What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:

sJ9vvRe.png

The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

QbmWRyV.png

Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:

r2qfSCw.png

The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:

1LgJNGH.png

The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:

iQtZVFa.png

This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: Forum.paradoxplaza.com

Here are some bonus screenshots, showing a couple of other small things that we have been working on:

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And merry christmas to all!:

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Essos release date and final Dev diary

Essos release date and final Dev diary

News 14 comments

Here is announced the release date of ESSOS into the mod.

About Essos coming ...

About Essos coming ...

News 8 comments

We are making some progress toward ESSOS (the famous eastern continent). We are aiming for a release this month.

A game of Thrones 0.4.2 Released !

A game of Thrones 0.4.2 Released !

News 2 comments

A game of Thrones, the most popular mod for crusader kings II depicting GRRM 's universe has been updated! New scenarios, new features... read more.

CK2:AGOT 0.4.0.1 released

CK2:AGOT 0.4.0.1 released

News 1 comment

CK2:AGOT 0.4.0.1 has been released. Grab it on the download page and please don't forget to rate us.

RSS feed Downloads
CK2:AGOT 1.2- Zipped Files

CK2:AGOT 1.2- Zipped Files

Full Version 4 comments

CK2:AGOT 1.2 Checksum: AZXE Compatible with: CK2 2.5.2.

CK2:AGOT 1.2- Windows Installer

CK2:AGOT 1.2- Windows Installer

Full Version 1 comment

CK2:AGOT 1.2 Checksum: AZXE Compatible with: CK2 2.5.2.

CK2:AGOT 1.1.2- Zipped Files

CK2:AGOT 1.1.2- Zipped Files

Full Version 22 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1.2- Windows Installer

CK2:AGOT 1.1.2- Windows Installer

Full Version 45 comments

CK2:AGOT 1.1 Checksum: EUSC Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Zipped Files

CK2:AGOT 1.1- Zipped Files

Full Version 34 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

CK2:AGOT 1.1- Windows Installer

CK2:AGOT 1.1- Windows Installer

Full Version 52 comments

CK2:AGOT 1.1 Checksum: AGPU Compatible with: CK2 2.5.2

Comments  (0 - 10 of 2,099)
Lykoref
Lykoref

Is This dead? :/

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Twiq
Twiq

Hey I have a question, which AGOT version works with Ck2 version 2.2/2.0.2 ???
I've tried every version but they all crash on startup... Thanks.

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Krehlmar
Krehlmar

PLEASE FIX SO PEOPLE CAN MARRY IN BETWEEN RELIGIONS

This happens a lot in Game of Thrones (and in human history as well).

Just look at Ned Stark and Catalyn Tully

Or Jon Snow and Egrid

Or Daenerys and Drogo

Etc.

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Mr.Markus
Mr.Markus

what did you smoke ?
JS married ? since when ? that was a forbidden affair,that only few know of.

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Freyimsistark
Freyimsistark

I have a simple question. I want to assemble more than one mercenary companies. Is that possible? I've searched for the file that blocks having more than one company assembled but I was unable to find it. Can you help me? Is it possible to assemble a few more companies by editing the file?

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Brutus142
Brutus142

My game keeps crashing after a couple minutes of gameplay also when I declare war, any idea how to fix it?

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Mr.Markus
Mr.Markus

i'll contact Vanga or her close reltives,who could provide me with game logs.

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Isandil
Isandil

Quick question. How long should it take for vassals to rejoin the kingdom after a war? Example, I just conquered Westeros as Aegon. As soon as a war starts, the Lord Paramounts go independent, like normal, fight the war like normal. After the war though, they just stay as independent Lord Paramounts. In the past they would rejoin after about a couple weeks or so. Now I wait for months, sometimes close to a year and nothing. This includes vassals that aren't fighting any other wars. They're completely at peace and yet they aren't joining back up and they're still listed as "Lord Paramount". Is this a bug or do I just need to wait longer? Thanks. Favorite mod ever by the way!

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onesimusdeboer
onesimusdeboer

this has to hapen in a few days, maybe reinstall the mod?

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Highest Rated (47 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013 by xxsanadaxx

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