Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.
What's the triangle count on that?
Not sure I'm following... You want more than the 8 hangar bays that are already on it?
No, 1.82.36 version doesn't have the new resurrection engine so no reason to download it.
Try this... Dl.dropboxusercontent.com
it broke the link :(
I don't package EnabledMods.txt. If you can't figure out how to activate a Sins mod then you shouldn't be playing it.
Thanks, I apparently needed to regenerate the translations for those planets. There's a cap on how many translations I can do so I tend to limit how often I run it and apparently missed some later changes on those planets.
Try extracting this over your existing german folder and see if it resolves the issue.
Dl.dropboxusercontent.com(0) Translation(0..1) German Reb.7z
I double check on my end with the 1.36.1 and the 1.37 release that's pending. Might be something quirky going on with the Maelstrom strings as they are definitely the newest ones added to the translations.
Btw the count should be 6 for the enabled mods you pasted 2nd.
The baked version is exactly the first instructions you pasted as in the baked download. If that didn't work you probably extracted into a second folder and had a checksum of zero which is a common problem. Its hard to say when all you indicated was it didn't work.
The instructions for the full mod and video explaining the rules are clearly linked in the read more+ of that download. There was no reason to search forums or guess. The other way of pm'ing me like you did will get a quicker answer as there is no notification of responses in these threads and its just by luck if I notice messages in a timely manner.
If you aren't willing to read the instructions or watch the videos I can understand if you just give up. It's made extremely clear what order these things go in if you take the time to watch or read them.
That should work fine. What happens when you activate with that. and there are indeed multiple instructions posted in multiple places and multiple videos.
Did you unzip the latest translations from the install? I did check that Maelstrom was included in the translation logic. I also looked at my 36.1 build I downloaded for testing and see Maelstrom strings in the file. The string count I show in German.str is NumStrings 12861.
BTW, glad to see someone using the translations. I put a lot of work into setting up the code to generate the translations using Bing and packaging them all together with the base game translated file.
I do agree. In fact I plan on redoing the colonial weapons in a later release to resolve some of these inconsistencies. An ability like you suggested would also fit into my plans.
Colonials will have the updated textures, particle effects and models I've shown on the image board here in the next release. They are still a little flat in this release and no particles. I'll also release another baked version with the next. I probably won't be able to hit Cylons in the next release but want to add similar work to them.
The colonial texture updates will be in the next release. I've made a lot of updates to the specular, reflective and light maps which help the textures look more realistic as well as the new particle effects I've shown. Cylons will be next on the list to do.
Hmm... Check the Sins forum for Fall of Kobol. I'm not sure if the link to the old Diplomacy version is still available but your welcome to try it. It is severely outdated though and I recommend watching for a 75% off sale with Rebellion. Add it to your wishlist in Steam and you should get a notice when it goes on sale.
Thanks to Promie132 I'll have a hotfix hopefully uploaded this week that will fix a mini-dump issue some of you may be encountering mid/late game. It was introduced with some of the resurrection changes and was an interesting one to track down. It appears to work with save files too based on our testing.
I ran over one of these mowing
You need the new core with fall of kobol.
It's mostly I am the team. If the model didn't come textured I did it which is a lot of them. I'm also a coder so anything I learned about modeling is self taught. It was way worse texture wise when I first started ;)
FYI, the newer models like the nephilims I got already textured because I wanted better looking models to fit a custom race I designed better.
Then you are loading the mod wrong.
I've left the mesh and textures in the mod if anyone wants it back. Personally, the model and textures just have not been up to par with the rest of the fleet.
Yeah, not a bad idea...
It's just you.
Just being ironic since neither of us knows the ages of the persons we are talking about.
And that "girl" received a battlefield promotion for her military experience and tactical skills. Honestly her tone of voice doesn't have to be butch for her to command her ship.
I hear a child on moddb though...
The Nova is not a very nice model and could be made better using the Pegasus as a base model. I might get around to that as I'm doing a little bit with XSI again.