Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (60 - 90 of 1,191)
ZombiesRus5
ZombiesRus5 Nov 7 2013, 8:14pm replied:

Cool, I'm hoping to get a patch for the new DLC and 1.8 this weekend.

I copied in the music changes you sent me ;)

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 6 2013, 11:09am replied:

Did you restart sins after activating the mod?

There's a stupid bug with their in game activator where mod resources or game resources aren't being loaded or overriden properly.

+2 votes     article: How To Install Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 4 2013, 2:50pm replied:

Yarlen said a new patch was likely to come out this week too ;)

+3 votes     mod: Stargate Invasion
ZombiesRus5
ZombiesRus5 Nov 4 2013, 8:06am replied:

Thanks!

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 3 2013, 11:13am replied:

The link can be found on the main summary FAQ or click on the FoK picture there.

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 3 2013, 10:58am replied:

The beta is over and modders don't typically support them so I can't say for sure. Yarlen indicated the patch may be out in a week or so. I'll update soon after that.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 2 2013, 10:48am replied:

It's something wrong on your end I'm afraid. Maybe a bad download or your stacking someone else's mod on top of mine.

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 5:41pm replied:

I redid them. Let me know if it's still sounds odd to you. It should be a much softer radio effect now.

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 11:24am replied:

I don't get it.

What are you smoking and maybe it will make more sense.

+3 votes     article: How To Install Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:20am replied:

that sucks moddb ate my comment :(

Short story ;)

The effects explosions aren't in.

6 fallen races include Plague, Nephilim, Rogue, Hypercorp, Colonial and Cylon. It's really 9 total races when you count Advent, TEC and Vasari which have some custom modding too.

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:04am replied:

I crossed a decade barrier working on this mod o.O

+3 votes     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:04am replied:

There are some good mods for this game :P

+1 vote     download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Oct 30 2013, 10:44am replied:

Well, I'm not necessarily saying I won't add back in the explosions. Basically- I had to narrow down what was causing mini-dumps with it. I also had to modify nearly every texture in that addon to work correctly and convert to DDS. Many of the textures had alpha issues I didn't catch originally and almost all of them had to be resized to fit a multiple of 8 for proper DDS conversion.

The other thing with Explosions is they were faction specific and I need to setup some way of properly overriding vanilla explosions without constant file modifications.

I missed out on a sale that might have got me a nephilim titan from that site... probably a good thing I didn't though as both my cars broke down requiring a couple k spent to repair them :(

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2013, 5:16pm replied:

On your friend... I don't see how that could even be possible. No files are generated when the mod runs.

I actually did get the Effect mod working (minus explosions). It won't replace all the Vanilla effects as they added a lot of different particles, but it will swap out pretty much all the new factions effects that aren't already custom. It's a little big for my tastes but I don't mind supporting it.

Nephilim... Their Titan still eludes me. I wish I had the time I'd model something similar to the Engineer ship in Prometheus.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 25 2013, 8:30am replied:

Is there a simplified chinese string file for Sins? How well does the Bing translator convert to simplified chinese? I already convert my mod to Spanish/French/German with a Bing translator so was just a little curious.

+1 vote     mod: Maelstrom
ZombiesRus5
ZombiesRus5 Oct 9 2013, 7:12am replied:

Yes- FoK works with the fallen factions if the versions are the same. It's unfortunately moddb can't host bsg mods due to the nexus mod but I'm making the best of it. I hope to get a new build 25 (or 26 maybe) out to match the current FoK build, but I need to rewrite the instructions a bit.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 7 2013, 8:26pm replied:

Are you unable to change the player picture in the player setup window? What is your EnabledMods.txt and I'll try to recreate on my side.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 7 2013, 8:14pm replied:

Rename all the TEC sounds you want to match the names of the Trade Alliance. Easiest way would be to make a spreadsheet then add the windows commands and convert it to a batch file to run. Good luck.

+1 vote     mod: Maelstrom
ZombiesRus5
ZombiesRus5 Oct 4 2013, 10:35am replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote     download: Sins of the Fallen: Reb.1.52.23 (Full Version)
ZombiesRus5
ZombiesRus5 Oct 2 2013, 3:48pm replied:

I assumed his next question will be if it's released by his Birthday. Just getting ahead of the game.

+1 vote     mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Oct 2 2013, 2:53pm replied:

The only real risk I can see is if you exceed the hard code limit for meshes.

+3 votes     article: State of the mod 2-10
ZombiesRus5
ZombiesRus5 Oct 1 2013, 3:36pm replied:

Just watch out for the hard coded mesh limit.

+1 vote     media: Debris Progress
ZombiesRus5
ZombiesRus5 Sep 30 2013, 8:38pm replied:

Happy Birthday!

+2 votes     mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Sep 27 2013, 5:31pm replied:

There is none and likely never will be.

+1 vote     mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 27 2013, 3:12pm replied:

Or you site has an issue. I tried registering too unless you are banning people for trying to register ;)

Honestly- I'm a bit tired of having to register to every site just to read/download content. So maybe it was a good thing your registration process is broken.

+2 votes     mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 25 2013, 9:08pm says:

I tried clicking inside the red circle and it doesn't do anything!!!

What's wrong!!!

+9 votes     media: Don't forget to become a watcher!
ZombiesRus5
ZombiesRus5 Sep 24 2013, 9:44pm says:

YASWM!

+1 vote     mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 23 2013, 11:22pm replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote     download: Sins of the Fallen: Reb.1.52.23 (Full Version)
ZombiesRus5
ZombiesRus5 Sep 22 2013, 8:12pm says:

Hopefully he can make all of them for the UNSC so they have a consistent look.

+4 votes     media: New ship icons in game
ZombiesRus5
ZombiesRus5 Sep 22 2013, 8:09pm replied:

Yeah... it's a bit like Asteroid if you know what that old game is. I have a backup plan to implement- but the next release will simply destroy the moons to avoid the current issue :(

+2 votes     download: Sins of the Fallen: Reb.1.52.23 (Full Version)
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