Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (60 - 90 of 1,347)
ZombiesRus5
ZombiesRus5 Mar 27 2015, 10:27am replied:

A couple other mods had snuck through in the past. Unless moddb publicly blesses the BSG mod I'm not sure it's worth risking uploading BSG mods here as they'll yank the entire mod page.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 27 2015, 10:26am replied:

I like the idea for the colonial rebels and as I have those models from Coxxon it's doable.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 27 2015, 10:24am replied:

There is no room for more factions. The hard coded limits are nearly exceeded.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 27 2015, 10:24am replied:

I'm not sure why you would be getting that if your following the activation order.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 25 2015, 7:42pm replied:

I'm not confident that mod won't get yanked as of yet. One was created last year that was yanked a few weeks later.

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 25 2015, 1:33pm replied:

New planets. I made these textures on monday and got them in the game today. Trying to get the planets for the twelve colonies completed so I can have their 5 star system map with planets that match up right.

+3 votes   media: Leonis
ZombiesRus5
ZombiesRus5 Mar 25 2015, 11:56am replied:

Any modelling program is find as long as it can export to wavefront (obj) or lightwave (lwo). The models have to be imported into XSI to perform all the wiring for Sins regardless of what program the model was created in.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 23 2015, 5:00pm replied:

It was a real challenge finishing the Colonial and Cylon factions as the original Sins of the 13th Tribe was less than half complete model wise and had major texture issues on several models outside of the Coxxon variants. There just aren't many good BSG modellers out there due to what NBCU did to the modding community. That said I did get most of the new models and textures from a modeller named Koobalt. In addition I remastered almost all the original models either with new textures or adding in missing turrets or other such details. At this point model/texture wise, FoK is WYSIWYG (what you see is what you get) currently.

And yes the Mercury and Columbia are by far the best as they are Coxxon models. Thor is Koobalt but is very dark unfortunately. The Cygnus, Nova and Valkyrie were untextured when acquired. I painted the Cygnus myself and found base textures to work from for the Nova and Valkyrie. I wish the Nova looked better too but I am a coder by skillset and only hobbyist when it comes to modeling/texturing.

Any new models or models, given permission to use, are always welcome assuming they can be imported error free and within limits (and fit the mod).

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 23 2015, 1:13pm replied:

It kinda sucks though unless your monitors are seamless as it puts the middle of the game play between the two monitors.

+1 vote   media: Super Wide Shot
ZombiesRus5
ZombiesRus5 Mar 21 2015, 12:51pm replied:

Sure! I'm the only modder for this whole thing, so being open to suggestions is important as it's easy to get tunnel vision.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 19 2015, 1:43pm replied:

Activates fine for other people. Might be a bad download which sometimes happens.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 9 2015, 5:39pm says:

Makes me think of something Gonzo would captain.

+2 votes   media: Regarding Ko/TOR Era
ZombiesRus5
ZombiesRus5 Mar 7 2015, 2:11pm replied:

They were fun to watch!

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 7 2015, 2:10pm replied:

You can scuttle the moon though. The moons are good way to help the AI survive earlier.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 7 2015, 11:02am replied:

I have a new link up for the compatible version of Fall of Kobol.

Sinsofthefallen.com

+1 vote   download: Sins of the Fallen: Reb 1.82.35 (Full Version)
ZombiesRus5
ZombiesRus5 Mar 5 2015, 10:51am replied:

You can edit the theme icon sheet to move things around if you really wanted. There's only so much flexibility when modding sins even though I try to find new ways to accomplish unique things.

+1 vote   media: Faction Themes
ZombiesRus5
ZombiesRus5 Mar 4 2015, 1:34pm replied:

Not really ;) Might be in the future.

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 26 2015, 9:49am replied:

Any suggestions?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 24 2015, 10:12am replied:

This was a case of mechanics meet reality meet compromises. The original version did indeed have them as recapturable moons but I was having issues with the limitations of the Engine. I might revisit this again at some point to see if any new schemes present themeselves.

+1 vote   download: Sins of the Fallen: Reb 1.82.34 (Full Version)
ZombiesRus5
ZombiesRus5 Feb 24 2015, 10:08am replied:

minidumbs sound pretty bad!

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 19 2015, 10:54am replied:

Yeah, I can only support 10 icons per faction and I thought those went good with Hypercorp.

+1 vote   media: Faction Themes
ZombiesRus5
ZombiesRus5 Feb 14 2015, 1:43pm says:

Looks good

+1 vote   media: New Destiny Ascension Skin In-game
ZombiesRus5
ZombiesRus5 Feb 11 2015, 5:36pm replied:

The are actually. Each row represents a faction.

+2 votes   media: Faction Themes
ZombiesRus5
ZombiesRus5 Feb 11 2015, 2:29pm replied:

Yeah, a lot of the pics are outdated.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 10 2015, 9:38am replied:

This is a problem for almost all mods and the base Sins game too. Some modders tried a solution to autodock strikecraft which somewhat works. I might look at an addon for reduced strikecraft... not sure how I feel about no light carriers.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 6 2015, 10:58am replied:

I'm working on a new standalone website for sinsofthefallen.com and updated the Official Page on the mod here.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 5 2015, 3:31pm replied:

LOL, whatever

+1 vote   download: Sins of the Fallen: Reb 1.82.34 (Full Version)
ZombiesRus5
ZombiesRus5 Feb 5 2015, 3:09pm replied:

Are you restarting Sins of a Solar Empire after activating the mod?

+1 vote   feature: How To Install Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 3 2015, 6:32pm replied:

I am sensitive to moddb ' s position on bsg. I do have a twitter I use for FoK updates. Also if I release here I always put a compatible version of FoK up. I may however put test releases for FoK just in the forum only. My expectation is only a few will download those.

+1 vote   download: Sins of the Fallen: Reb 1.82.34 (Full Version)
ZombiesRus5
ZombiesRus5 Feb 3 2015, 6:28pm replied:

Good feedback... I'll look through these and see what I think.

+1 vote   download: Sins of the Fallen: Reb 1.82.34 (Full Version)
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