Howdy gang. I've had some luck solving chronic fatigue issues plaguing me (WCCC) as of late, so I'm hoping to get back into the swing of things again soon.
Here's what got diddly done dib-dab-dubba-dub-dub-done this month:
-Installed code elements to help reskin gust bow on the fly better
-Created arrow projectile and its fragments
-Fixed bad base pose for 1st person gust bow model, in addition to its incorrectly inverted y axis
-Added loaded and unloaded frames to gust bow for future animation purposes
Hoping to make some serious headway on animating the gustbow 1st person in the next month. Everything is set up, now I just have to navigate the new animation methodology on something the scale of a first person model... Yeesh. I'm optimistic though. For now, peace. ~WCCC
Hatchet Monthly Update August 2022
Howdy gang. I've had some luck solving chronic fatigue issues plaguing me (WCCC) as of late, so I'm hoping to get back into the swing of things again soon. Here's what got diddly done dib-dab-dubba-dub-dub-done this month: -Installed code elements to help reskin gust bow on the fly better -Created arrow projectile and its fragments -Fixed bad base pose for 1st person gust bow model, in addition to its incorrectly inverted y axis [More in full post]
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