What is this mod about?

“A Game of Thrones” (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).

What makes this mod different from Crusader Kings II?

Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.

While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.

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The Household of the Arryns, The Eyrie A section of The Wall at Castle Black Sunspear, the Seat of House Martell
Blog RSS Feed Report abuse Latest News: Essos release date and final Dev diary

14 comments by tompalmer on Dec 11th, 2013

Hi,

Essos is coming in a MASSIVE update, you can read the dev diary here : Citadel.prophpbb.com

Be prepared for the 17th of december ! Will you play as Daenerys ? Or try to kill her before she reaches you with her dragons ?
The last expansion SOA also made us able to expand a bit the faith with a "cardinal college of septons"

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CK2:AGOT 0.9.5- Windows Installer

CK2:AGOT 0.9.5- Windows Installer

Apr 12, 2015 Full Version 34 comments

CK2:AGOT 0.9.5 Checksum: XSXI Compatible with: CK2 2.3.4

CK2:AGOT 0.9.5- Zipped Files

CK2:AGOT 0.9.5- Zipped Files

Apr 12, 2015 Full Version 12 comments

CK2:AGOT 0.9.5 Checksum: XSXI Compatible with: CK2 2.3.4

CK2:AGOT 0.9.3- Zipped Files

CK2:AGOT 0.9.3- Zipped Files

Mar 17, 2015 Full Version 12 comments

CK2:AGOT 0.9.2 Checksum: MVCC Compatible with: CK2 2.3.3

CK2:AGOT 0.9.3- Windows Installer

CK2:AGOT 0.9.3- Windows Installer

Mar 17, 2015 Full Version 29 comments

CK2:AGOT 0.9.2 Checksum: MVCC Compatible with: CK2 2.3.3

CK2:AGOT 0.9.2- Zipped Files

CK2:AGOT 0.9.2- Zipped Files

Jan 27, 2015 Full Version 30 comments

CK2:AGOT 0.9.2 Checksum: HBXY Compatible with: CK2 2.3.2

CK2:AGOT 0.9.2- Windows Installer

CK2:AGOT 0.9.2- Windows Installer

Jan 27, 2015 Full Version 53 comments

CK2:AGOT 0.9.2 Checksum: HBXY Compatible with: CK2 2.3.2

Post comment Comments  (0 - 10 of 1,372)
Riginial
Riginial Apr 26 2015, 3:50pm says:

I SERIOUSLY and STRONGLY disagree with the new North map - that is regarding the house Forrester and House Whitehill Stuff... I mean common? That is definitely not how it's supposed to be.
-Highpoint - HIGHpoint - was not only above Ironrath on the map but also on hills, which are presumably white - not below them on flat lands.
-Ironrath is close the Deepwood mote not above Winter(hell)fell.

- Telltalegames.com
please take a look and especially at (From which I suspect the new position of House forrester isn't half bad but...) Img1.wikia.nocookie.net

-House Forrester and related Cannon mythos is brewed by Telltale and their associates. I think it'd be wise to use their material on the matter if you want to include it your mod (I DO!)
-I'm trying to help out, even though this may sound like a rant :)

P.S. Lord Forrester's Greatsword? Thought? I mean it would be a cool piece of kit but on the other hand slightly too overpowering for a lowly house such as that... Dunno thought you might wanna consider it as a team.

+1 vote     reply to comment
Riginial
Riginial Apr 26 2015, 4:01pm replied:

OH and also while on the subject of the map - The kingsroad continues beyond Winterfell - to Castle black

+1 vote     reply to comment
Riginial
Riginial Apr 26 2015, 4:23pm replied:

Obviously, I believe this issue can only be properly resolved by re-sizing and shifting around the actual land/area divisions in the North, to properly accommodate the new keeps. I would prefer the Houses to remain with their individual land divisions - makes for better game-play.
Ideally House Forrester should be based somewhere in the North of, the currently named, King's Grove area. And House Whitehill somewhere around the area of Breakstone hill - But of course this would be named separately.
-note// In episode One of TT's GOT game series the kingsroad passes through Forrester lands - so i guess that should give an indication as to how the divisions could be split up - again the Kingsroad going further than Winterfell.
If the modding team doesn't want to do this because its too much work or for other reasons; One possible solution is the make either of, or even both, of the feuding houses part of already created divisions as vassals to bigger lords such as:
-House Forrester[Ironrath] in the Deepwood Mote area, as vassals to House Glover(which they are anyway)
-House Whitehill[Highpoint] In the Breakstone Hill area, probably NOT vassals to House Flint, however.
This would more so than not fit the [loose] criteria created by Telltale. [again - please refer to previously posted images. But again this wouldn't be the best idea to go forward with.

+1 vote     reply to comment
risingtide86
risingtide86 Apr 25 2015, 7:24pm says:

Can someone tell me abt the house customiser trait is for?its a blank white sheild icon in traits.

+1 vote     reply to comment
Jacob2757
Jacob2757 Apr 26 2015, 12:29am replied:

it's for adding your char to a house

+1 vote     reply to comment
GosTAssass1n
GosTAssass1n Apr 25 2015, 4:24pm says:

why does the game crash on the loading screen?

+1 vote     reply to comment
Jacob2757
Jacob2757 Apr 26 2015, 12:42am replied:

clean install?

+1 vote     reply to comment
SebastianS95
SebastianS95 Apr 23 2015, 2:13pm says:

dude, the game is a masterpiece but it crashes a lot please fix it

+2 votes     reply to comment
Guest
Guest Apr 22 2015, 1:25pm says:

Would be a great mod if it didn't crash anytime I try to save, or when I load an auto save, or the random crashs that happens for what seems like no reason at all.

+3 votes     reply to comment
Jacob2757
Jacob2757 Apr 26 2015, 12:37am replied:

try a clean install

+1 vote     reply to comment
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Citadel.prophpbb.com
Release Date
Released May 24, 2012
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Highest Rated (36 agree) 10/10

I have to review? What's there to review? Actually, why in the Seven Hells are you wasting time reading this? GO PLAY THIS MOD. Pronto. This mod is fantastic. The content is second to none - I play this more than the base game now. I originally looked to this to keep me occupied until The Old Gods, an expansion for Crusader Kings 2, comes out. But now, I'm worried that this mod will have thrown me off of it entirely. The scenarios are excellently done. Scripted events play out just like the books…

May 4 2013, 2:47am by xxsanadaxx

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