What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

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The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

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Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

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The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

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The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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And merry christmas to all!:

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Essos release date and final Dev diary

Essos release date and final Dev diary

News 14 comments

Here is announced the release date of ESSOS into the mod.

About Essos coming ...

About Essos coming ...

News 8 comments

We are making some progress toward ESSOS (the famous eastern continent). We are aiming for a release this month.

A game of Thrones 0.4.2 Released !

A game of Thrones 0.4.2 Released !

News 3 comments

A game of Thrones, the most popular mod for crusader kings II depicting GRRM 's universe has been updated! New scenarios, new features... read more.

CK2:AGOT 0.4.0.1 released

CK2:AGOT 0.4.0.1 released

News 1 comment

CK2:AGOT 0.4.0.1 has been released. Grab it on the download page and please don't forget to rate us.

RSS Files
CK2:AGOT 1.6- Zipped Files

CK2:AGOT 1.6- Zipped Files

Full Version 5 comments

CK2:AGOT 1.6 Checksum: HRDM Compatible with: CK2 2.8.1.

CK2:AGOT 1.6- Windows Installer

CK2:AGOT 1.6- Windows Installer

Full Version 27 comments

CK2:AGOT 1.6 Checksum: HRDM Compatible with: CK2 2.8.1.

CK2:AGOT 1.5- Zipped Files

CK2:AGOT 1.5- Zipped Files

Full Version 38 comments

CK2:AGOT 1.5 Checksum: YLFI Compatible with: CK2 2.7.1

CK2:AGOT 1.5- Windows Installer

CK2:AGOT 1.5- Windows Installer

Full Version 82 comments

CK2:AGOT 1.5 Checksum: YLFI Compatible with: CK2 2.7.1

CK2:AGOT 1.4.1- Zipped Files

CK2:AGOT 1.4.1- Zipped Files

Full Version 62 comments

CK2:AGOT 1.4.1 Checksum: LASP Compatible with: CK2 2.7.1

CK2:AGOT 1.4.1- Windows Installer

CK2:AGOT 1.4.1- Windows Installer

Full Version 32 comments

CK2:AGOT 1.4.1 Checksum: LASP Compatible with: CK2 2.7.1

Comments  (0 - 10 of 2,719)
EmperorChaos
EmperorChaos

thank you for ruining the mod it was perfect before i played alot of it but now it lost everything no more cool looking pics of valyrian steel swords that you can be proud of when you see them in your traits no more black like armour for your high valyrian character the game is really weird somehow i got an egg but i cant find it anywhere and i cant get a dragon this is the same as playing vanilla so why tf even bothere anymore im really ****** cuz i loved this mod soo much i only played the mod now i have to go back to vanila since i dont see any interesting diffrence anymore not even the story or the world are interesting the only thing i like is the white hair that was updated for valyrians but thats all everything else got ruined

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Guest
Guest

I don't really know where to post a bug report, I tried uploading it to the Forum in Taptalk but the site kept saying it wasn't possible to create a new account at the time, anyhow, the event that fires once you rise to the Iron Throne as a High Valyrian character (iron_throne.40) gives you the option to forge one of three crowns that belonged to a Targaryen King in canon, the text in the options promises a crown named after your character (ex:"King Aenys of the Iron Throne gets a King Aenys' crown") yet once it spawns it retains the name of the canonical king.

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DanteLeo24
DanteLeo24

I noticed that too.

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Guest
Guest

Hi, I just got Crusader Kings 2 yesterday, and I'm thinking of getting this mod. I only have one question tho: if I download this mod, can I still play the original/vanilla game?
And for the most recent version of the game, what's the version of the mod I should download?
Thanks in advance :D

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lemonizerchimp
lemonizerchimp

Yes, you can still play vanilla. When you open it up, there are two menus one for DLC and on for mods. As such this mod will go in the mod section and can be turned off and one when you choose. So you can still play the vanilla game.
And you should download 1.6, it is set to work with the lastest patch of CK2, which is 2.8.1

Have fun.

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Guest
Guest

If I start the game it Crashes after 5 seconds

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aeg0n94
aeg0n94

It's impossible for the community to help you if you don't add info about your CK2 version, other mods you are using, info from your exception log. A safe bet is, your CK2 and AGOTMod versions are not compatible with each other. Either one of them is outdated. If it is your AGOT mod, download 1.6 version. If it's your Game, upgrade to 2.8.

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Guest
Guest

I have the correct version of the mod and the correct version of Ck2 but it still Crashes

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Guest
Guest

Hey for some reason in the 1.6 download there is no longer a century of blood, is this intentional? If so, are we supposed to use the Century of Blood from the previous version?

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lemonizerchimp
lemonizerchimp

Yes, it is intentional, the developers said they will patch and release it at a unspecified date. But they should be updating it. They just prioritized the main mod over the extra's.

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Highest Rated (55 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013 by xxsanadaxx

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