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Vodric Apr 7 2015, 10:22pm says:

For what it's worth, the only things I found that could be relevant was in the error log, but the timestamp on the file says it was last modified when I started the game, not when it crashed. Specifically:

[persistent.cpp:37]: Error: "Unexpected token: character, near line: 2648
" in file: "events/high_valyrian_events.txt" near line: 2648
[persistent.cpp:37]: Error: "Unexpected token: character, near line: 2702
" in file: "events/high_valyrian_events.txt" near line: 2702
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties4_muslim.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties4_indian.tga.
[texturehandler.cpp:181]: Couldn't find texture file: .

Might be that last one that caused the crash but I don't know for sure.

+2 votes   mod: Crusader Kings 2: A Game of Thrones (CK2:AGOT)
Vodric Apr 7 2015, 8:57pm replied:

I've used the zips and I get the same issue. If someone can investigate, I'd appreciate it. Will see if I can get logs.

+1 vote   mod: Crusader Kings 2: A Game of Thrones (CK2:AGOT)
Vodric Feb 9 2015, 10:17pm says:

There's a phone in Grout's Asylum that I can use but doesn't seem to actually do anything.

+1 vote   mod: Bloodlines: Antitribu
Vodric Feb 7 2015, 10:12pm replied:

Also, I seem to be given dominate options as Tzimisce, but using them causes the game to "crash" back to the main menu as though I'd just started the game. I can't use the level 5 Vicissitude ability - it always tells me I need flesh and a skeleton, even though I've got those in my inventory.

+1 vote   mod: Bloodlines: Antitribu
Vodric Feb 7 2015, 10:03pm says:

I've found a bug where I can't open the box at confession that should have something to do with the new gargoyle quest. Sometimes I can move through the boxes, too. I'm also seeing random shotgun models showing up in weird places.

+1 vote   mod: Bloodlines: Antitribu
Vodric Nov 15 2014, 11:33pm says:

Armored Personnel Carrier

+1 vote   media: Redone Units
Vodric Oct 5 2014, 12:41pm says:

Reminds me of a Hammerhead tank from 40K. Still awesome.

+3 votes   media: Annihilator Class Heavy Tank
Vodric Sep 7 2014, 2:12am says:

Better AI is good.

+2 votes   download: Alliance at War (September 2014 update)
Vodric Jul 30 2014, 9:34pm replied:

I managed all of that (I admit I cheated), but I didn't have an option to do so. I was Gil-Galad and added the legendary_craftman trait, for what it's worth.

+1 vote   mod: CK2: Middle Earth Project (CK2:MEP)
Vodric Jul 29 2014, 9:40pm says:

What's required to rebuild the Gwaith-i-Mirdain?

+1 vote   mod: CK2: Middle Earth Project (CK2:MEP)
Vodric Dec 8 2013, 3:45pm replied:

I don't know, but I've got the same issue.

+1 vote   mod: Chaos Daemons Mod (Soulstorm)
Vodric Aug 21 2013, 1:03am says:

Can we get a tech tree, or at least a list of units for each faction?

+3 votes   mod: Warhammer 40,000: Epic Legions
Vodric Jun 12 2013, 9:38pm replied:

Ghost Love by Nightwish.

+1 vote   mod: Empire At War: Re
Vodric Apr 15 2013, 2:57am says:

Does having DLC enabled break the mod? I get a crash on startup, just when it would normally load the main menu (after it's finish displaying the whole list of things it's doing "worshipping daedra", etc). Alternatively, this might be a Steam error. Any ideas

+2 votes   mod: Elder Kings
Vodric Jan 16 2013, 9:51am replied:

Unfortunately, sometimes players using mods get these, too. Some mods are worse than others in this regard (this is not one of the bad ones). Yeah, though, these are a pain.

+1 vote   media: Every Empire at War modder's nightmare!!!!
Vodric Dec 20 2012, 9:37pm replied:

Ah, I guess I sort of missed that. >.>
The weird thing about the space stations is that it seems to be a problem only for the Droid Empire. Speaking of which, does the droid empire have any way to advance in tech?

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Vodric Dec 19 2012, 10:46am says:

There seems to be a bug with the Droid Empire in GC - you can't build up most planets' space stations to the levels that the planet display says you should be able to. Also, there are Defilers but no corruption - what's the point?

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Vodric Dec 19 2012, 9:35am replied:

Do you plan for more releases after Groundhog Day, and if so, do you think you'll ever include the Confederation?

+1 vote   mod: Legacy Era: Second Imperial Civil War
Vodric Dec 13 2012, 4:12am replied:

In TIE Fighter, my recollection is that you could use the TIE Defender's tractor beam to slow down light cargo ships of the same general size class as the Millennium Falcon.

+1 vote   media: Pure DEATH
Vodric Dec 10 2012, 7:29pm replied:

It says its length is greater than 752 meters, and the article mentions that it was probably a "larger warship".

+1 vote   media: Rothana Battlecruiser
Vodric Dec 10 2012, 7:27pm says:

I'm not crazy about the open flight deck - it looks silly, having a runway on a spaceship.

+4 votes   media: Rothana Battlecruiser
Vodric Dec 9 2012, 3:02pm says:

Will there be more content in the future? I really like this mod, although the GC tends to lag and the skirmish battles need higher income rates.

+1 vote   mod: Phoenix Rising
Vodric Dec 4 2012, 3:14am replied:

Yeah, that's what I did in the end.

+1 vote   mod: The Reckoning: Dark Lord of the Sith
Vodric Nov 29 2012, 11:52pm says:

I'm not crazy about my computer's capabilities, and it has heat trouble. Is running this mod at low graphics settings likely to cause it to crash, and if so, why? I saw that you're supposed to use higher graphics settings.

+1 vote   mod: Maelstrom
Vodric Nov 24 2012, 6:40pm says:

The campaign worked for me, until I got to the mission to go to Dathomir. Just before that, you have to sabotage the orbital long-range scanner over Dathomir. I did that, but never got credit for that objective, which means that the campaign gets stuck there, as you can't send Tyber Zann/Mandalore and Urai Fen/Darth Nihilus to Dathomir until it registers that the scanner has been removed.

+2 votes   mod: The Reckoning: Dark Lord of the Sith
Vodric Sep 24 2012, 5:32pm says:

That looks awesome... and like my computer probably can't render it. T.T

+1 vote   media: New Corellian Destroyer barrage
Vodric Sep 6 2012, 3:35pm says:

Although you've gotten a C&D, does WB have a leg to stand on here? Are you guys making money (or even accepting donations) for this? If not, I don't see how they could hope for a judgement against you. Seems to me that this is simply harassment and intimidation - they have their own stuff that they're selling, and are afraid that your free content would cut into their profits.

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Vodric Aug 17 2012, 12:06pm says:

Looks a bit like the snow/airspeeder. Does it fly or just hover?

0 votes   media: Rebel ULAV
Vodric Aug 17 2012, 12:03pm says:

That's a pretty clever solution.

+1 vote   media: How can you add more unit icons without problems?
Vodric Aug 6 2012, 11:51pm says:

I like that you're using the Tiberian Sun model.

Personally, I think it shouldn't have much of a firing effect at all. Why would a laser have a giant flare at the emitter? That's just silly. Just have it hum, maybe glow a bit (like in the original CnC and Tiberian Sun), then emit a red beam.

+4 votes   media: Obelisk of Light
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