Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (180 - 210 of 1,216)
ZombiesRus5
ZombiesRus5 Jul 31 2013, 6:04pm replied:

I also may have found a Titan model for Nephilim. I need to fix some mesh errors on it and Texture it- but it may turn out pretty bad ***.

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 31 2013, 6:03pm replied:

Sweet!

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 30 2013, 12:54pm replied:

As far as I know you are free to use any models in the mod. Except for some texture work I did they were all created by other BSG fans.

I would ask you not use any of the code, research trees, abilities so any mod you create with those assets is different from what I am doing.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 30 2013, 12:51pm replied:

I agree. It was a concept I thought might be fun. Problem was getting beyond the concept stage. I think Cylons will end up with a similar flavor though. Same for uplifted- I just couldn't get past the initial concept on paper.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 29 2013, 5:03pm replied:

Ah, things I wanted to do but scrubbed due to time. A soft version of the Alliance is in the Trinity version of the mod. I scrubbed it with Rebellion in order to make a more complete mod.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 29 2013, 4:43pm replied:

Nope, Hunger won't be able to target an animated corpse.

Also, Hunger will kill the ship outright- no chance for an animated corpse to occur as the ship is consumed.

+1 vote   article: Rebellion: Plague
ZombiesRus5
ZombiesRus5 Jul 28 2013, 8:39am replied:

Yes, all 1.52 compatible mods will work with or without the DLC.

This mod does use the DLC features- each new race will have the appropriate planet research if the DLC is purchased.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 27 2013, 3:14pm replied:

Lol! some weird physics thing I guess. I'm not sure if I can fix it or not.

+1 vote   download: Sins of the Fallen: Rebellion 1.52.21 (Updated)
ZombiesRus5
ZombiesRus5 Jul 26 2013, 4:27pm replied:

That is interesting. Not sure what is going on exactly. I've been using the same version of 7zip for quite a while now.

+1 vote   download: Sins of the Fallen: Rebellion 1.52.21 (Updated)
ZombiesRus5
ZombiesRus5 Jul 25 2013, 2:23am replied:

Yep, just dressed it up with a texture that matched plague.

+1 vote   media: Moloch Titan
ZombiesRus5
ZombiesRus5 Jul 24 2013, 6:59pm replied:

You can't activate core by itself. You have to have atleast 1 race preceding Core as per the instructions.

Let me know if you are still having issues.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 22 2013, 5:04pm replied:

ok... make sure to delete the old content before you unzip it all. I'll look to see how your doing when you post back.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 21 2013, 10:16pm replied:

Hmm, two thoughts. You aren't running Rebellion 1.52 or you somehow got a bad download.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 20 2013, 9:54pm replied:

Well Cylons are still very much a work in progress. I would recommend only using them as militia and moving the Race below Core so it's not playable as a faction.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 20 2013, 9:53pm replied:

Are you following the instructions? Can you post the order you are trying?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 20 2013, 9:53pm replied:

So very true...

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 20 2013, 9:53pm replied:

Aye, thanks. The research tree is slowly being worked on. I do appreciate pointing things out like this though. Please feel free to hop on the sins forum to help out. The moddb pages sorta suk ;)

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 20 2013, 10:24am replied:

1.51.20 or 1.52.21?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 19 2013, 10:20pm replied:

What version do you have?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 19 2013, 2:40pm replied:

It is possible. I may consider making a small addon for No Titans and No Superweapons.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 17 2013, 12:17pm replied:

If you can run vanilla on higher affects you should be able to run just Vasari and Core as this won't add much in terms of memory utilization.

I'm wondering if you hit the first run mini-dump using the in game mod activator.

Make sure you restart sins after activating the mod.

+2 votes   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 16 2013, 8:08am replied:

Please read the instructions. You can't only activate core. You must also add at least one race.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 16 2013, 1:54am replied:

You can't combine different mods like that- sorry.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 15 2013, 11:22pm replied:

Go here (it's safe) Soase.x90x.net

This site is maintained by a collection of sin's modders- most notably myfist0 from SOA2.

Click on the "Install Mods" tab.

Also has general information on about everything you'd want to know about modding sins.

+1 vote   mod: Star Wars: Ascendancy
ZombiesRus5
ZombiesRus5 Jul 15 2013, 6:04pm replied:

Also, restart Sins after you activate the mod. There is a well known bug to those of us that have been around Sins mods with the in game mod activator. Games will likely mini-dump in the first 5 minutes if the game is not restarted- most likely due to a modded file not being loaded properly. This does not occur if Sins is restarted with the mod active.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 15 2013, 5:54pm replied:

The order of the stacking matters (ALOT).

FAQ: How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.

Moddb.com

Small Example:
TXT
Version 0
enabledModNameCount 3
enabledModName "SotF Race Nephilim Reb.QA"
enabledModName "SotF Race Tec Reb.QA"
enabledModName "SotF Core Reb.QA"

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 15 2013, 1:26pm replied:

lol, well technically 1.51.20 was available for download today. It no longer is but, still lol.

+1 vote   download: Sins of the Fallen: Rebellion 1.52.21 (Patch)
ZombiesRus5
ZombiesRus5 Jul 15 2013, 12:10pm replied:

Jump on the forums to give feedback for Colonial and Cylons.

On the dialogue we are getting new voice work. It just takes some time to pull that together. Though I did get new voice work for the Cylon Titans and the Colonial flattop which was cool. Also Cylons got all new Event voices.

If you have a mic you can always contribute to a ship. The script is on the forum.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 15 2013, 11:07am replied:

Thanks- great feedback.

I've always wanted people to play what I have when possible. I also don't have any other molders or play testers so feedback is where majority of enhancements/fixes come from.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Jul 12 2013, 4:15pm replied:

Yes, though I've uploaded a new version of FoK. You can download the partial patch or the full version.

+1 vote   mod: Sins of the Fallen
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