From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.
The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.
So funny story. Funnier than the article name typo last month. Down with a cold, and then bronchitis, and went to make a video discussing the event and how it's slashed half my work capacity this month. And then windows movie maker has bugged out and is generating corrupt files.
We're talking it's using 1/4 of the frame (the bottom left), spinning it 180 on its head, then corrupting all the visuals to alternating shades of bright green and bright pink. Ironically, the audio's just fine, though, but it's not worth the bandwidth to just post the audio.
How unlucky can one guy get? Despite the delays, here's a transcript of what I got done before the great plague struck:
-Some level design and redesign.
-Some mild item work.
-Fire extinguisher modeled (not yet refined, so no preview)
-Keypad modeled, with card scanner (not yet refined)
-3d printer modeled (not yet refined)
-Slight bug fixes in some decorations related to parent class inheritance.
Was hoping to be miles ahead of this point by now, but it is what it is. Thanks for hanging in there as I try to do the same.
Another month of getting back into the swing of it all. While certainly a fun train of events, let's go over what got done: -Implemented new models for...
Since a majority of the updates is from WCCC, I like to pop in every once and awhile and let you all know that I am not dead... in fact, I too have been...
Figured I'd make the post in advance. Come the 13th I (WCCC) am going to be undergoing some major jaw surgery with an estimated 4-6 weeks recovery period...
A drowsy month packed with some quality polishing and general war on the decoration front. Here's what got done: -Major weapon effect rebalancing. Amazed...
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