From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

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Feels like a short month, almost entirely due to postponing last month's post. Any case, back in a working schedule without a hitch.

Here's what got done:
-More modeling progress on shuriken ring first person. It seems so far at least 3 of the sequences have been both animated and refined. Progress isn't swift, but I'm keeping at it.
-Fixed a bug with quest markers not activating properly on travel. You'd travel, it'd track objectives, THEN it'd set up the quest. A little "hook" was tossed in to reference updating quest trackers after new objectives setup.
-Fixed a bug with quest setup attempting to activate on the wrong map, depending where the quest was gotten vs fulfilled.
-Fixed a monstrous bug where quests would fail to setup objectives, track objectives, and complete after traveling to a quest map and back. Funny one. Turns out GetMapURL() starts returning an ENTIRE chain of folder URL's, and then the map name with a .dxs (save file) extension on the end. Brilliant native coding there, Epic, as it seems to be a shared fault in UE1. Any case, a special function was devised to detect when this happens, and trim out both the folder directories AND the .dxs extension, properly outputting the original map name both before and after .dxs directory saving.
-Some more stability and resource consumption testing upon lots and lots of map travels. Nothing conclusive yet, but we're keeping an eye on this to make sure everything in Hatchet runs squeaky clean.

Don't Panic. (Aug '16)

Don't Panic. (Aug '16)

News 0 comments

Was just gonna let this one slide, but man I'm compelled to do a monthly update. Tennis elbow, which I beat in a week and a half's time, horribly limited...

Tendonado 3: Oh Heck No

Tendonado 3: Oh Heck No

News 3 comments

Small update from WCCC in the state of events. Arms rebelling for a 3rd lap, a second occurrence of tennis elbow. Blazing through rehab at the minute...

Hatchet Monthly Update July 2016

Hatchet Monthly Update July 2016

News 0 comments

A month of subtle redemption. Here's what got done: -I (WCCC) massively changed my personal schedule, both favoring organization and helping to combat...

Hatchet Monthly Update June 2016

Hatchet Monthly Update June 2016

News 0 comments

"What a shame". You guessed it, a slow month was had. The complexity is... staggering for how to approach my (WCCC's) schedule these days. While I'm winning...

Comments  (0 - 10 of 44)
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

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WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

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Delta-2
Delta-2

This mod looks very promising.

Keep up the excellent work.

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WCCC Creator
WCCC

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

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Hanfling
Hanfling

I'm working for some time on an OpenGLDrv for Unreal Engine 1, however I just ran a quick & dirty test for using some sort of cartoon like effect in Nerf Arena Blast: Coding.hanfling.de and imho such an approach could work fairly well for Hatchet, so contact me if you have some interest in it.

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WCCC Creator
WCCC

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

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Executor-64-
Executor-64-

looking good so far i'll be watching

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Knight_Ken
Knight_Ken

So i

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WCCC Creator
WCCC

Thanks a ton! Every bit of support goes a long ways!

Reply Good karma+3 votes
omnitrix152
omnitrix152

Ok yess!!! nows the time man! email for voice acting whenever :D

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WCCC Creator
WCCC

Lol I have your email in a text file on my desktop. Voice acting is still another phase away, but you are on my radar, for sure!

Reply Good karma+1 vote
INSOMNIAC11
INSOMNIAC11

I would be happy to help with voice acting as well... if you need extra help give us a reply and ill share my email

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