From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

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Upcoming Surgery (Delays!)

News

Figured I'd make the post in advance. Come the 13th I (WCCC) am going to be undergoing some major jaw surgery with an estimated 4-6 weeks recovery period. I tend to be pretty resilient against pain and all that, but reasonably one might expect some delays in the upcoming weeks. OH BOY!

Hatchet Monthly Update December 2016

Hatchet Monthly Update December 2016

News

A drowsy month packed with some quality polishing and general war on the decoration front. Here's what got done: -Major weapon effect rebalancing. Amazed...

Hatchet Monthly Update November 2016

Hatchet Monthly Update November 2016

News

A month of injuries and delays. I don't think anyone is having as much as I am. Here's what got done: -Processed and imports models, including some last...

Hatchet Monthly Update October 2016

Hatchet Monthly Update October 2016

News

A month of behind the scenes work. Here's what got done: -Identification of uncleaned actors on travel, invoking instability in the game. -Work to reduce...

Hatchet Monthly Update September 2016

Hatchet Monthly Update September 2016

News

Feels like a short month, almost entirely due to postponing last month's post. Any case, back in a working schedule without a hitch. Here's what got done...

Comments  (0 - 10 of 46)
Guest
Guest

I see you putting that work in. I know you probably know this already, but make sure that whatever happens, you try to stay the course and don't lose your motivation.

Wish you the best of luck, Shanana.

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WCCC Creator
WCCC

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+1 vote
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

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WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

Reply Good karma+1 vote
Delta-2
Delta-2

This mod looks very promising.

Keep up the excellent work.

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WCCC Creator
WCCC

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

Reply Good karma+1 vote
Hanfling
Hanfling

I'm working for some time on an OpenGLDrv for Unreal Engine 1, however I just ran a quick & dirty test for using some sort of cartoon like effect in Nerf Arena Blast: Coding.hanfling.de and imho such an approach could work fairly well for Hatchet, so contact me if you have some interest in it.

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WCCC Creator
WCCC

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

Reply Good karma+1 vote
Executor-64-
Executor-64-

looking good so far i'll be watching

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Knight_Ken
Knight_Ken

So i

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WCCC Creator
WCCC

Thanks a ton! Every bit of support goes a long ways!

Reply Good karma+3 votes
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