A child growing up to become a man| Runs into battle, always a plan| And he feels he's losing his mind| Every fight demands another, gear to grind| It all seems insane, a blitz of a fight| As an enemy is conquered, he proves his might He lays upon a hill of those shot and killed| Some pass it off, some say he is skilled| He wipes the sweat off his brow, the blood off his blade| Time has passed and its been another day| As he feels he is stronger, the journey is not at end| He loads a gun and rushes in, patience low with wounds to mend| As dusk turns to dawn he stops to rest| Yet always more to do, to win, to beat and best| His rest is short and his return is swift| A guardian back to squander his gifts|

Comment History  (0 - 30 of 157)
WCCC
WCCC @ Hatchet Monthly Pre-Update May 2016

Thanks. It means a lot coming from the guy who made Nihilum... then again, you probably know better than most how long a lot of this work takes.

Good karma+2 votes
WCCC
WCCC @ Hatchet Monthly Pre-Update February 2016

Nothing is final, but I can say with high probability that they won't NEED to be replaced down the line.

The 10mm, the order sniper, and both 9mm handguns have had to be remodeled in the past, and our spec ops handgun is going to need ANOTHER redo since it exemplifies poor posture and the model doesn't adapt to the weapon's part configuration. It's incapable, as it stands.

I'm content with the workbench art. Pixelated, yes, but given the 16 year old engine, it actually delivers a high level of immersion and satisfcation for one's hardware and crafting.

Textures, well, we don't really have much in that department. Most textures on weapons are 100% made of a single, solid color for that cartoony vibe. Our world textures are a slowly evolving palette, and will inevitably need improvement at some point I'd wager.

Past that, we may also look to refine certain models as is completely necessary only, based on some criteria. For instance, we've remodeling casings and magazines in the past to fix inverted faces or poorly optimized polygons, or even shotgun shell casings as they had a scaling issue that invoked mesh disintegration at long range.

Hope that answers your questions.

Good karma+1 vote
WCCC
WCCC @ Hatchet

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

Good karma+1 vote
WCCC
WCCC @ Hatchet

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

Good karma+1 vote
WCCC
WCCC @ Oso Auto Shotgun: Range Demo

Ironically, after this was shot I would proceed to modify the way suppressors work so partial noise reduction suppressors only have an accuracy penalty instead of a damage penalty AND acc penalty, and I would increase the Oso's base accuracy with slugs by 7.5% roughly, as it was 20% less than any other shotgun for slug accuracy. Fun stuff.

Good karma+2 votes
WCCC
WCCC @ Atlas In-Range Demo

Next step: lower music volume to 1 vs 2, only thing wrong with this. Luckily I was in my a game for voice delivery, I seem almost detached vs my usual self, but it works well.

Good karma+1 vote
WCCC
WCCC @ Hatchet Holiday Special #3: Mumble Rumble

Come to think of it, while my recording software records stupid low volume, I might be able to mess with the Movie Maker settings.

If values are 1 to 1, I can as much as double the audio volume output on finished products, but I fear the audio amplifying may butcher quality as some programs do.

Next video, I promise to take a swing at this volume increase, and I'll upload the product if it's not butchered in quality.

Thanks for your time, interest, and feedback.

Good karma+1 vote
WCCC
WCCC @ Hatchet Holiday Special #3: Mumble Rumble

Sincerest apologies. We have a constant battle with volume in these parts. What can I say, we're s**t entertainers, but excellent designers.

Good karma+1 vote
WCCC
WCCC @ Firing/Test Range Revamp

Point of this shot is "course time" display for the test trial. Automated trigger system, expires after 90 seconds, and resets if you re-enter after 15 seconds AFTER beginning timer.

Good karma+1 vote
WCCC
WCCC @ MissD's Mansion

Oops. Tried to comment without logging in. Anyways, here's what I intended to write (not seeing it on page comments, so I hope I didn't duplicate comment)

Good luck and welcome to the modding community. I've seen some of your other smaller works around, but it's nice to see you're taking on a slightly bigger project. Cheers.

Good karma+2 votes
WCCC
WCCC @ Oso Auto Shotgun Preview

Oops forgot to do some ignoring before snapping the pic of this one. Red lines ahoy.

Good karma+1 vote
WCCC
WCCC @ 10mm Redux Demonstration

Can't explain where this vids sound issue came from, honestly.

It seemed to be some form of background noise or echo that normally doesn't show up.

Can't say I remember seeing it anywhere else, but thanks for noticing anyways.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

You and the minus button will be great friends. If you ever have anything constructive to say, and I do mean ANYTHING, just holler and I'll see what I can do to appease your tastes, where possible.

We value input, but only input valued by the person who wrote it.

Good karma+1 vote
WCCC
WCCC @ Gust Bow Preview

7.8/10, too much constructive criticism. ~Not IGN

Good karma+1 vote
WCCC
WCCC @ HATCHET: The Big Unveil

Haha, yeah. I always get that one mixed up now and again because the NSF network nearby has nsf001 as its user name instead of password.

Conversely, I almost never forget keypad combinations, including a handful that you can't properly find the code for.

Great example: the code to Smuggler's mirror is 432. Not sure if it's related to Paul's 4321 or just coincidence.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Revbow fitting together and suspension system. Essentially identical to the current version.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Revbow over view. Only the plunger has changed thus far.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Same basic concept for Revbow cylinder. 5 Darts exclusively speed loaded (for mechanism sake) into a drum with tension locked cables, wound separately.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Close up of the General Rifle AKA Merchant Rifle (old name). Hinged scope for toggling between sights and scope, just like the real deal! Lack of pistol grip is revolting, and the magazine size was upped to 20 from 15, due to realism.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

In order of appearance:
-Early 10mm pistol concept (no iron sights, too rounded)
-Order assault rifle. Some things never change, especially AK's.
-General rifle. Largely the same gun, give or take hinged scope.
-10 Gauge shotgun. This guy has changed significantly. Notice the lack of cylindrical magazine and the non-skeletal stock. Lever, breach, and pump have stayed identical, though.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Really old 10mm with REALLY bad drawing. I suck at drawing by hand, if you haven't noticed by now. Rough concept has stayed the same, but its quality has improved significantly.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

Multi-spring 10mm Box Magazine concept. The official explanation will likely NOT be this one, as it's just too complex.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

10mm Locking Mechanism View 1

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

10mm Locking mechanism View 2

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Cut Concepts

Tranq cannon. It splits shotgun shells filled with multiple darts for 2 firing modes: single dart fire or shotgun spread fire. I have some sweet concept art lying around for newer versions of this, but it just never panned out.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Cut Concepts

Early concept for wire placed claymore. The concept was cut due to too much technology, as well as the complexity of iterating wire placement properly, and the sheer complexity involved with said function.

Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Cut Concepts

In order of appearance:
-Long range vertical crossbow (stealth weapon)
-Flare gun, because brutality.
-Exploding Bear Trap. I still love this one.
-Economic flamethrower. It spurts fuel, then ignites separately later. Uses less gas.

Good karma+1 vote
WCCC
WCCC @ Hatchet

Thanks a ton! Every bit of support goes a long ways!

Good karma+3 votes
WCCC
WCCC @ Broop Mod Public Release V1.4

Would NOT run with shifter. This is generally not anticipated to be shifter compatible. Shifter has a notorious amount of issues with some key mutator functions, related to some funky stuff with their game info, if I had to guess.

For reference, TNM & Nihilum have the same compatibility issue at least in part, whereas zodiac, RS2020, hotel carone (I believe), and most custom launcher mods I've made don't have this issue.

Good karma+1 vote
WCCC
WCCC @ Video Codec for Unreal engine 1, debuts in Hatchet

Atrey has been working hard to code this guy from scratch himself, without the use of native code. He did, however, add some features to the UCC importer to greatly streamline the import process.

Good karma+1 vote
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