From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.

The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Decorations. Decorations everywhere.

Here's what got done:
-Progress with mapping.
-Added a barrel model.
-Added two cardboard box models.
-Added a microscope model.
-Added an office chair model.
-Fixed an AI crash related to patrol routes that caused explosive tier, runaway iteration.
*This bug is notorious in many Deus Ex mods. Some have even fixed it, such as TNM, and after some mean crashes in isolated cases within the test environment, now Hatchet is, too. Luckily, it's simple fix.
-In accordance with Hatchet's faster pace, all aim focus speeds have been doubled. This means less setup time for an encounter, but the same pacing within an encounter.
*Recoil rates have been doubled to compensate. This actually just means that focusing won't outpace recoil rates, so recoil is virtually identical both before and after this pacing tweak.
-Fixed iron sights offset being pretty janky on the B3-SAS carbine. Oh, what an old model it is proving to be.
-Fixed perpendicular dodges being vastly overpowered when used by AI. This has further reduced "disappearances" occurring very rarely with AI dodges.
LATE ADDITIONS:
-Fixed attemptdodge calls not checking with fast traces. This appears to have finally vanquished enemies getting destroyed when dodging, in rare cases. We'll see in the future, though.
-Fixed projectiles drawing blood from entities that do not bleed. Deus ex does this too, make no mistake (if you've seen MP bots with robots, you know what I mean when they start bleeding), but Hatchet's bullet code does not. Now, projectiles reflect this as well.
-Fixed melee weapons from bloodying on entities that don't actually bleed.

New section, Meta Report:
We've input another round of playtesting within the inner circle. We're looking at balance, satisfying AI performance, and the elimination of "metas" within Hatchet's arsenal. Hatchet's arsenal is aimed to be variable in style and learning curve, but without any weapon being consistently "better" in its natural state. So far such testing has proved to be quite positive. The only "metas" found this month was the Order Assault rifle and B3-SAS carbine. The Order Assault due to its high power and capacity being friendly to newcomers, and longer term, the B3-SAS carbine, but for reasons that are odd.

The B3-SAS is simply very well rounded as a "middle grounds" of sorts. Less power than the Order Assault, less volume of fire than any other automatic weapon, and less accuracy than the M460. The B3's only main attributes are its competitive 2 shot burst, being easier to land all hits on target than the NP7's 3 shot burst, and its tied fastest reload speed with the NP7. Quite frankly, its accuracy, power, rate of fire, and so forth are all "good enough" with its handling being agile and coordinated in nature. For this reason, the B3-SAS isn't so much as "good" as it is never explicitly "wrong", save for extremely long range combat.

Given how the test environment has a lot of "room clearing" and skirmishes, the SAS has likely stood out explicitly because it's an excellent close quarters, fast paced weapon with extreme potential for efficiency. This is not surprising, given these are the quarters in which SMG's and some carbines flourish in the real world.

Hatchet Monthly Update August 2017

Hatchet Monthly Update August 2017

News

A turbulent month in life, but here's what got done. Expect a pro-transparency sit down later today. - Fixed depleting an ammo type causing "locked" muzzle...

Hatchet Monthly Update July 2017

Hatchet Monthly Update July 2017

News

A month of much weapon modeling. Here's what got done: (See full post. This one's lengthy!)

Hatchet Monthly Update June 2017

Hatchet Monthly Update June 2017

News

Trying out this new trick where I (WCCC) write down stuff that gets done in a log file in real time. This should help make sure monthly reports are as...

Hatchet Pre-Monthly Update May 2017

Hatchet Pre-Monthly Update May 2017

News

So funny story. Funnier than the article name typo last month. Down with a cold, and then bronchitis, and went to make a video discussing the event and...

Comments  (0 - 10 of 48)
Executor-64-
Executor-64-

i've been reading through the articles and it looks like a lot of work building a game from the ground up in terms of resources. Are you by any chance monetizing/featuring on steam or a similar platform?

Reply Good karma Bad karma+1 vote
WCCC Creator
WCCC

I don't think it's possible due to the inclusion of assets owned by Eidos. Moreover, I'm in this for the fun I get to hand people and the fun I have solving the puzzle to get there.

And yeah, we're aiming to make this memorable in every area. We have the technical ability and experience, so it's just one foot in front of the other.

Reply Good karma+2 votes
Guest
Guest

I see you putting that work in. I know you probably know this already, but make sure that whatever happens, you try to stay the course and don't lose your motivation.

Wish you the best of luck, Shanana.

Reply Good karma Bad karma+1 vote
WCCC Creator
WCCC

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+1 vote
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

Reply Good karma Bad karma+2 votes
WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

Reply Good karma+1 vote
Delta-2
Delta-2

This mod looks very promising.

Keep up the excellent work.

Reply Good karma Bad karma+4 votes
WCCC Creator
WCCC

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

Reply Good karma+1 vote
Hanfling
Hanfling

I'm working for some time on an OpenGLDrv for Unreal Engine 1, however I just ran a quick & dirty test for using some sort of cartoon like effect in Nerf Arena Blast: Coding.hanfling.de and imho such an approach could work fairly well for Hatchet, so contact me if you have some interest in it.

Reply Good karma Bad karma+3 votes
WCCC Creator
WCCC

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Deus Ex
Game
Deus Ex
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Theme
War
Players
Single Player
Embed Buttons
Link to Hatchet by selecting a button and using the embed code provided more...
Hatchet
Statistics
Last Update
Watchers
75 members
Articles
84