Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.

  • 2 very distinct teams (Vampires,Slayers)
  • Slayers use Weapons :: Vampires use Claws and special Skills
  • wide arsenal of weapons
  • lots of vampire skills
  • enhancement system for improving the player and his weapons/skills
  • rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more
  • persistant player accounts which keep track of weapon stats, experience points and unlocked content
  • dodging for the slayers and leeping/walljumping for the vampires
  • freestyle climbing
  • (optional) ironsights aiming for better accuracy
  • different gamemodi
  • vampires can turn humans into vampires
  • customizeable playermodels (swap heads and body/leg skins, add glasses,hats, etc.)
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So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)









Finally some news again

Finally some news again

News 9 comments

What the hell ? No, we are not dead, far from dead actually, if you want to know what the reason for the rather long news delay was, follow the last couple...

More Playermodels

More Playermodels

News 8 comments

Long time no update. The bad news are that my notebook is still broken so I am developing on an inferior older notebook (read crap) - Although I am still...

Playermodels

Playermodels

News 9 comments

Well to make it short it's the same bla as always (good/steady progress but busy as hell). Anyway I won't write 2 pages of excuses on why we...

Satan

Satan

News 12 comments

The development and progress of nosferatu is still steady and good. After I pretty much finalized the new weapon system (which includes animation, managment...

Post comment Comments  (0 - 10 of 220)
ibloodheuer
ibloodheuer

With all those things happening recently in the quake community this is dead?

This project must be ressurrected!!! Plz Ghostface, what happened? Can I contribute with something to the project?

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TheDebonairNomad
TheDebonairNomad

It's a shame this fell through. Hopefully one day the concept will be revisited.

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Alberto309
Alberto309

Are you guys still working on this?

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mark008
mark008

Sadly, last official news were in 2006 (promised new in 2010). Really wish it would be playable :( Not many games nowadays have this kind of genre and theme.

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Hades214
Hades214

looks awesome

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Shadowhide
Shadowhide

any news ?

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xivel
xivel

Please don't die, I need my vampire fix.

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TheFrog4u
TheFrog4u

we are not dead... just very very slow :p

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xivel
xivel

Looks pretty dead bro.

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tosa
tosa

so true

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xivel
xivel

thank you for the response, I was beginning to lose hope, one question though, how tough will the vampires be to kill?

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