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Looks great so far, but the real news is you guys are still alive and doing progress on the game. Long Way to go, but please: Keep it up!
looks cool, but I am a bit confused.. is one tank controlled by the player, if yes which one.. and what is the aim og this game?
o.O missed that you guys have gone open source, how cool is that!?!
why did you merge all the finger bones? If its so hight poly at all I would have left all the bones seperate.
hmm.. i won. There are actually 15 levels. They almost got me in level 12 :)
cool movement system.. like it alot!
Whats your next target release date? I know probably "when its done", but is it more like "next summer" or "end 2014" ?
top notch low poly! awesome!
thought the same.. the funny thing: I would indeed be proud if my app was not released in the apple app-store but still be available for all iphone users :)
hmm.. don't know.. i would never use a sculpting program like zbrush for non-organic shapes like amor - it always look so.. smooth. You just can't get the sharp edges right. but retopo and good textres can make a big step forward here. Besides that its quite good, although the desing isn't that new and exiting.
sadly seems not.. was a very promissing game. Does someone know an alternative to this? I mean a fast paced, acarde type space battle game?
Nice to see one modeling the old school low poly box-modeling style these days.. thought I would have been the only one left :)
Very intering and well written. Nice tricks, also.. even for one beeing not a newbie
Great work.. and agree to the Bob Ross statement.. the junger guys here may not know him, though.
we are not dead... just very very slow :p
the owl-guy is sooo amazing! great job on the concepts!
nice to see you are still working on it.. btw. (without wanting to hijack your news) nos has also made good progress after all these years. :)
hey.. is this still in development? no news since a year..
hum, it looks realy wired that those leafs come directly out of the trunk.. otherwise good stuff.
good model, great texture.. small critics: hands could be a bit bigger and forearm is lightly too thin.
"Goal is approximately 1-2 ships per week." ..If you where somewhere near your goal you should have done at least 10-15 ships till now :P
Hope this interessting Project did not die before even started :/
i don´t understand these clouds of little explosions somewhere nowhere in space
looking great! If you need a freelancer I would be happy to contribute one or two ships just for fun.. including texture ectr.. Í´ve worked as freelancer for many popular mods so far.. so please contact me if you r interested. TheFrog4u eht gmx.de
cool stuff.. what engine is it using? i mean it isn´t done by you guys from scratch -is it?
this mars concept.. OMG!!!
wooh.. great concepts there!.. sadly most mods don´t pay enough attention on good concepts!
i realy like the style of modeling/texturing..
yeah right.. u r using doom3 engine -why don´t use bump-normal-paralax-whatever maps.. esspecialy for bricks!
..forget to mention that the skin of the handmodel might be too clean.. :P
-sry for the dobble-post