MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :




Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums

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This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.4.2 of Crusader Kings II. Please delete any old installations of the mod and replace it with the 0.5b full version. Make sure you install in My Documents/Paradox Interactive/Crusader Kings II/mod to work properly. For detailed instructions check the included readme.

This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.

This version has many issues and we are releasing it to allow bugs to be found quicker. While playable you may have issues with events, balance or unusual happenings. Please help us to fix the mod by reporting bugs on our bug report thread here.

FEATURES
- WoL and HL features integrated
- Perfomance massively increased
- Many bug fixes and tweaks
- Population mechanics added
- Colonisation tweaked
- Wilderness overhauled
- Playable holy orders (Swan Knights, Black Serpent)
- Map changes, Mirkwood appearance overhauled


CK2: Middle Earth Project 0.4.1b Full Release

CK2: Middle Earth Project 0.4.1b Full Release

News 11 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please...

Middle-Earth Project 0.3.1b released

Middle-Earth Project 0.3.1b released

News 4 comments

Crusader Kings II : The Middle-Earth Project mod 0.3.1b has been released, you can download the new full build below.

CK2: Middle Earth Project 0.2.2b Release

CK2: Middle Earth Project 0.2.2b Release

News 5 comments

The latest update for the Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map changes and many bug fixes.

CK2: Middle Earth Project 0.2.1b Release

CK2: Middle Earth Project 0.2.1b Release

News 4 comments

We are pleased to present the latest update to the Middle Earth Project for CK2. The mod is still in beta, and much remains to be done, but this update...

RSS feed Files
Middle-Earth Project 0.6b Full

Middle-Earth Project 0.6b Full

Full Version 75 comments

Here's the latest version of the Middle-Earth project mod, a total conversion mod for Crusader Kings II. This update will work with CKII 2.5.x version...

Middle-Earth in Earth 0.2

Middle-Earth in Earth 0.2

Full Version 18 comments

First Update of the Middle-Earth in Earth submod. This mod is only to use with vanilla game, not with Middle-Earth Project. It'll add several races of...

Middle Earth Project 0.5.1b (outdated)

Middle Earth Project 0.5.1b (outdated)

Patch 28 comments

This is a patch release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.4.3 of Crusader Kings II. Please...

Middle Earth Project 0.5b (outdated)

Middle Earth Project 0.5b (outdated)

Full Version 69 comments

The latest version of the Middle Earth Project mod, compatible with version 2.4.2 of CK2, and integrating features from Way of Life and Horse Lords DLCs.

Middle Earth Project 0.4.1b Full (outdated)

Middle Earth Project 0.4.1b Full (outdated)

Full Version 62 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. NOT COMPATIBLE...

Middle-Earth Project 0.3.1b FULL (outdated)

Middle-Earth Project 0.3.1b FULL (outdated)

Full Version 42 comments

OUTDATED - LATEST VERSION 0.4b This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6...

Comments  (0 - 10 of 1,209)
Timjames
Timjames

In the game, Faramir has "Blood of Nunemor" while Boromir has "Drops of Nunemor Blood". Why does Boromir have less magic blood than Faramir: they both have the same parents so therefore it wouldn't makes sense for one to have less Nunemor Blood than the other.

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magnus348
magnus348

Presumably because the house of Húrin was probably mixed with blood of lesser men over time so the genetics can vary, one child might have alot of those genes, another might not. In the books it is described that Faramir has more noble and "elvish" traits than that of Boromir, who is described as shorter and broader. Hope that answered your question :)

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Collin10
Collin10

One more problem my badass Noldor High-King of Lindon has had the 'become a craftsman' ambition for over 100 years aaaaand nothing has happened craftsman-wise so if you could fix that and/or help me out, that would be awesome.

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Collin10
Collin10

I'm also getting some elves not getting the elf trait, keep up the good work!

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Pool5600
Pool5600

The mod will not show up in the list of mods! Help is needed

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Collin10
Collin10

Crafting skill is really cool, could you maybe expand on it and also add some magic skill-thing for certain races/characters? Love this mod!

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Collin10
Collin10

Rings of Power and Palantir aren't being inherited, just to let you know

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ajjr1996
ajjr1996

Tbh I really wouldn't mind helping you guys out.

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ajjr1996
ajjr1996

Severely need an update that purely fixes the massive amount of bugs. Currently it's unplayable for me.

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MagnusImperator
MagnusImperator

Hi everyone. For all those interested I have found a way to repair colonization, if you are willing to try it yourselves. Go into the mod folder, in the decisions subfolder and open the text file named MEP_colonisation_decisions. Once there search for and delete all the parts that say ONLY THE FOLLOWING "has_job_action = action_colonize_province". There should be 4 of them. You will still need to place your treasurer/steward in the target province but it should no longer show the "no job" requirement. I've been testing it for about an hour and it works without issues. I recommend making a backup of the original file for safety's sake though. Good game to you all.

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magnus348
magnus348

This fixed the problem! I did the same for the purge events and it enabled it but nothing happens when i click the event. Do you have any ideas as to what causes items like the palantirs and staff of anuminas to be lost permanently on death instead of being passed on? :) Thanks for the fix!

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9.2

133 votes submitted.

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Highest Rated (9 agree) 9/10

This mod is a work-in-progress. All the same, it is very good. Being able to role-play with characters from the Tolkien Legendarium at the same time as I engage in grand strategy is great. Being able to add one's own flavour to Middle Earth's history is something I think is truly rewarding. The modder has gone into a lot of detail to make the base game fit the specifications of Arda and its history what with all the intricate family trees that are unnecessary but oh so lovely. There is room for…

Dec 4 2014 by FurstvonGrendelberg

Lowest Rated (2 agree) 5/10

It is boring.

Jun 6 2014 by LifeLostLust

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