From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Post news Report RSS Hatchet Monthly Update May 2020

A slow month with a good couple of bottlenecks. List of things dided: -Began a significant investigation as to how multiplayer fire code executes, and how it can be dekinked. *Double effects spawning for owner's screen have been eliminated *Other inconsistencies for client vs server effects have also been elminated, using a replication object method. *Fixed jammed weapons sometimes producing effects for the owner when they shouldn't. [More in full post]

Posted by on

-Began a significant investigation as to how multiplayer fire code executes, and how it can be dekinked.
*Double effects spawning for owner's screen have been eliminated
*Other inconsistencies for client vs server effects have also been elminated, using a replication object method.
*Fixed jammed weapons sometimes producing effects for the owner when they shouldn't.
*Fixed mismatched bullethole placements after effects are ran, but currently the owner does not see a bullet hole as a final hurdle.
-Cleaned up craploads of code in the workbench GUI. The tidying up still continues, in fact, due to the thousands of lines of code previously had. This largely includes optimizing the number of lines (up to -35% file size), optimizing iterators, improving structure, and generally just making code easier to work with. While it certainly did the job before, that's hardly a reason to let the prototype code in a stye.
-Lowered the strength of select/down animations on weapon tilt sequences

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: