Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

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ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Do you have LAA applied?

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen

The baked is the easiest to sample the mod. I have by far the most complicated mod setup for the Full Version. That said it also provides the most configurability of any mod currently out there for Sins.

Start with baked. Activate the single baked folder per the instructions.

Then try changing out the militias or pirates with the addons included in the baked version.

This mod is also compatible with Fall of Kobol so the full version allows you to mix and match up to 9 different complete factions. This is where the activation process gets a little more complicated but if you watch the video and read the install it's really not to bad. I've also named the mod parts so they sort in the order they should be activated in.

I'm really approachable too so feel free to send me a message on moddb if you have questions or need help.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

I don't see any solid gray shapes on any Rogue ship.

Moddb.com

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen

The download was updated with the fix. Thanks!

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen: Reb 1.85.40 (Full Version)

My CVS server crashed so getting a full change log is delayed while I rebuild it.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol

It's probably the flagship mini-mod. I uploaded a new download into the 1.85.40 link to fix the issue. It didn't popup in my testing because I had all the fallen factions activated which hid the issue. Sorry for requiring another download. Alternatively you can deactivate the flagship mini-mod.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

I've updated the download in this link to fix the flagship issue. It was a corrupted dummy shield mesh on the SotF ships causing the issue. It didn't popup to me when I tested flagships as I had all the fallen factions activated hence overriding the dummy mesh as appropriate.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

What is the issue with 7zip?

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Pirates are either vanilla (i.e. stock) or you swapped them out with Cylon which is the exact same textures as the Cylon faction. Not really sure where you are going here...

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Pirates are stock unless you activated cylon pirates or even worse cylon heavy pirates. Yeah, they are super hard if you did that but not impossible.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Baked Version)

Nope, just included them in the download in case people wanted them versus downloading the whole full version.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

It's a bug with the game engine. I've reported it to Ironclad. The only work around is turn off rampant militias or activate a militia from the SotF or vanilla factions.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Good news is I found the issue with flagships and will be able to upload a new version soon.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen

Thank you. Several people have pointed out the issues with flagships and I traced the problem to corrupted shield meshes for the main SotF races. It wasn't obvious to me as I tested flagships with Hyp, Neph, Rogue and Plague activated :( I have it fixed locally and will need to add an update to the main mod download.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Thanks guys,, I'll do a quick test with flagships to see if i fan isplate what the issue is.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen

What is your EnabledMods.txt when you enable Flagship? Thanks

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen: Reb 1.85.40 (Baked Version)

Rst u ut eh ckn n de wutr

Good karma+4 votes
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Are you using a Translation? If so which one?

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Good point on the translations though. I'll try starting games with each of them. It's possible some issue happens with those.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Are you restarting Sins after activating the MOD? There's a bug in the Engine that causes the first game to mini-dump if you try starting a game immediately after activating the mod with the in-game menu.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

Everything that is needed to run Fall of Kobol is included in the download. The other Fallen races are in the Sins of the Fallen download.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

See my comments to HelenaCain

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

I downloaded the mod and started a new game without issues. When you say loadscreen do you mean starting Rebellion or when you pick a faction and start a map?

I tried both of these without issues.
TXT
Version 0
enabledModNameCount 6
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

TXT
Version 0
enabledModNameCount 4
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Good karma+2 votes
ZombiesRus5
ZombiesRus5 @ Fall of Kobol: Reb 1.85.40 (Full Version)

I did not have any issues. I'll download and see if there's an issue with the file.

Good karma+2 votes
ZombiesRus5
ZombiesRus5 @ Fall of Kobol

Should be up now. My change log is a little weak because my Repository server crashed. Trying to recover the Repository to a new drive so I can capture the changes.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol

It's a debatable point I guess. I still consider them two different mods that are compatible together.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ ZombiesRus5

I agree. It's being fixed in the next release.

Good karma+2 votes
ZombiesRus5
ZombiesRus5 @ Sins of the Fallen

Thanks, that's usually a hole in the model or a polygon flipped the wrong way. I'll take a look.

Good karma+1 vote
ZombiesRus5
ZombiesRus5 @ Fall of Kobol

The 1.84 release is currently being tested.

Good karma+5 votes
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