A slow month, but here's what got done:
-Modeled pickup and 3rd person for shuriken ring weapon.
-Rebalanced shuriken ring stats around factors such as having no accuracy modifier based on part quality.
-Fixed gust bow arrows rendering on the workbench and branched out the material code to fit shurikens and arrows and all their subcomponents.
-Fixed a slight icon issue.
-Fixed a bug where dropping an item with body in hand would cause the player to indefinitely leave a body in their pocket. This is especially bad as bodies weigh a LOT and cannot be "equipped" outside of being picked up.
-Fixed issues with corpses dropped after being picked up wouldn't always hold special stats.
-Installed and tweaked arc calculation for NPCs that throw shurikens to be accurate to about 40 ft.
-Improved some of our testing tools moderately.
-Fixed an elusive ammo effects bug relating to damage calculation with some munitions.
-Fixed search bar for inv screen not updating on backspace. This one was weird, trust me.
-Fixed an ammo effect bug relating to volume and some select ammo effects.
Hatchet Monthly Update April 2016
A slow month, but here's what got done: -Modeled pickup and 3rd person for shuriken ring weapon. -Rebalanced shuriken ring stats around factors such as having no accuracy modifier based on part quality. -Fixed gust bow arrows rendering on the workbench and branched out the material code to fit shurikens and arrows and all their subcomponents. -Fixed a slight icon issue. [More in full post!]
Posted by WCCC on