A child growing up to become a man| Runs into battle, always a plan| And he feels he's losing his mind| Every fight demands another, gear to grind| It all seems insane, a blitz of a fight| As an enemy is conquered, he proves his might He lays upon a hill of those shot and killed| Some pass it off, some say he is skilled| He wipes the sweat off his brow, the blood off his blade| Time has passed and its been another day| As he feels he is stronger, the journey is not at end| He loads a gun and rushes in, patience low with wounds to mend| As dusk turns to dawn he stops to rest| Yet always more to do, to win, to beat and best| His rest is short and his return is swift| A guardian back to squander his gifts|

Post news RSS feed News  (0 - 30 of 70)
Hatchet Monthly Pre-Update May 2016

Hatchet Monthly Pre-Update May 2016

Hatchet 0 comments

A snail's pace month, at the least. We'll be covering this soon, so stay tuned. Here's what got done this month: -Slight effects fixes. The final of them...

Hatchet Monthly Update April 2016

Hatchet Monthly Update April 2016

Hatchet 0 comments

A slow month, but here's what got done: -Modeled pickup and 3rd person for shuriken ring weapon. -Rebalanced shuriken ring stats around factors such as...

Hatchet Monthly Pre-Update March 2016

Hatchet Monthly Pre-Update March 2016

Hatchet 0 comments

Another month getting the engines fired up and the environment polished. We had a fun few things get done. (Covered in detail in full post body!)

Hatchet Monthly Pre-Update February 2016

Hatchet Monthly Pre-Update February 2016

Hatchet 2 comments

A month of recovery and mobilizing a good handful of changes. Here's what got done: -Atlas modeled and given a demo video. *Post demo video changes: -Increased...

Hatchet Holiday Special #3: Mumble Rumble

Hatchet Holiday Special #3: Mumble Rumble

Hatchet 3 comments

Long story short, ModDB is screwing up handling my encoding for videos, and started doing so somewhere between parts 2 and 3. Merry franking christmas...

Hatchet Monthly Update January 2016

Hatchet Monthly Update January 2016

Hatchet 0 comments

A slow month for a recovering tennis elbow, but we don't believe in halts here at Hatchet. Here's what got done: -Some minor, yet important, debugging...

Hatchet Monthly Pre-Update December 2015

Hatchet Monthly Pre-Update December 2015

Hatchet 0 comments

Another month of busy concept, plagued by more tendon injuries for WCCC. Whew, might wanna read the whole post for this ol' guy.

Hatchet Monthly Pre-Update November 2015

Hatchet Monthly Pre-Update November 2015

Hatchet 0 comments

A decent work month, most notably getting some work forward on our last 2 non-unique weapons and some bridged function. But moreover, we've done a lot...

Hatchet Monthly Update October 2015

Hatchet Monthly Update October 2015

Hatchet 0 comments

A month of struggles, things needing attention, and inconveniences. Here's what got done: -Fixed a couple of elusive bugs, most notably one with crafting...

HATCHET: The Big Unveil Post-AAQ

HATCHET: The Big Unveil Post-AAQ

Hatchet 0 comments

Inside full post you'll find details about our "Assumptively Asked Questions".

Hatchet Monthly Pre-Update September 2015

Hatchet Monthly Pre-Update September 2015

Hatchet 0 comments

Another busy month spent polishing up the arsenal and, in turn, various mechanics. Read full post for what got done!

Hatchet Monthly Pre-Update August 2015

Hatchet Monthly Pre-Update August 2015

Hatchet 0 comments

Tis' a lengthy one, Ye best read the full post, me boy.... Krabby Patty Secret Formuler.

Hatchet Monthly Pre-Update July 2015

Hatchet Monthly Pre-Update July 2015

Hatchet 0 comments

It's been a new kind of month for the team, which is teamier than ever! Full list of things done in post body.

Hatchet: Help Wanted

Hatchet: Help Wanted

Hatchet 0 comments

This might be sizable, so I'll just say to Read The Full Post on this guy. Thanks for your time and interest!

Hatchet Monthly Update June 2015

Hatchet Monthly Update June 2015

Hatchet 0 comments

"Alright that should do it. Back is business." Here's what got done. -10mm Pistol 90% completed in Redux modeling. -Also, redux'd 10mm pistol. -New workbench...

Hatchet Monthly "Update" May 2015

Hatchet Monthly "Update" May 2015

Hatchet 0 comments

Yo guys, WCCC here. Things we got done this month: -Fixed issue with tendonosis status effect lasting seemingly indefinite periods of time. No, but on...

Tendonosis

Tendonosis

Hatchet 0 comments

Yo guys, WCCC dropping in here with some unfortunate news. Using some speech-to-text software to let you all know I'm recovering from a wicked case of...

Hatchet Monthly Pre-Update February 2015

Hatchet Monthly Pre-Update February 2015

Hatchet 0 comments

Another month's flown by, and larger goals have led back to smaller goals again. What got done: Atrey's End: -Experimental video import method. Exciting...

Beginning Hatchet World Design[?]

Beginning Hatchet World Design[?]

Hatchet 0 comments

It's been a couple years now, and our viewers new and old have seen a lot of odd things. Standard and non-standard weaponry alike populating a new arsenal...

Hatchet Monthly Update January 2015

Hatchet Monthly Update January 2015

Hatchet 0 comments

Wowie, new years already? The schedule had some pickup this month. This is what got done: -Fixed a bug where melee weapons would bloody from high speed...

Hatchet Monthly Update December 2014

Hatchet Monthly Update December 2014

Hatchet 0 comments

Hey hey hey, write code er'y day... is what I wish I could say, but this month or so has been full of dismay. Things that got done as a whole: -Atrey...

Reformat.

Reformat.

Hatchet 0 comments

Don't worry, nothing was lost. Just figured I'd give the old PC a clean up and a fresh start, so far so good! Hatchet of course backed up, most recent...

Hatchet Monthly Pre-Update November 2014

Hatchet Monthly Pre-Update November 2014

Hatchet 0 comments

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact...

Hatchet Monthly Pre-Update October 2014

Hatchet Monthly Pre-Update October 2014

Hatchet 0 comments

*This is a pre-update. Info may be updated post-posting. Another good month, and it's good to be staying fairly productive. Here's what went down: -Quest...

Hatchet Monthly Update September 2014

Hatchet Monthly Update September 2014

Hatchet 1 comment

School's back in session, and progress is still crawling, but it beats stopped any day of the week. What got done: -Revbow workbench art processed and...

Hatchet Monthly Update August 2014

Hatchet Monthly Update August 2014

Hatchet 0 comments

Another bit of a slow period for us. Summer classes, getting in touch with old friends via gaming, art practice and writing, cortex command. Regardless...

Hatchet Monthly Update July 2014

Hatchet Monthly Update July 2014

Hatchet 2 comments

Could dub this a pre-update, but it's unlikely anything super major will occur within the 4 days or less left in the month. Summer school occurred, so...

Still Active, Summer School.

Still Active, Summer School.

Hatchet 0 comments

Just a quick heads-up post. We are still active, spinning ideas, and doing a bit of work here and there... but I'm doing an English 1A course over about...

RevKat Delayed (IRL stuff)

RevKat Delayed (IRL stuff)

Hatchet 0 comments

Was hoping to get RevKat all animated and packaged up, but had a family wedding this week that proved disruptive to getting it in by the end of the week...

Hatchet Monthly Pre-Update June 2014

Hatchet Monthly Pre-Update June 2014

Hatchet 0 comments

Sooo much was done this month we're posting some news about it 10 days ahead of schedule, likely with follow up edits to include the other stuff, but...