Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.

  • 2 very distinct teams (Vampires,Slayers)
  • Slayers use Weapons :: Vampires use Claws and special Skills
  • wide arsenal of weapons
  • lots of vampire skills
  • enhancement system for improving the player and his weapons/skills
  • rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more
  • persistant player accounts which keep track of weapon stats, experience points and unlocked content
  • dodging for the slayers and leeping/walljumping for the vampires
  • freestyle climbing
  • (optional) ironsights aiming for better accuracy
  • different gamemodi
  • vampires can turn humans into vampires
  • customizeable playermodels (swap heads and body/leg skins, add glasses,hats, etc.)
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16 comments by Ghost_face on Dec 13th, 2009

So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)









Post comment Comments  (0 - 10 of 221)
Hades214
Hades214 Dec 7 2013, 1:42am says:

looks awesome

+1 vote     reply to comment
Shadowhide
Shadowhide Jun 2 2011, 12:40pm says:

any news ?

+1 vote     reply to comment
xivel
xivel Jan 21 2011, 4:38pm says:

Please don't die, I need my vampire fix.

+1 vote     reply to comment
TheFrog4u
TheFrog4u Mar 16 2011, 4:37pm replied:

we are not dead... just very very slow :p

+1 vote     reply to comment
xivel
xivel Oct 2 2013, 1:35am replied:

Looks pretty dead bro.

+1 vote     reply to comment
tosa
tosa Oct 18 2013, 5:49pm replied:

so true

+1 vote     reply to comment
xivel
xivel May 17 2011, 3:58pm replied:

thank you for the response, I was beginning to lose hope, one question though, how tough will the vampires be to kill?

+1 vote     reply to comment
wilbefast
wilbefast Jun 28 2010, 4:36am says:

Would this game happen to have anything to do with the Counter Strike "Vampire Slayers" mod? Because that mod was seriously cool - I'm certain it was the inspiration for Left 4 Dead.

Remember that a picture is worth a thousand words, and a video is a good 24 pictures per second minimum. Nudge nudge :-P

Thanks for supporting Linux :-) I'm tracking.

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Jul 5 2010, 3:37pm replied:

Videos are going to be released very soon. I am sorry but I am not aware of any Counterstrike Vampire Slayer Mods. There was a half life 1 mod of that name, which definitely served as a point of inspiration though.

+1 vote   reply to comment
Ghost_face Creator
Ghost_face Jun 18 2010, 4:55pm says:

Sorry for the tracking notification guys ( I assume you got one) - I am checking on how to add css/styling to the moddb profile but can't quite figure it out.
A real update will follow soon tho

+1 vote   reply to comment
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Nosferatu
Platforms
Windows, Mac, Linux
Developed By
Ghost_face
Engine
Qfusion
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Release Date
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First Person Shooter
Theme
Horror
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Indie
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