Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.
As far as I know you are free to use any models in the mod. Except for some texture work I did they were all created by other BSG fans.
I would ask you not use any of the code, research trees, abilities so any mod you create with those assets is different from what I am doing.
I agree. It was a concept I thought might be fun. Problem was getting beyond the concept stage. I think Cylons will end up with a similar flavor though. Same for uplifted- I just couldn't get past the initial concept on paper.
Ah, things I wanted to do but scrubbed due to time. A soft version of the Alliance is in the Trinity version of the mod. I scrubbed it with Rebellion in order to make a more complete mod.
Nope, Hunger won't be able to target an animated corpse.
Also, Hunger will kill the ship outright- no chance for an animated corpse to occur as the ship is consumed.
Yes, all 1.52 compatible mods will work with or without the DLC.
This mod does use the DLC features- each new race will have the appropriate planet research if the DLC is purchased.
Lol! some weird physics thing I guess. I'm not sure if I can fix it or not.
That is interesting. Not sure what is going on exactly. I've been using the same version of 7zip for quite a while now.
Yep, just dressed it up with a texture that matched plague.
You can't activate core by itself. You have to have atleast 1 race preceding Core as per the instructions.
Let me know if you are still having issues.
ok... make sure to delete the old content before you unzip it all. I'll look to see how your doing when you post back.
Hmm, two thoughts. You aren't running Rebellion 1.52 or you somehow got a bad download.
Well Cylons are still very much a work in progress. I would recommend only using them as militia and moving the Race below Core so it's not playable as a faction.
Are you following the instructions? Can you post the order you are trying?
So very true...
Aye, thanks. The research tree is slowly being worked on. I do appreciate pointing things out like this though. Please feel free to hop on the sins forum to help out. The moddb pages sorta suk ;)
1.51.20 or 1.52.21?
What version do you have?
It is possible. I may consider making a small addon for No Titans and No Superweapons.
If you can run vanilla on higher affects you should be able to run just Vasari and Core as this won't add much in terms of memory utilization.
I'm wondering if you hit the first run mini-dump using the in game mod activator.
Make sure you restart sins after activating the mod.
Please read the instructions. You can't only activate core. You must also add at least one race.
You can't combine different mods like that- sorry.
Go here (it's safe) Soase.x90x.net
This site is maintained by a collection of sin's modders- most notably myfist0 from SOA2.
Click on the "Install Mods" tab.
Also has general information on about everything you'd want to know about modding sins.
Also, restart Sins after you activate the mod. There is a well known bug to those of us that have been around Sins mods with the in game mod activator. Games will likely mini-dump in the first 5 minutes if the game is not restarted- most likely due to a modded file not being loaded properly. This does not occur if Sins is restarted with the mod active.
The order of the stacking matters (ALOT).
FAQ: How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.
enabledModName "SotF Race Nephilim Reb.QA"
enabledModName "SotF Race Tec Reb.QA"
enabledModName "SotF Core Reb.QA"
lol, well technically 1.51.20 was available for download today. It no longer is but, still lol.
Jump on the forums to give feedback for Colonial and Cylons.
On the dialogue we are getting new voice work. It just takes some time to pull that together. Though I did get new voice work for the Cylon Titans and the Colonial flattop which was cool. Also Cylons got all new Event voices.
If you have a mic you can always contribute to a ship. The script is on the forum.
Thanks- great feedback.
I've always wanted people to play what I have when possible. I also don't have any other molders or play testers so feedback is where majority of enhancements/fixes come from.
Yes, though I've uploaded a new version of FoK. You can download the partial patch or the full version.
Cylons are being reworked from scratch for their research trees and abilities. I'm allowing them to be playable for help and feedback. That said- I've uploaded a new version of Fall of Kobol that fixes that error as well as some enhancements. Cylons are still very much a work in progress with many features not implemented yet.