A child growing up to become a man| Runs into battle, always a plan| And he feels he's losing his mind| Every fight demands another, gear to grind| It all seems insane, a blitz of a fight| As an enemy is conquered, he proves his might He lays upon a hill of those shot and killed| Some pass it off, some say he is skilled| He wipes the sweat off his brow, the blood off his blade| Time has passed and its been another day| As he feels he is stronger, the journey is not at end| He loads a gun and rushes in, patience low with wounds to mend| As dusk turns to dawn he stops to rest| Yet always more to do, to win, to beat and best| His rest is short and his return is swift| A guardian back to squander his gifts|
Hi. Wanted to give a check in. My last time working on Hatchet was about august this year, but my last formal update was March of this year. During march...
I did it. I avoided doing a bi-monthly update. And boy, what a good one it was, too. Here's the list: -Fixed ammo generation errors in the MP test environment...
It's been a busy 2 months, make no mistake. So, here it goes: -Added reload begin and relaod animations to gustbow -Fixed an issue with weapons playing...
Sorry. I want to apologize for this being a bi-monthly update. I had some work I was trying to get around to, but I've had serious health problems in...
Howdy. I was out of state for a wedding, and was gone for much of the early half of the month, so I decided to compound a monthly update into a bi-monthly...
Howdy gang. I've had some luck solving chronic fatigue issues plaguing me (WCCC) as of late, so I'm hoping to get back into the swing of things again...
Howdy. The format for development on my end has changed. Now I work on Hatchet starting the 15th of every month, until the end of the month, instead of...
Howdy. It has come to my attention that in P1.5, there is an issue at the main menu for some users. Exact cause is being investigated. If your main menu...
A month of technical difficulties creating more stalling. Atrey's end: (Commentary:) Rewriting 3d audio math, irrKlang's out-of-the-box 3D audio isn't...
Got postponed and have had a bunch of crap stealing time away from me this month. Health prioritization alone is taking a good number of hours away from...
Oops. We're a little late on this one, but it still counts, right? -Fixed weapons not tilting properly when leaning, causing issues in particular with...
A month where I've been pulled away due to IRL nonsense, but last minute I've come in to fix a few bugs that have been piling up. My apologies. Things...
Unfortunately, IRL pulled me away for a bit again, but I have some more time on my hands and am making it work for a bit. Anyways, we hit a combination...
Howdy. I talked previously about wanting to implement a female JC denton for VMD Sim. However, Xriborg and Lupus Draconis recently took a swing at it...
A month of running into some technical growing pains. Cool stuff going on on the back end. -Fixed workbench disassemble text listing, and updated its...
Howdy. Apparently my last update or two hasn't posted. Not sure why. Might be a cookies issue of some sort, as I've received no emails from ModDB on the...
Sorry to announce, but we're having some further delays this month. Atrey is busy with some great stuff in his life (I'm legit excited for the guy) but...
Some tweaks to balance that finally round out the accuracy overhaul, and some nasty bugs getting addressed... Some of which are actually vanilla.
A month of a lot of band-aids and tidying up. Here what diddly do: -Added tier 4 armor to firing range targets, for heavy testing of quality vs quantity...
This month is tidying up some loose ends, and getting some damned things finished finally. The done didded deeds: -Slightly optimized firing range timer...
Tilt sequences actually done? Hell yes. Long time coming, this one. Here's the list of what was done: -Tilt sequences of slugger -Tilt sequences of super...
You know the deal, here we go: -Cleaned up and optimized some code related to melee weapons. -Added tilt sequences for Oso shotgun -Added tilt sequences...
A week with little time to spare. Here's the list of done-did-deeds: -Tilt sequences of order order assault, 12 gauge, and snipers. Started work on Oso...
So, things are kinda shifting as I'm putting on my big boy shoes and going full time. However, there's some good news this month, too. -Tilt sequences...
I kinda goofed on this one, but I rewrote the workbench UI to be a bit easier to work with, at Atrey's suggestion. Being some of the oldest and most complicated...
A slow month with a good couple of bottlenecks. List of things dided: -Began a significant investigation as to how multiplayer fire code executes, and...
Things are picking up pace some more. Yay. List of things done: -Tweaked the Atlas' shot pattern to favor wide instead of tall, to reduce its reliability...
Finally getting back on course some, thanks to a better kept schedule. List of things accomplished: -Revolver damage dropped from 14 to 12 again, to encourage...
Pretty small month, but basically: Time is tight with me these days, and my schedule is hard to keep. Easier, with electronic aids, but the aids are pretty...
Howdy. Quick update from WCCC. Lack of monthly update on my part, due to having a mishap changing out some RAM on an old PC. PC got turned into an "email...
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