Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (30 - 60 of 1,347)
ZombiesRus5
ZombiesRus5 May 27 2015, 2:49pm replied:

I get a bad rap sometimes, but I'm actually a nice guy ;)

+2 votes   download: Fall of Kobol: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 May 27 2015, 2:48pm replied:

Sweet

+1 vote   download: Fall of Kobol: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 May 27 2015, 2:12pm replied:

Did you download the latest 1.82.36 version of Fall of Kobol? You can find here now on moddb.

+1 vote   download: Sins of the Fallen: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 May 26 2015, 7:24pm replied:

Have you tried following gul's video? The in game activator is flaky at best.

+1 vote   download: Fall of Kobol: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 May 25 2015, 11:24am says:

I'm still not quite happy with the Cylon militia makeup. I pulled out the Cylon Light Basestar from the militia as it caused the AI to stall too much with the harder planetary militia. I'm thinking I need to add back in a light frigate for Cylons...

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 May 25 2015, 11:22am says:

Hmm, why didn't I make the Cylon the pirates too in the baked version !? That will be fixed in the next release. If you decide you like the baked feel free to download the full versions.

+1 vote   download: Fall of Kobol: Baked (1.82.36)
ZombiesRus5
ZombiesRus5 May 25 2015, 11:20am replied:

Thanks, I've scripted the process of baking the mod into a single folder so it makes it easier to release at the same time as a full version now.

+1 vote   download: Sins of the Fallen: Reb 1.82.36 (Baked Version)
ZombiesRus5
ZombiesRus5 May 24 2015, 6:11pm replied:

You only need to download Sins of the Fallen if you want Nephilim, Plague, Hypercorp or Rogue... Otherwise this is a stand alone mod. The baked version is a single mod folder that is the simplest to install while this download is the more complicated.

+3 votes   download: Fall of Kobol: Reb 1.82.36 (Full Version)
ZombiesRus5
ZombiesRus5 May 24 2015, 11:43am replied:

I'm not seeing any issues. You might try another browser.

+1 vote   download: Fall of Kobol: Baked (1.82.36)
ZombiesRus5
ZombiesRus5 May 21 2015, 9:01pm replied:

Going to try a moddb release this weekend and see how it goes.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 May 21 2015, 8:59pm replied:

activating 3 folders is to complicated?

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 May 21 2015, 8:59pm replied:

This could be possible but would take a fair amount of work to setup and then I'm not sure if it would be fun or not with the Sins Engine as it is. I have considered making a 33 minutes style map with the goal being to see if you could get your fleet through the system mostly in tact.

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 May 14 2015, 9:41am replied:

How am I tormenting anyone?

+2 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Apr 21 2015, 7:08pm replied:

No worries. I understand that completely. Brain farts seem to be a matter of course for me lately.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Apr 20 2015, 11:06pm replied:

There are instructions all over for Sins of the Fallen on moddb and youtube and in the mod download. Not sure how you can say there isn't any.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Apr 20 2015, 11:05pm replied:

There will be, just busy with work and rl to put one up here yet. Going to release a baked version first too for the newbies.

+1 vote   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Apr 18 2015, 12:37pm replied:

Yeah, Dul Dukat, Erayser helped by letting me work off their template for STA3 which saved me from having to break down all of the styles I needed to modify. Big thanks to them.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 18 2015, 11:06am says:

All this has happened before, and all this will happen again!

+6 votes   mod: Fall of Kobol
ZombiesRus5
ZombiesRus5 Apr 17 2015, 3:03pm replied:

You are right, the new factions would need to have their research increased as well.

On the artifacts, It appears the Wave cannon travel and hit effect file name was changed with Rebellion. This package was based off the names they had defined in Diplomacy. I'll have to look and see if this can be normalized.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 17 2015, 12:35pm replied:

Use the "Baked" version.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 17 2015, 9:57am replied:

Unfortunately, copying in research subjects from another mod will not have the desired effect you want unless they are named exactly as research in my mod. Make an account and let me know what you are trying and I might be able to help you out.

The effects folder does add much of bailknights effects. I believe some of the explosions got backed out due to compatibility with Rebellion but the rest is there.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 16 2015, 2:10pm replied:

Copy the GalaxyScenarioDef into the galaxy forge directory for the pack you want to make the map for. Once the map is created place it in the pack's Galaxy folder (create if it doesn't exist). Then edit the galaxy.manifest in the SotF(5) Core(1..1) Reb adding the map entry and increase the count appropriately.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 10 2015, 4:28pm replied:

Planet bonuses are typically found when you search for artifacts on planets by purchasing the upgrade, though some bonuses appear on colonization. The artifact mod adds some random capturable units for early game exploration. As the game progresses these artifacts are typically lost.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 7 2015, 7:53pm replied:

Thanks, Can't even remember where I learned this scouring the internet... So long ago. I've hit the point where I have forgotten more than I know about Sin's modding.

+1 vote   tutorial: Fix for convertXSI Found duplicate vertex at Error
ZombiesRus5
ZombiesRus5 Apr 6 2015, 11:56am replied:

Sounds like you have a main folder containing the mods folders. You should have several SotF folders to activate for the mod unless you download the Baked version. There is a video if you expand the read me part.

+1 vote   download: Sins of the Fallen: Reb 1.82.35 (Full Version)
ZombiesRus5
ZombiesRus5 Apr 6 2015, 11:55am replied:

Bonus density modifies stock maps to increase the amount of random artifacts and planet bonuses. Effects adds Bailknights effects and sounds which makes the effects a bit bigger than stock.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 6 2015, 11:54am replied:

It might be you chose a militia or pirates for a race you didn't load. If a militia for Rogue is added then the corresponding Rogue Race mod is needed. If you don't want Rogue as a playable faction then the race mod can be placed below Core in the mod list.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 3 2015, 11:49am replied:

Yes, I'm not real happy with the texture for the available model, but I might still end up putting it in.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Apr 3 2015, 11:48am replied:

Were they both 1.83.35 builds? It will crash if a 1.82.34 is mixed with a 1.82.35.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 27 2015, 9:09pm replied:

The order you activated them?

+1 vote   mod: Sins of the Fallen
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