostly fill what I consider gaps in balance or are easy flair that won't add to overall development time.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 21 2015, 6:04pm replied:

Does it crash or minidump? If it minidumps if you can send me a save file and your EnabledMods.txt I can see if I can isolate it.

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 18 2015, 11:23am replied:

Yeah, working through the process of creating particles like this other ships. Sins has a hard limit of 10 particle effects (flairs) per model so all the particle lighting needs to be mapped out based on the model which means a lot of particles will be unique to the ship it belongs with. As I learn more about particles they'll get more treatment.

+2 votes   media: Pegasus/Mercury Lighting and Particles
ZombiesRus5
ZombiesRus5 Jul 16 2015, 2:17pm replied:

I may have at one time released a demo of the Archailect race which is what that sounds like. I just couldn't get enough traction model wise on that faction and when I took over the BSG assets for SoaSE I had to prioritize.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 12 2015, 3:08pm replied:

Eventually... I got a few people that give feedback and a lot of energy goes into uploading here so I tend to upload the Baked version less often. It is easy to bake your own version of the mod if you are ever interested.

+1 vote   download: Fall of Kobol: Reb 1.82.36.1 (Full Version)
ZombiesRus5
ZombiesRus5 Jul 12 2015, 3:06pm replied:

Are you familiar with TRS and TOS. Maybe give each of them a watch if not. I enjoyed both series.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 12 2015, 3:06pm replied:

I can't use models from other mods and even if diaspora was available those things wouldn't work in Sins due to engine/polygon limits. It's a cool model though.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 12 2015, 3:05pm replied:

There wasn't a lot of music tied to colonials for whatever reason. I've mixed some more of the music in to vary it up some more.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jul 2 2015, 10:33pm replied:

The Sins of the Fallen factions are unique and yes I did borrow some abilities (with permission) for the Hypercorp titans. Please don't activate E4X with SotF though as they aren't compatible with each other.

+2 votes   download: Star Wars: Interregnum Alpha 3 (Full Install)
ZombiesRus5
ZombiesRus5 Jun 29 2015, 2:49pm replied:

Try just enabling the following in order. Don't activate the mod until you have all three in the list...

SotF(4) Race(1..m) Colonial Reb
SotF(4) Race(1..m) Cylon Reb
SotF(5) Core(1..1) Reb

+1 vote   download: Fall of Kobol: Reb 1.82.36.1 (Full Version)
ZombiesRus5
ZombiesRus5 Jun 27 2015, 8:12pm replied:

I find it endearing at this point.

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jun 23 2015, 12:10pm replied:

Player's Choice award 2014... DOA 2015...

+5 votes   mod: Sins of a Galactic Empire
ZombiesRus5
ZombiesRus5 Jun 20 2015, 8:12pm replied:

Turn down music and play iTunes.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jun 20 2015, 8:09pm replied:

As Galactica is a ship name and not a classification I removed it from the standard ship, however it is available either with Flagship Victory or with the Flagship Core for Colonial Defense Forces. Colonial Separatists get the Pegasus.

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jun 15 2015, 2:14pm replied:

Unfortunately, Sins doesn't allow targeting missiles with point defense systems. Missiles are merely particle effects where the damage is already taken into account when fired and applied when the effect finishes.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jun 14 2015, 8:41am replied:

Delnar didn't add anything new that I didn't already account in the mod before he did his research/explanations.

+1 vote   download: Fall of Kobol: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 Jun 13 2015, 1:05pm replied:

This isn't texture work which I already did for every model in the mod. All original assets had damaged or no textures. I had to find the original texture which mostly only worked for Coxxon's fleet, reuvmap to similar textures or paint my own like the alberio. This is optimization so i can add some more high quality battlestars in to the mod. And I assume you are talking about the flak guns... Find a better sound I can use and I would plug it in. Most the improvements like this in this mod come from the community.

+1 vote   media: Turret Reduction
ZombiesRus5
ZombiesRus5 Jun 11 2015, 8:33am replied:

I'll have to play SotP to see what they look like. If it's a reuse I'd have to ask Unikraken. If it's a potential rework of an existing particle in SotF then we'll see.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Jun 8 2015, 9:37pm replied:

It allows them to attack an additional target per the existing banks. If you have 1 target in the bank for front/left/right/back it moves to 2 targets per bank. If you have 0 in front/back and 1 in left/right you get 0 in front/back and 2 in front/right.

Note: this only improves damage when engaging multiple targets and won't cause more damage/second against a single target. This is a Sins mechanic that can't be changed.

+1 vote   mod: Fall of Kobol
Level
Avatar
Avatar
Offline Since
Jul 30, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.8
Members
13
Games
3
Mods
796
Articles
75
Media
325
Downloads
197