MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!

1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete ! 

Middle Earth Project 0.1.5b Full

Middle Earth Project - Bug Reports

Middle Earth Project - Bug Reports

Middle Earth Project - Official Thread - Paradox Forum

Middle Earth Project - Credits

Some Screenshots :

Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums 


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MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots
Blog RSS Feed Report abuse Latest News: CK2: Middle Earth Project 0.2.2b Release

5 comments by ReditRigmore on Jun 4th, 2014

CK2:MEP 0.2.2b has been released, you can download the new full build below.

CK2: Middle Earth Project 0.2.2b Full

Please remember that this is still only an early beta, there will be problems, there will be "What the-" moments, but we are making progress. But now, here's a small showcase of some of the new features and fixes in this next patch.

Here Be Dragons
Now, if you are a Dwarf lord with the right traits and a massive amount of gold, you have a chance to trigger the invasion of a dragon from the north, intent on taking the booty for itself.

You can try to fight the dragon head on, but only the strongest will be able to slay a dragon. Will you risk losing your homeland in becoming the richest and most prestigious of all Dwarves?

There are three dragon types, Fire-Drakes, Cold-Drakes and Long-Worms, and we have also added five dragons to the history files: Glaurung the Father of Dragons, Ancalagon the Black, Smaug the Golden, Scatha the Worm and the fictional Helegraug the Terrible, slayer of Dain I in the Grey Mountains.

A Balrog of Morgoth
It is now possible, if you a Dwarf who has reclaimed Khazad-Dûm, to search the mines for Mithril. Success will bring you great riches, and it is up to you how much risk you take, either searching in the safe but more barren upper galleries, or in down in the deeps.

However, use caution. The deeps are home to a dark and unspeakable terror, it would not be wise to disturb the Balrog and risk losing Khazad-Dûm forever.

There is also another event chain tied to this one, the story of Amroth of Nimrodel. If the terror of the deeps awakes, this event chain may trigger, sparking Amroth and Nimrodels journey to Valinor, their separation and marriage of Imrazor and Mithrellas.

A multitude of other things have been added and we have tweaked some based on player feedback:

  • Colonising the wilderness can now be done regardless of whether only race or culture is Wilderness, and is now tied to the position of your Steward, allowing you to choose where to colonise first.
  • New warrior and civil traits have been added, and you can now take ambitions to improve your skills, be that fighting or growing Pipe Weed.
  • The forces of darkness have a new casus belli allowing them to attack neighbouring good realms, and the Easterlings have a new 'Tribal Invasion' casus belli.
  • The armies of Saruman and Rohan in the Ring War bookmark have been balanced.
  • There are new buildings: roads, which come in several tiers.
  • The 'Heir of Durin' blood trait has been added.
  • Certain races may now abdicate the throne and allow their heir to rule.
  • New events for reclaimin Khazad-Dûm, Gundabad and Osgiliath.
  • River Celduin from Esgaroth to Sea of Rhun is now navigable by ship.

There is much more, and you can read the full changelog included with the download. That's all for now, we hope you enjoy this next step in the MEP ladder.

Want to help?

We are still in need of modders in scripting and events, as well as other things.
Contact Redit or Lon here or on the Paradox Forums if you are interested in joining the MEP team.

Downloads RSS Feed Latest Downloads
Middle-Earth Project Fix Patch

Middle-Earth Project Fix Patch

Jun 19, 2014 Patch 15 comments

This patch solves some bugs, mostly with colonisation/purge events. It needs the 0.2.2b Full release installed, and works with Crusader Kings II 2.1.4...

CK2: Middle Earth Project 0.2.2b Full

CK2: Middle Earth Project 0.2.2b Full

Jun 4, 2014 Full Version 11 comments

Latest patch for CK2 Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map changes and many bug fixes.

Middle-Earth Project 0.2.1b - Full Release

Middle-Earth Project 0.2.1b - Full Release

Apr 27, 2014 Full Version 5 comments

This is the latest version of the Middle-Earth Project mod for Crusader Kings II. This Version is compatible with CKII 2.1.3, and will add a new scenario...

Compatibility Patch for MEP 0.1.5b

Compatibility Patch for MEP 0.1.5b

Apr 3, 2014 Patch 23 comments

This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0 versions. PLEASE READ the installation...

Middle Earth Project 0.1.5b Full

Middle Earth Project 0.1.5b Full

Feb 10, 2014 Full Version 25 comments

4th full release of MEP for CK2. Delete old versions before installing this.

Middle Earth Project 0.1.4b Full

Middle Earth Project 0.1.4b Full

Jan 26, 2014 Full Version 48 comments

3rd full release of MEP for CK2. Delete old versions before installing this. This version is compatible with the patch 2.0.4.

Post comment Comments  (0 - 10 of 436)
Guest 19hours 36mins ago says:

This comment is currently awaiting admin approval, join now to view.

Lonhaldar 18hours 53mins ago replied:

The race tab shouldn't be clicked for now with the latest version, it makes a crash. We know it, and we already fixed it for a next update ;)

+1 vote     reply to comment
The_Byzantine 22hours 45mins ago says:

Yeah, I run into problems literally as I start playing, basically after a few in-game days in every new game I make, a wall of unending, blank, non-clickable or removable "event" pages pop up. It makes the mod unplayable which is a huge shame, can anybody remedy this? Nobody else seems to have had this problem

+1 vote     reply to comment
Lonhaldar 20hours 5mins ago replied:

Certainly a wrong installation, look at our faq ;)

+1 vote     reply to comment
Blueknight1706 Jul 12 2014, 5:01am says:

To everyone (but the modders of course) if your getting a crash due to the wrong version since Paradox mad an update you need to go to your CKII file (Documents>Paradox ) Then right click on the file a restore previous version to the latest one , hope i helped.

+3 votes     reply to comment
Blueknight1706 Jul 11 2014, 7:11am says:

When i play the Necromancer and try to take over alot of the mirkwood lands i try to purge the land a colonize it works 3 times then just doesnt work anymore i put my guy there but no scroll comes up is this on purpose or did i install this wrong ?

0 votes     reply to comment
Blueknight1706 Jul 11 2014, 7:19am replied:

sorry just noticed that there is a patch sorry :)

+1 vote     reply to comment
Guest Jul 11 2014, 7:06am says:

This comment is currently awaiting admin approval, join now to view.

Lonhaldar Jul 11 2014, 10:06am replied:

We're working on it, but it's summer, and we're not as efficient as before ^^ Don't worry, it'll come soon!

+1 vote     reply to comment
Lonhaldar Jul 7 2014, 9:00am replied:

Thanks! Here's some quick answers ;)

- Yeah, we'll change maybe the ruler designer to these races.
- Human and Dwarf don't make hobbits, but half-dwarves. hobbits are just another kind of men. I never heard about an elf-dwarf marriage, so i don't think it could create a new race, sorry ;)
- No, wilderness aren't playable, and by the way, should be boring for players, as they don't have any events/buildings/armies to play with.

+2 votes     reply to comment
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Released Jan 15, 2014
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