Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (120 - 150 of 1,301)
ZombiesRus5
ZombiesRus5 Dec 17 2013, 8:05am replied:

I tested this pretty heavily before I released it. I'll look into it and see if I see anything. A full release will probably fix any glitches with patching issues.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 17 2013, 8:04am replied:

Thanks- sorta went on the way side with everything else (There's a lot of strings ;) ). I made some changes based on this feedback and will try to read through all the factions again and see if anything pops out.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 12 2013, 10:12pm replied:

Recording of the selection: Youtu.be

+1 vote   media: Vote Now: Win a copy of Rebellion
ZombiesRus5
ZombiesRus5 Dec 12 2013, 10:05pm says:

And the lucky winner is Kommandant.12

Expect a PM from me :)

+1 vote   media: Vote Now: Win a copy of Rebellion
ZombiesRus5
ZombiesRus5 Dec 11 2013, 11:06am replied:

WOW!!! Made it into the top 100. I count 24 names (sorry Uni ;)... I will record a quick video when the # is drawn and will post the winner and contact them via PM for the best way to send the gift.

Thanks again everyone, I'm in shock.

+2 votes   media: Vote Now: Win a copy of Rebellion
ZombiesRus5
ZombiesRus5 Dec 10 2013, 9:58pm replied:

Sweet, thanks :P

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 10 2013, 8:42pm says:

Thanks every for voting. Voting is closed- now we wait ;)

+1 vote   media: Vote Now: Win a copy of Rebellion
ZombiesRus5
ZombiesRus5 Dec 9 2013, 2:25pm replied:

What parts are you trying to enable?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 4 2013, 3:46pm replied:

I fixed the issues you reported here. I'm evaluating the balance comments.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 4 2013, 1:12pm replied:

Cool. Good to know too.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 4 2013, 1:11pm replied:

Thanks, I've made some fixes to address each of these and the yamato one as well.

The map designer I'll have to check on still.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 4 2013, 11:55am replied:

I'm not allowed to upload FoK on Moddb.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 4 2013, 11:54am replied:

Are you planning on modding?

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 3 2013, 11:37am replied:

Sorry. That was me. Didn't see I was logged off on my phone

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 2 2013, 11:11am replied:

My mod is only compatible with the parts I release. Stacking mods generally won't work unless they are very minor changes that won't conflict with the base mod which almost never happens.

Alien ships can be captured with every factions Colonizer Frigate. Right now they are just supped up beaters. I have some ideas for real alien artifacts that will upgrade your capital ships. One of the things I plan to work on next year ;)

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 2 2013, 11:09am replied:

Thanks again- I'll look into these.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 2 2013, 11:08am replied:

Thanks- good feedback. I'll look at the balance of Rogue. I also fixed the Belial Spawn- hadn't noticed that until you pointed it out.

I'm not sure on the desync. It might help if when I convert the mod to BIN format which I will likely do after I get Nephilim finished up.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Dec 2 2013, 11:06am replied:

I tried finding the original... unfortunately I didn't appear to save it :(

You might try searching for nanites for similar type pics.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 25 2013, 1:28pm replied:

Sent some stuff your way to look at.

+4 votes   mod: Stargate Invasion
ZombiesRus5
ZombiesRus5 Nov 23 2013, 11:55am replied:

Yes, copy Patch 1 over Build 29, then Copy Patch 2 over Build 29.

+1 vote   download: Sins of the Fallen: Reb 1.80.29.2 (Patch)
ZombiesRus5
ZombiesRus5 Nov 23 2013, 11:54am replied:

The patches are cumalitve. You'll need to apply Build 29, then Patch 1, then Patch 2.

+1 vote   download: Sins of the Fallen: Reb 1.80.29.2 (Patch)
ZombiesRus5
ZombiesRus5 Nov 22 2013, 10:37am replied:

Looks like we are close :P The new random events kinda put a kink into all the mods- even worse for total conversions.

+5 votes   mod: Stargate Invasion
ZombiesRus5
ZombiesRus5 Nov 22 2013, 4:13am replied:

Correct- Neutron star is broke due to a mini-patch 1.80 stardock released last week :(

I'm working on a patch for it and a couple other issues.

+1 vote   download: Sins of the Fallen: Reb 1.80.29.1 (Patch Version)
ZombiesRus5
ZombiesRus5 Nov 19 2013, 11:23pm replied:

She is by far the model I spent the most time on as it's one of the first models I did and re-did and re-did. Probably half of what I know about XSI is wrapped up in that single model.

+1 vote   media: Kick'n it with my Blue Arcadia
ZombiesRus5
ZombiesRus5 Nov 18 2013, 11:52pm says:

The game will probably mini-dump right now if a neutron star spawns (due to the last mini-patch stardock put out). I'm working on a patch- just got caught between making other changes/fixes.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 17 2013, 3:04pm replied:

I spent a day reducing a model that I think will look pretty good with Nephilim as a Titan. Now I need to design some abilities.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 15 2013, 9:40am replied:

Besides loving the SGI mod- that model is very spectacular. That said, it is a very recognizable Stargate model and I'm not sure if I want to use it for that reason.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 14 2013, 10:30am replied:

Put one up today for authorization :)

Goafan, psychoak and I put our heads to together to see if we could figure out how to make it work. We found using a six digit "fake" dlc id allows us to hide the research in the tree. I went ahead and put an impossible research pre-req on the hidden research just to make sure the AI doesn't pick it up ;)

+1 vote   download: Sins of the Fallen: Reb 1.80.29 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 13 2013, 8:18pm replied:

So yeah.. they broke my system with 1.8. I was putting a dlc id of 0 to hide/disable the research. Apparently with 1.8 I need a six digit number for it to work right. I can release a small patch for this.

+1 vote   download: Sins of the Fallen: Reb 1.80.29 (Full Version)
ZombiesRus5
ZombiesRus5 Nov 13 2013, 12:39pm replied:

BTW 3 hours in a MP game is pretty nice to hear :P

+1 vote   mod: Sins of the Fallen
Level
Avatar
Avatar
Offline Since
Apr 18, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.8
Members
13
Games
3
Mods
755
Articles
75
Media
317
Downloads
178