From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

-Decreased the accurate range for most weapons in Hatchet. This means bullet drop will occur in more circumstances where it did not previously.
*Fun fact, bullet drop was a feature accounted for in the original Deus Ex weapon code.
-Increased accuracy of all shotguns considerably, now that they suffer drop at anything past ~46 feet.
*Slugs were NOT buffed on the order 12G though, since it was already questionably effective with them.
-Prepared weapon part composition to be editable in the map editor, so custom weapons may very rarely appear later in select locations.
-Added a buff for the general rifle and m460 rifle, when using a scope. This also effects the Order 10G and atlas combat sniper.
*Whereas previously, scopes reduced inaccuracy by 2/3 and ADS had an additive bonus to accuracy, now scopes add the ADS bonus, THEN divide inaccuracy by 3.
-Updated the 9mm ammo model to reflect the new version of the spec ops handgun.
-Fixed a bug with using doors relating to keys and door states.
-Limited the maximum level of inaccuracy, so mobility and full auto fire are penalized less. Maximum recoil induced penalty is roughly the broadside of a full size fridge, instead of a barn.
-Limited the benefit of aiming down sights to only provide 50-100% of its bonus, in inverse scaling with a player's skill with a weapon. This reinforces the idea that extremely high skill levels limit the player's need to use sights as a constant landmark when aiming, for best results.
-Added a new master trigger class with some bells and whistles for making trigger usage easier.
*Added child triggers for Clock Trigger, Begin Play Trigger, and Property Setting Trigger
-Fixed a bug where magazine loaded weapons became slower to load as more skill was acquired.
*Due to the high investment to "master" a weapon in Hatchet's current balance, this was hard to diagnose at first.
-Added some new science decor, incoroporating 2 different meshes. One's a bit of machinery, one's a stand for it, when appropriate.

Hatchet Monthly Update October 2017

Hatchet Monthly Update October 2017

News

A booming month. Here's what got done: -Fixed microscope's collision box being a bit too tall. -Various mapping advancements. *While this has been said...

Hatchet Monthly Update September 2017

Hatchet Monthly Update September 2017

News

Decorations. Decorations everywhere. Progress: -Progress with mapping. -Added a barrel model. -Added two cardboard box models. -Added a microscope model...

Hatchet Monthly Update August 2017

Hatchet Monthly Update August 2017

News

A turbulent month in life, but here's what got done. Expect a pro-transparency sit down later today. - Fixed depleting an ammo type causing "locked" muzzle...

Hatchet Monthly Update July 2017

Hatchet Monthly Update July 2017

News

A month of much weapon modeling. Here's what got done: (See full post. This one's lengthy!)

Comments  (0 - 10 of 49)
Bogie12
Bogie12

I would love to help in any way, whether it's models, textures, sound design, etc.

On that note, join the OTP Discord if you need any extra modding help and such. Discord.gg

Reply Good karma Bad karma+1 vote
Executor-64-
Executor-64-

i've been reading through the articles and it looks like a lot of work building a game from the ground up in terms of resources. Are you by any chance monetizing/featuring on steam or a similar platform?

Reply Good karma Bad karma+1 vote
WCCC Creator
WCCC

I don't think it's possible due to the inclusion of assets owned by Eidos. Moreover, I'm in this for the fun I get to hand people and the fun I have solving the puzzle to get there.

And yeah, we're aiming to make this memorable in every area. We have the technical ability and experience, so it's just one foot in front of the other.

Reply Good karma+2 votes
Guest
Guest

I see you putting that work in. I know you probably know this already, but make sure that whatever happens, you try to stay the course and don't lose your motivation.

Wish you the best of luck, Shanana.

Reply Good karma Bad karma+1 vote
WCCC Creator
WCCC

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+1 vote
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

Reply Good karma Bad karma+2 votes
WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

Reply Good karma+1 vote
Delta-2
Delta-2

This mod looks very promising.

Keep up the excellent work.

Reply Good karma Bad karma+4 votes
WCCC Creator
WCCC

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

Reply Good karma+1 vote
Hanfling
Hanfling

I'm working for some time on an OpenGLDrv for Unreal Engine 1, however I just ran a quick & dirty test for using some sort of cartoon like effect in Nerf Arena Blast: Coding.hanfling.de and imho such an approach could work fairly well for Hatchet, so contact me if you have some interest in it.

Reply Good karma Bad karma+3 votes
WCCC Creator
WCCC

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Deus Ex
Game
Deus Ex
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Theme
War
Players
Single Player
Embed Buttons
Link to Hatchet by selecting a button and using the embed code provided more...
Hatchet
Statistics
Last Update
Watchers
76 members
Articles
86