Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.
I'll have to download the mod from moddb. Obviously- it's not this way at all on my local version. Moddb had a tendency to corrupt our uploads for some reason :(
Build 26 for 1.52 will likely crash with 1.8 (especially if you have the DLC). I've uploaded build 27 for 1.8 here on moddb- it's just pending authorization which could take a day or so as it's the weekend.
It's still possible your running out of memory or hitting a Sins limit.
What parts of the mod are you enabling?
What are your new effects settings?
So far yeah... I was only able to give them a cursory listen though... been busy as you can imagine.
Yeah, chances are with the DLC it will dump due to trying to find the new random event entity files which wouldn't be referenced.
Cool, I'm hoping to get a patch for the new DLC and 1.8 this weekend.
I copied in the music changes you sent me ;)
Did you restart sins after activating the mod?
There's a stupid bug with their in game activator where mod resources or game resources aren't being loaded or overriden properly.
Yarlen said a new patch was likely to come out this week too ;)
The link can be found on the main summary FAQ or click on the FoK picture there.
The beta is over and modders don't typically support them so I can't say for sure. Yarlen indicated the patch may be out in a week or so. I'll update soon after that.
It's something wrong on your end I'm afraid. Maybe a bad download or your stacking someone else's mod on top of mine.
I redid them. Let me know if it's still sounds odd to you. It should be a much softer radio effect now.
I don't get it.
What are you smoking and maybe it will make more sense.
that sucks moddb ate my comment :(
Short story ;)
The effects explosions aren't in.
6 fallen races include Plague, Nephilim, Rogue, Hypercorp, Colonial and Cylon. It's really 9 total races when you count Advent, TEC and Vasari which have some custom modding too.
I crossed a decade barrier working on this mod o.O
There are some good mods for this game :P
Well, I'm not necessarily saying I won't add back in the explosions. Basically- I had to narrow down what was causing mini-dumps with it. I also had to modify nearly every texture in that addon to work correctly and convert to DDS. Many of the textures had alpha issues I didn't catch originally and almost all of them had to be resized to fit a multiple of 8 for proper DDS conversion.
The other thing with Explosions is they were faction specific and I need to setup some way of properly overriding vanilla explosions without constant file modifications.
I missed out on a sale that might have got me a nephilim titan from that site... probably a good thing I didn't though as both my cars broke down requiring a couple k spent to repair them :(
On your friend... I don't see how that could even be possible. No files are generated when the mod runs.
I actually did get the Effect mod working (minus explosions). It won't replace all the Vanilla effects as they added a lot of different particles, but it will swap out pretty much all the new factions effects that aren't already custom. It's a little big for my tastes but I don't mind supporting it.
Nephilim... Their Titan still eludes me. I wish I had the time I'd model something similar to the Engineer ship in Prometheus.
Is there a simplified chinese string file for Sins? How well does the Bing translator convert to simplified chinese? I already convert my mod to Spanish/French/German with a Bing translator so was just a little curious.
Yes- FoK works with the fallen factions if the versions are the same. It's unfortunately moddb can't host bsg mods due to the nexus mod but I'm making the best of it. I hope to get a new build 25 (or 26 maybe) out to match the current FoK build, but I need to rewrite the instructions a bit.
Are you unable to change the player picture in the player setup window? What is your EnabledMods.txt and I'll try to recreate on my side.
Rename all the TEC sounds you want to match the names of the Trade Alliance. Easiest way would be to make a spreadsheet then add the windows commands and convert it to a batch file to run. Good luck.
This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.
I assumed his next question will be if it's released by his Birthday. Just getting ahead of the game.
The only real risk I can see is if you exceed the hard code limit for meshes.
Just watch out for the hard coded mesh limit.
There is none and likely never will be.
Or you site has an issue. I tried registering too unless you are banning people for trying to register ;)
Honestly- I'm a bit tired of having to register to every site just to read/download content. So maybe it was a good thing your registration process is broken.