A month of a lot of band-aids and tidying up. Here what diddly do:
-Added tier 4 armor to firing range targets, for heavy testing of quality vs quantity on various weapons.
-Optimized logic on workbench assemble menu and fixed a bug that stopped displaying non-assembleable recipes, making the screen very empty.
-Fixed workbench disassemble menu not listing all item parts. Oops.
-Fixed repair workbench menu not listing all item parts. Yup.
-Added a variable for how much effect scopes have on accuracy improvement.
*Used this to massively overhaul order sniper to be a blunderbuss from the hip, but still reliably accurate when scoped in.
*Also overhauled general rifle to gain more scope benefit by about 50%, in line with reworked accuracy system's demands.
-Made all non-shotgun weapon spreads circular again, as this caused all sorts of nonsense that tricked the player into thinking their gun was inaccurate, when instead it was just biased vertically vs height wise. This experimental idea failed utterly, but it was originally made possible for shotguns anyways, so this is fine.
-Ballistic targets now wipe fragments when downed, to fix too many targets in the 3GAM course stopping reliable rendering.
-Finished the 4th and final of the 3 gun action courses, focusing on recoil and heat management.
-Added code for shooting ballistic targets accurately while upside down, despite how hit boxes normally work. This is still a bit janky admittedly.
-Slightly optimized firing range timer logic.
-Fixed all courses not resetting reliably in the 3GAM area.
A month of a lot of band-aids and tidying up. Here what diddly do: -Added tier 4 armor to firing range targets, for heavy testing of quality vs quantity on various weapons. -Optimized logic on workbench assemble menu and fixed a bug that stopped displaying non-assembleable recipes, making the screen very empty. -Fixed workbench disassemble menu not listing all item parts. Oops. -Fixed repair workbench menu not listing all item parts. Yup. [More in full post]
Posted by WCCC on