Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (180 - 210 of 1,306)
ZombiesRus5
ZombiesRus5 Nov 3 2013, 10:58am replied:

The beta is over and modders don't typically support them so I can't say for sure. Yarlen indicated the patch may be out in a week or so. I'll update soon after that.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 2 2013, 10:48am replied:

It's something wrong on your end I'm afraid. Maybe a bad download or your stacking someone else's mod on top of mine.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 5:41pm replied:

I redid them. Let me know if it's still sounds odd to you. It should be a much softer radio effect now.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 11:24am replied:

I don't get it.

What are you smoking and maybe it will make more sense.

+3 votes   feature: How To Install Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:20am replied:

that sucks moddb ate my comment :(

Short story ;)

The effects explosions aren't in.

6 fallen races include Plague, Nephilim, Rogue, Hypercorp, Colonial and Cylon. It's really 9 total races when you count Advent, TEC and Vasari which have some custom modding too.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:04am replied:

I crossed a decade barrier working on this mod o.O

+3 votes   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 1 2013, 10:04am replied:

There are some good mods for this game :P

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
ZombiesRus5
ZombiesRus5 Oct 30 2013, 10:44am replied:

Well, I'm not necessarily saying I won't add back in the explosions. Basically- I had to narrow down what was causing mini-dumps with it. I also had to modify nearly every texture in that addon to work correctly and convert to DDS. Many of the textures had alpha issues I didn't catch originally and almost all of them had to be resized to fit a multiple of 8 for proper DDS conversion.

The other thing with Explosions is they were faction specific and I need to setup some way of properly overriding vanilla explosions without constant file modifications.

I missed out on a sale that might have got me a nephilim titan from that site... probably a good thing I didn't though as both my cars broke down requiring a couple k spent to repair them :(

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2013, 5:16pm replied:

On your friend... I don't see how that could even be possible. No files are generated when the mod runs.

I actually did get the Effect mod working (minus explosions). It won't replace all the Vanilla effects as they added a lot of different particles, but it will swap out pretty much all the new factions effects that aren't already custom. It's a little big for my tastes but I don't mind supporting it.

Nephilim... Their Titan still eludes me. I wish I had the time I'd model something similar to the Engineer ship in Prometheus.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 25 2013, 8:30am replied:

Is there a simplified chinese string file for Sins? How well does the Bing translator convert to simplified chinese? I already convert my mod to Spanish/French/German with a Bing translator so was just a little curious.

+1 vote   mod: Maelstrom
ZombiesRus5
ZombiesRus5 Oct 9 2013, 7:12am replied:

Yes- FoK works with the fallen factions if the versions are the same. It's unfortunately moddb can't host bsg mods due to the nexus mod but I'm making the best of it. I hope to get a new build 25 (or 26 maybe) out to match the current FoK build, but I need to rewrite the instructions a bit.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 7 2013, 8:26pm replied:

Are you unable to change the player picture in the player setup window? What is your EnabledMods.txt and I'll try to recreate on my side.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 7 2013, 8:14pm replied:

Rename all the TEC sounds you want to match the names of the Trade Alliance. Easiest way would be to make a spreadsheet then add the windows commands and convert it to a batch file to run. Good luck.

+1 vote   mod: Maelstrom
ZombiesRus5
ZombiesRus5 Oct 4 2013, 10:35am replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
ZombiesRus5
ZombiesRus5 Oct 2 2013, 3:48pm replied:

I assumed his next question will be if it's released by his Birthday. Just getting ahead of the game.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Oct 2 2013, 2:53pm replied:

The only real risk I can see is if you exceed the hard code limit for meshes.

+3 votes   news: State of the mod 2-10
ZombiesRus5
ZombiesRus5 Oct 1 2013, 3:36pm replied:

Just watch out for the hard coded mesh limit.

+1 vote   media: Debris Progress
ZombiesRus5
ZombiesRus5 Sep 30 2013, 8:38pm replied:

Happy Birthday!

+2 votes   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Sep 27 2013, 5:31pm replied:

There is none and likely never will be.

+1 vote   mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 27 2013, 3:12pm replied:

Or you site has an issue. I tried registering too unless you are banning people for trying to register ;)

Honestly- I'm a bit tired of having to register to every site just to read/download content. So maybe it was a good thing your registration process is broken.

+2 votes   mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 25 2013, 9:08pm says:

I tried clicking inside the red circle and it doesn't do anything!!!

What's wrong!!!

+9 votes   media: Don't forget to become a watcher!
ZombiesRus5
ZombiesRus5 Sep 24 2013, 9:44pm says:

YASWM!

+1 vote   mod: Star Wars - Alliance
ZombiesRus5
ZombiesRus5 Sep 23 2013, 11:22pm replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
ZombiesRus5
ZombiesRus5 Sep 22 2013, 8:12pm says:

Hopefully he can make all of them for the UNSC so they have a consistent look.

+4 votes   media: New ship icons in game
ZombiesRus5
ZombiesRus5 Sep 22 2013, 8:09pm replied:

Yeah... it's a bit like Asteroid if you know what that old game is. I have a backup plan to implement- but the next release will simply destroy the moons to avoid the current issue :(

+2 votes   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
ZombiesRus5
ZombiesRus5 Sep 20 2013, 2:55pm replied:

I suggest updating the name on the download to indicate it's an Entrenchment only Beta.

+4 votes   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Sep 20 2013, 11:29am says:

Nice... The whole gang is almost here under Rebellion now.

+3 votes   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Sep 18 2013, 4:16pm replied:

Have you got a pick of it in game?

+1 vote   media: Navy Repair Platform
ZombiesRus5
ZombiesRus5 Sep 18 2013, 3:23pm replied:

Hmmm... ok. I forgot they completely dropped capital ship command limits and implemented the only one titan foundry implementation for titans. Not sure I'm a fan of that implementation though.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Sep 18 2013, 7:10am replied:

Hmmm. Removing the ability for a Titan to keep its level after you kill it isn't quite the same as increasing the available number of titans ;).

+1 vote   mod: Sins of the Prophets
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