What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

sJ9vvRe.png

The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

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Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

r2qfSCw.png

The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

1LgJNGH.png

The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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And merry christmas to all!:

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Essos release date and final Dev diary

Essos release date and final Dev diary

News 14 comments

Here is announced the release date of ESSOS into the mod.

About Essos coming ...

About Essos coming ...

News 8 comments

We are making some progress toward ESSOS (the famous eastern continent). We are aiming for a release this month.

A game of Thrones 0.4.2 Released !

A game of Thrones 0.4.2 Released !

News 3 comments

A game of Thrones, the most popular mod for crusader kings II depicting GRRM 's universe has been updated! New scenarios, new features... read more.

CK2:AGOT 0.4.0.1 released

CK2:AGOT 0.4.0.1 released

News 1 comment

CK2:AGOT 0.4.0.1 has been released. Grab it on the download page and please don't forget to rate us.

RSS feed Files
CK2:AGOT 1.2- Zipped Files

CK2:AGOT 1.2- Zipped Files

Full Version 50 comments

CK2:AGOT 1.2 Checksum: QTPB Compatible with: CK2 2.5.2.2

CK2:AGOT 1.2- Windows Installer

CK2:AGOT 1.2- Windows Installer

Full Version 23 comments

CK2:AGOT 1.2 Checksum: QTPB Compatible with: CK2 2.5.2.2

CK2:AGOT 1.1.2- Zipped Files

CK2:AGOT 1.1.2- Zipped Files

Full Version 22 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1.2- Windows Installer

CK2:AGOT 1.1.2- Windows Installer

Full Version 45 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Zipped Files

CK2:AGOT 1.1- Zipped Files

Full Version 35 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Windows Installer

CK2:AGOT 1.1- Windows Installer

Full Version 56 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

Comments  (0 - 10 of 2,192)
darkriot22
darkriot22

the forum is down right now and i dont know where to go :(

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Mr.Markus
Mr.Markus

go home.

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SergeshD123
SergeshD123

We need an easter egg, in the form of Ser Twenty of house Goodmen. With a martial stat of 100 and cunning of 50.

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IScottishAilean
IScottishAilean

Could you do an update that doesnt just go to 300 AC? like maybe start at the current spot in the shows? and also include danys invasion or even cersei as queen and a Event Jon Snow being revealed as a Targaryen i would also like if you could add the realistic levy sizes as for example this site shows it Awoiaf.westeros.org

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Aleros
Aleros

The mod is book-canon not show-canon.

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Guest
Guest

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_Vierwood
_Vierwood

(buried)

They don't follow the shows because they're ****. They only follow the books.

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IScottishAilean
IScottishAilean

and with the jon snow event it would give him claims,and i also wish on the tower of joy event name the baby jon not a random name

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Theowerdawg
Theowerdawg

Yo, Can we get some change where we can put Jon Snow on the Iron Throne, now that we know R+L=J

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hero99
hero99

I was playing as Jon,passing through Greywater watch, returning North, and got a TOJ event.

I thought it was a bug but then I noticed that description is different.

Basicly Jon talks to Howland Reed and gets two options, to reveal his parantage and claim the throne or do nothing.

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WANTED_628
WANTED_628

AFAIK the mod is based upon the books, and not the show, so you'll probably need to be asking GRR Martin to be getting on with that before asking the modders. ;)

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Theowerdawg
Theowerdawg

GRR Martin has licenced the last season, so R+L=J is confirmed, he did tell them how he wanted to end it.

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_Vierwood
_Vierwood

He did, but so far they're not following it.

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Theowerdawg
Theowerdawg

pretty sure when George told them how he wanted it to end. No one else knew. So you don't know if they're following it or not. He told them because he might die at the point or maybe before of the Series ends

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Highest Rated (49 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013 by xxsanadaxx

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