What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

sJ9vvRe.png

The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

QbmWRyV.png

Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

r2qfSCw.png

The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

1LgJNGH.png

The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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And merry christmas to all!:

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Essos release date and final Dev diary

Essos release date and final Dev diary

News 14 comments

Here is announced the release date of ESSOS into the mod.

About Essos coming ...

About Essos coming ...

News 8 comments

We are making some progress toward ESSOS (the famous eastern continent). We are aiming for a release this month.

A game of Thrones 0.4.2 Released !

A game of Thrones 0.4.2 Released !

News 3 comments

A game of Thrones, the most popular mod for crusader kings II depicting GRRM 's universe has been updated! New scenarios, new features... read more.

CK2:AGOT 0.4.0.1 released

CK2:AGOT 0.4.0.1 released

News 1 comment

CK2:AGOT 0.4.0.1 has been released. Grab it on the download page and please don't forget to rate us.

RSS Files
CK2:AGOT 1.3.2- Zipped Files

CK2:AGOT 1.3.2- Zipped Files

Full Version 26 comments

CK2:AGOT 1.3.2 Checksum: BTXD Compatible with: CK2 2.6.3

CK2:AGOT 1.3.2- Windows Installer

CK2:AGOT 1.3.2- Windows Installer

Full Version 34 comments

CK2:AGOT 1.3.2 Checksum: BTXD Compatible with: CK2 2.6.3

CK2:AGOT 1.3.1- Zipped Files

CK2:AGOT 1.3.1- Zipped Files

Full Version 2 comments

CK2:AGOT 1.3.1 Checksum: GDTJ Compatible with: CK2 2.6.3

CK2:AGOT 1.3.1- Windows Installer

CK2:AGOT 1.3.1- Windows Installer

Full Version 14 comments

CK2:AGOT 1.3.1 Checksum: GDTJ Compatible with: CK2 2.6.3

CK2:AGOT 1.3- Windows Installer

CK2:AGOT 1.3- Windows Installer

Full Version 63 comments

CK2:AGOT 1.3 Checksum: NOON Compatible with: CK2 2.6.2

CK2:AGOT 1.3- Zipped Files

CK2:AGOT 1.3- Zipped Files

Full Version 12 comments

CK2:AGOT 1.3 Checksum: NOON Compatible with: CK2 2.6.2

Comments  (0 - 10 of 2,427)
LaGared
LaGared

Everytime i backdate it, it doesn't work. All the characters in the game are unplayable and are pirates for some reason. for example it will say 'Pirate Eddard of the North' or something like that and all the vassals too. If i pick any character, the play button greys out and is unplayable.

Any suggestions?

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Guest
Guest

i'm having the exact same issue :(

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LaGared
LaGared

Managed to fix it by going back to the 6.2 version of ck2 and disabling the 'Ruler Designer Unlocked' mod from the workshop ;) Hope this helps any of you

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Aemord
Aemord

From a post by Blackninja9939 (one of the main modders) on the main mod site.

"As Monks and Mystics just came out your games will have auto-updated to patch 2.7 obviously this is a problem as the current version of the mod was made for 2.6.3

To solve this you will need to backdate your CK2 to do so follow these simple steps:
Go into Steam
Right click Crusader Kings 2
Click properties then betas
From the drop down menu select 2.6.3
Wait for your game to update
You can now play again
Yes an update will come out, no I don't know when and yes making posts about it will get a sarcastic reply from me :D"

Reminder to everyone, none of the main modders ever check the comment section on this site. Posting problems, suggestions, and questions here is making a gamble that someone (a person who isn't really involved with the mod at that) will take pity and respond. If you want your voice heard on this mod go the Citadel.

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IScottishAilean
IScottishAilean

and even if i was to do it through the file way by right clicking the launcher, still shows no previous version even though i had ckii for bout 2 years now

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IScottishAilean
IScottishAilean

uh i dont see 2.6.3 on my beta's only 1.0-1.3

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Aemord
Aemord

Are you using Steam? If you are you right click Crusader Kings 2 in the list. Version 2.6.3 should be at the very bottom of the properties list. If not I don't know what to tell you. Go to Citadel.prophpbb.com for more help. It is the main site.

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evyatarziv
evyatarziv

will there be a version for 2.7?

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Guest
Guest

Please help every time this mod crash. please help

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Bradeurs
Bradeurs

The last version was for 2.6.3 so right click ck2, click properties, then betas and opt in to the 2.6.3 old version

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Highest Rated (51 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013 by xxsanadaxx

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