From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.
The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.
Don't feel like lots of reading: TL;DR, We Want Outside Help for Hatchet! PM offers or post questions in response to this, we're good listeners.
As members and players of the Deus Ex Community, a lot of us have heard about modding, played tons of mods at this point, known people who do modding, and a very high percentage of us have even take a swing or two at the SDK at some point, with varying levels of continued self-interest and success.
We want to make Hatchet grand, as well rounded as we can manage, and make it one more shining badge of community bond us DX'rs wear with pride, increasingly over the years. But for that, we need more hands on deck, simply put. This is our open invitation for anyone willing to offer help or maybe just wanting to learn enough about the inside of Hatchet (as it is rather hush-hush at some points and you can only judge interest by contents, in many cases) to decide if they want to help out.
We are open to all sorts of roles and abilities. The only major exception thus far is coding, since both me (WCCC) and Atrey are very strong coders, but that's not to say there isn't code that could use some alleviating as well.
*A texturer but not a mapper? No problem, we could use that plenty.
*Can you do just a bit of mapping, but not major geometry? Great, we could use hands to fill in details and tops off the last stages of maps.
*Not sure what mix of abilities and aptitude you have? We wouldn't mind talking it over and figuring it out.
*And much much more!
Mapping, voice acting, textures, writers, whatever. If you're interested, we open the door gratefully.
Feel free to PM or Post offers and questions. We hope to hear from interested people in the future, but we don't want to twist your arm either!