From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

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0 comments by WCCC on Dec 1st, 2014

Hey hey hey, write code er'y day... is what I wish I could say, but this month or so has been full of dismay.

Things that got done as a whole:
-Atrey got a sweet upgrade to his equipment recently, which will play into his work on Hatchet's Music nicely. Already grateful for his many talents, so I'm excited for that.
-Moved
-Reformatted PC partially
-Debugged re-installing the Deus Ex SDK, thanks to Mikak once more for a fix on that.
-Bug fixes, optimizations, hotkey tweaks and installations. Just a lot of them, really.
-Improved UI function and ease in a couple of core areas. For instance, recipe book had issues with taking forever and not always functioning easily. Like the workbench, corpse looting, and many other areas that bled unoptimized micro-management, it now has alternate use with WASD + C, so you can navigate its contents quickly, accurately, and blaze through any major shifts to enabled/disabled recipes.
-Set down the baseline for new containers that will be able to handle restocking, item randomization and quality application, and generally be capable for both removing AND adding contents from/to it. This is still waiting on a huge Wad of code to clean out, so things are definitely behind schedule a bit, but the schedule was also built around "best case scenario", which is usually much against my policies on due dates and expectations.
-Tweaks with pawns related to death types and gibbing thresholds. Previously some really gruesome deaths could go off at some not-so-gruesome causes. This now happens rarely for the sake of extremity and hilarity, but most the time it goes more as expected.
-Ate lots of PB&J. Honestly, I live off like 1/3rd PB&J sandwich. Crap is delicious.

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Post comment Comments  (0 - 10 of 24)
Saracen-Rue
Saracen-Rue Apr 28 2014, 8:50am says:

Normally I do not even think about downloading total conversions as I believe that what was the point in buying the original game to begin with, if you are just going to change it?

However, after watching the videos I can tell that this mod is coming along well and does look amazingly fun, kudos! I will download when it is applicable.

+1 vote     reply to comment
CyberP Online
CyberP Oct 23 2014, 7:31am replied:

Saracen-Rue: Total Conversions don't replace the game you bought. They are basically extra games. In the case of Deus Ex it's buy 1 get 5 (or whatever) free. Go play some Deus Ex TC's, they are great.

+2 votes     reply to comment
DAFFYDAFFY
DAFFYDAFFY Nov 21 2014, 4:08pm replied:

i agree :)

+1 vote     reply to comment
WCCC Creator
WCCC Oct 23 2014, 6:35pm replied:

Depends what total conversion we're talking, to play devil's advocate here. Some mods (shifter, smoke39, hejhujka's hardcore mod) may use or ask for an install method that overwrites vanilla, which notably creates issues for uninstallation for the non-tech savvy and creates multiplayer incompatibility.

That being said, some campaign-style mods do partial file conversion (2027 and TNM both used modified vanilla files) but may do so by shoving them in a NEW directory and calling a "load mod folder first" style of loading, which allows it to not override vanilla yet still modify function when running the mod.

My advice: read the instructions, see if it makes any overrides to vanilla, and if you're unsure or think it does, refrain from doing so (unless you're okay with using backup files or reinstall later) and try out some nice ones that don't.

CyberP is very right though, there are some excellent total conversion mods (overriding and otherwise) out there for Deus Ex. I was hesitant for getting into them for a while myself, but found I was very happy at some discoveries, such as Smoke39's total conversion mod, which is mind-blowing in countless senses.

+1 vote   reply to comment
CyberP Online
CyberP Oct 23 2014, 9:22pm replied:

Eh, shifter and Smoke's aren't TCs. All the Deus Ex TCs I'm aware of (2027, TNM, Nihilum etc) write to a new directory and thus do not override vanilla, so a player has nothing to worry about.

+1 vote     reply to comment
WCCC Creator
WCCC Apr 29 2014, 7:26pm replied:

Haha. Don't worry. Me and Atrey are pretty sharp guys when it comes to how we approach mechanics, so we won't be overriding any files unless it becomes absolutely necessary, which I'd call pretty unlikely to become so. In my 11 years of DX I've experienced the woe of not being technically knowledged and having a total conversion mod warp your copy into something non-reversable. Thanks for the interest and support!

+2 votes   reply to comment
CyberP Online
CyberP Mar 31 2014, 12:00am says:

Interesting mod. Good luck!

+1 vote     reply to comment
WCCC Creator
WCCC Mar 31 2014, 3:08pm replied:

Thanks for the support!

+1 vote   reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 21 2014, 10:35pm says:

ah,something original.
makes a nice change.
there's so much crap stmo.
we have to dig out our old classic pc games to have some proper fun.
Thank god for modders :)

+2 votes     reply to comment
WCCC Creator
WCCC Mar 22 2014, 4:59pm replied:

Hehe, thanks. I'd like to think some of the things we're demonstrating with Hatchet is that not only games with a long history of modding and new ideas but the gaming industry in general has left so many fun ideas untapped and within relatively easy reach. A lot of these new ideas haven't been fully implemented, but a couple of things have stood out at this point. Thanks for the support!

+1 vote   reply to comment
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