From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

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0 comments by WCCC on Jun 26th, 2015

It's been a new kind of month for the team, which is teamier than ever!

Introducing: Kark. AKA EpicKarkian, Kark's a long term friend of mine (WCCC writing, for clarity), and he offered to do some modeling for Hatchet over the summer, in exchange for generally being a cool guy and being able to hone his modeling skills. I admit he's gotten pretty good in a short time.

Kark's Work:
-Modeled a new banner texture with UV-mapped flag. Off into the future, we hope to use this guy to establish territories and whatnot, or just generally solidify ambiance within faction locations!
-Modeled 2 new barrels, one metal, one wood. The wood is composite, of multiple kinds of shoddier wood and the metal sports some odd jury-rig tech, including a screw-on cap.
-Began work on a tarp-and-poles sort of model, for use in Market areas in an upcoming map!

Atrey's Work:
-Explored new concepts for character expressions, including a lot of new, bold code and various facial textures. It's too early to say too much just yet, but it could lead to a handful of expanded things and nice touches.
-Steady work on redoing the HUD's base looks altogether! Atrey's always been better with HUD than I, but he's officially set out to try and see if he can build a better, newer, snazier HUD for Hatchet. I'm giddy over this one in particular.

WCCC's Work (Hey, that's me!):
-Drew a large pixel-art map a few thousand pixels in content. This will likely serve as the basis for the next map being drawn up, there may be screengrabs of this soon!
-Work on mapping that made me realize one of the major shapes of the pixel map had used the wrong geometric formula.
-Consequently, redrew pixel map from near scratch again with adjusted space and shapes.
-Restarted mapping on new map based on new pixel map. Oh lawdy. Think I've learned a good lesson about not double-checking shapes...

I admit I've been tied up with IRL stuff and side bits galore, but I'm trying to pull through and get work done regardless. Expect more into the future! ~WCCC

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Post comment Comments  (0 - 10 of 34)
omnitrix152 Jun 26 2015, 11:04pm says:

Ok yess!!! nows the time man! email for voice acting whenever :D

+1 vote     reply to comment
WCCC Creator
WCCC Jun 27 2015, 1:20am replied:

Lol I have your email in a text file on my desktop. Voice acting is still another phase away, but you are on my radar, for sure!

+1 vote   reply to comment
DAFFYDAFFY Mar 10 2015, 3:32pm says:

seems to be a long time to wait for a mod release :(
I suppose if it's a big one it's understandable.

+1 vote     reply to comment
WCCC Creator
WCCC Mar 10 2015, 3:38pm replied:

Yes, it is planned to be VERY sizable. Hopefully it's worth the wait.

+1 vote   reply to comment
johnsalt44 Feb 28 2015, 9:31pm says:

wow, this looks really good. it's cool to see that people are interested in modding classics and creating their own unique stuff. you definately have my interest, keep up the good work.

+1 vote     reply to comment
WCCC Creator
WCCC Mar 1 2015, 2:45pm replied:

Happy to hear it, we appreciate the feedback!

+1 vote   reply to comment
omnitrix152 Dec 30 2014, 1:55pm says:

Nice, whens this bad boy coming out for release? Been seeing the updates for a while now.

+1 vote     reply to comment
WCCC Creator
WCCC Dec 30 2014, 3:41pm replied:

Yeah, you've been one of our older followers, so it's good to see we're holding your interest.

Currently we've done most of the base mechanics (weaponry revamp, crafting, shops, quests, etc) and now we're shifting into level design now that we have the pieces to place down for making Hatchet-styled levels.

I would expect at least another few years of development, honestly. We have a lot of ground to cover for a lot of big ideas. We do, however, keep a very routinely updated developer's blog on things because unfortunately a lot of mods for Deus Ex suffer from poor communication, infrequent updates, and a LOT of going dead on development. We produce routine updates both to keep the fans informed and let you all know the mod is alive and kicking. Hopefully we'll have some mapping featurettes to show in good time.

As always, thanks for your time and support!

+2 votes   reply to comment
omnitrix152 Dec 30 2014, 3:58pm replied:

Amazing, very good. So happy to hear its so alive! Heres just an idea, i think maybe you should make a demo outlining the story to excite everyone.

Also im available to do any voice acting, please don't hesitate to email me at -

+1 vote     reply to comment
WCCC Creator
WCCC Dec 30 2014, 5:46pm replied:

Excellent! I'll keep that in mind, we'll be needing to do some networking in the mean time for once we start doing convos and voice acting.

A demo is a good idea that's crossed our minds a few times, but it'd have to be a pretty limited chunk since it's an open-world experience. If done right, it could be pretty handy for inserting some hype... we'll see what happens once we've modeled our characters lol.

Those guys are gonna wait until we have a complete list of clothing and "part types" so we can produce a single "mega model" and use skeletals to animate all our characters in one go lol. The order in which our goals appear in this project is definitely a bit sticky, suffice to say...

I'll add your email to our contacts list. Thanks again!

+1 vote   reply to comment
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